Extending the Fudge Ladder for Superhero games
Godlike (5)
Legendary (4)
Superb (3)
Great (2)
Good (1)
Fair (0)
Mediocre (-1)
Poor (-2)
Terrible (-3)
Superman attributes, taken from a FASERIP fan-site and converted to Fudge terms:
Superman
Fighting: Great (2)
Agility: Legendary (4)
Strength: Legendary (4)
Endurance: Godlike (5)
Reason: Great (2)
Intuition: Superb (3)
Psyche: Superb (3)
Health: Godlike (5)
Karma: Godlike (5)
Popularity: Legendary (4)
Resources: Good (2)
It looks like the attributes add up to 39 points, which is 3.5 times the number of attributes (11). So, if you're a GM using point-buy attributes and want your players to create Superman-level characters, the first step is apparently to give them 3.5 times the number of attributes instead of 1.5 times the number of attributes, with less powerful superheroes getting a lower modifier (3.0, 2.5, 2.0, or even 1.5) Presumably you'd also hand out more points for skills and gifts. I can't even imagine how many points Superman's various gifts should be worth, so I'm not even going to try.
While I'm at it, here's the FASERIP conversion I used:
Feeble: Poor (-2)
Poor: Mediocre (-1)
Typical: Fair (0)
Good: Good (1)
Excellent: Great (2)
Remarkable: Great (2)
Incredible: Superb (3)
Amazing: Superb (3)
Monstrous: Legendary (4)
Unearthly: Legendary (4)
Shift X, Y, Z: Godlike (5)
Posted Oct 25, 2015, 9:40 AM UTC · edited