Intelligent Weapon -> Create a God
[removed]
Posted Nov 6, 2015, 4:16 PM UTC
96
[removed]
Posted Nov 6, 2015, 4:16 PM UTC
You should let the sword be a complete troll to the player. Let the sword give false information about the characters future.
I could do. Realistically, it would only do that if it furthered its own goals, though maybe it thinks that the PC would screw it up if he knew the truth...
You should go with that. That sounds really mean and fun.
Can you tell us more about the character using the sentient sword? I like the idea, but the sword knowing God-hood is a possibility would also know what kind of God the character can be. Also depends if the sword is good or evil.
The sword is supposed to be the same alignment of the character, and even change alignments if the character does, according to RAW. Edited to add: the player counts himself as Chaotic Neutral currently. All of my players are within a step of true neutral currently, but I expect that to shift over time.
The character is ill defined still, partially because of the thing that makes this campaign "silly:" the players are creating their own race as they go. Pathfinder has rarely-used rules for creating your own races where you buy certain abilities using Race Points. As they level up I'm giving them more and more Race Points to use to build their custom races. Yesterday was only their fourth session, so many of the players (including the one with the sentient rapier (if I called it a sword before, pardon me)) aren't fully in character yet and are still getting used to their mechanics. Two of the players are starting to show consistent characterization, but that doesn't include this guy yet.
Mechanically he's an Arcanist, which is half wizard, half sorcerer. He has average strength and has boosted Intelligence as far as possible. He's been using his race points mostly on getting damage reduction and spell resistance, so he seems pretty focussed on living and not doing that much damage. In one session he used summoned animals to basically tie up the attention of the enemies, though it's too early to say whether that's going to be a recurring tactic.
With the intelligence and summoning I would lean towards the sword making him the prank God, but with all his focus on surviving in battle maybe the god of longevity or vitality. I like the idea, but I would give it a few more sessions before having the rapier start to push or suggest the character in one way or another. I really like all that you have going for this character and campaign though. It sounds really epic!