r/tf2•
interrorbang

Can someone explain to me why the spy got nerfed (years ago, not recently)

I came back to the game about a week ago after a 3-4 year absence. I don't play spy but it seems like its a really underwhelming class right now. The enforcer doesn't do more damage except for the first shot, and the fire rate is lower. You can get killed through the dead ringer from most crits.

A good spy is still a good spy but it seems like the damage output and survivability in general are both down. Spies are annoying but that's the nature of the class. Why were these changes made and what has been the community reaction?

Posted Nov 6, 2015, 8:42 PM UTC

2693
luigi_man_879•

The dead ringer and enforcer were both nerfed in the Gun Mettle update if i remember correctly. The spy did get a buff though: all debuffs last shorter while cloaked, and now the Cloak and Dagger can refill cloak with ammo boxes while you're uncloaked.

Community Reaction: Many people wanted to see the DR nerfed/reworked because it taught bad habits to newbies because of its insane damage resistance (I think it was around 90% or something absurd, but don't quote me on that.) and the fact that it was way too spammable. It allowed spies to feign and get away in situations where they should've been killed, and was frustrating to go up against because you never knew if they were actually dead. I don't really know about the enforcer though. I know that most spies use the Ambassador right now or the L'etranger for the increased cloak time.

Keep in mind that this is just what I saw a lot of people talking about when they complained about the DR pre-nerf. Other people might have much better input than me.

57
SketchyJJ•

People complain now that the DR was severely nerfed which it is. That's the thing with people, if you keep complaining about it it'll just make it underpowered which it now is...somewhat.

The speed and fire resistance is a good start, but it should've stayed at around 80.

17
HaggisIV•

severely nerfed

don't even get me started on how shitty the caber is now

41
Calcimo•

But really though can you honestly tell me it was fair for a demo to fly in from no where and instakill any class with one hit either on the ground or in mid air?

15
Dinosaur802•

I mean, kinda yeah IMO. If you want to take no damage at all prior to attack, you'd have to use a sticky jumper/parachute, and then your only weapon (a melee one at that) is severely reduced in damage output after the first hit, and you take damage yourself no matter what when you use it the first time.

If you don't have one of the above or either, you would take additional damage and potentially kill yourself during the attack, which would be a waste in any server other than an insta-spawn one.

7
PaulTheRedditor•

A vigilant player can easily avoid said demo, I mean the heavy might not be able to but he wouldn't die in one hit, here are your options for every other class. Pyro: Airblast, Scout: Run fast/bonk, Soldier: Kill them or rocket jump away, Demo: Counter caber :P, Medic: Hide (this is the only class that can't defend itself well against the caber), Engineer: BUILD A SENTRY, Sniper: Headshot him mid air (it may be hard but very satisfying), Spy: If your a good spy then he would target you/Dead Ringer

1
narp7•

He could only do it once, and he was almost certainly dead afterwards. In addition, you can still sniper him, or throw jarate and 1 shot him, or use stock and get a random melee crit.

Also, it was not any class. It was only the 125 classes, meaning only the engie, scout, sniper, and spy (assuming he doesn't have the DR equipped). Also, if any of those have a medic, a caber demo can't kill them either.

Essentially, you're complaining about someone being able to get 1 kill, assuming they're lucky enough to find a 125 class that's alone, and then almost certainly die afterwards. Getting one kill (maybe) is not overpowered at all. You never even see the times it doesn't work. Think about all the times they die before you even see them.

If you complained about any other weapon being able to get A SINGLE KILL, people would think you were high. OP weapons are weapons that can get many kills with no skill or where people can get many kills while others can't do anything about it. With the caber, you maybe get 1 kill, and there's plenty that people can do about. It's a melee hit! You either have to be really oblivious to be hit by the caber, or the guy holding the caber has to be really good to hit you with a melee without dying first.

Also, if you want to talk about weapons that can 1 shot people out of nowhere with no way to counter it, your beef is with the sniper rifle, the weapon that the caber was made to counter. Unless you want to ban the sniper rifle, there is no business nerfing the caber.

1
Pazer2•

Still significantly more fair than random crits.

0
Ymir_from_Saturn•

any class with one hit

That isn't true. It couldn't kill soldiers or heavies. Plus, tf2 has multiple insta kill mechanics which are counterbalanced in various ways. Spy has to position themselves behind someone and remain undetected. Sniper has to have great aim and the weapon has to charge to kill high health classes.

Demo has to kill himself and also be good at airstrafing. It seems like a more than fair downside to me.

0
Funkake•

What about the market gardener? That does the same exact thing, but it does even more damage (although it does take a bit more skill). Both of those are weapons that are just silly and meant to have fun. Most of the time if a demo does go in and one shot someone, they too will soon die either from self damage and fall damage, or from the fact that they are probably in enemy territory.

0
SketchyJJ•

I know how you feel. ;n; rip the CABER

14
justignorme•

F

8
avaiihn•

Doesnt it do less damage than the bottle now? Like wtf valve. The caber was one of the only silly weapons that never annoyed me.

6
OMG-Ninja•

But seriously, I swear that thing just does stock melee damage with the added benefit of hurting you

3
Dinosaur802•

Oh my god, this ruined caber demo for me. I used to go to Hightower and 2fort with the sticky jumper, parachute, and caber (which I renamed to "Aperture Science Handheld Portal Device", and described as: "on kill: enemy is teleported to spawn"). I used to hunt down snipers for fun.

I'm not mad about having wasted a name tag and description tag...I'm mad that I can no longer have any fun with that loadout. :(

2†
SketchyJJ•

Was it at least strange?

2
HaggisIV•

I used to do this exact thing. Now I roll sticky jumper with the parachute and persian persuader, since it let's you drop in on unsuspecting enemies and retain health.

I've found that this method is especially effective if you wear the gibus, pyrovision goggles, and mercenary badge as well.

2
narp7•

Rip my strange killstreak caber. Not only is the weapon a huge downgrade from stock now, not only can it not kill the 125 classes with a partial shield charge, but it's also worth nothing compared to when I bought it. I can't even resell it for decent value. At this point, I'm hoping they restore it one day to its original stats.

1
imtn•

Well, the good thing about that is that now it is sane to own a killstreak caber because you will be less likely to die from using it. But that's about it.

1
IAMA_dragon-AMA•

I think a better idea would be to give him 90% resistance for the first hit, and then immediately drop to its current resistance pattern, possibly less. That way, you can feign on pretty much any death (yes, including backstabs and full-charge headshots), but you're not a super-tank like pre-nerf.

It's currently kind of ridiculous that you can guarantee it's not a feign from any crit projectile or a half-charged headshot.

6
jamiethemorris•

Honestly leaving the initial hit at 90 and absolutely no damage resistance after that would be better than it is now IMO.

4
SketchyJJ•

But, weapon usually have a few more ammo after 1 hit right? So 90% to a immediate drop to 50 after 1 smg shot is horrible. It should stay 90, get the buff from its current, but you have to run to keep the 90% resistance.

1
IAMA_dragon-AMA•

Oh, I thought the resistance decayed with time - as in, it'd be 90% for the trigger hit, then drop to 65% immediately and 20% over 3 seconds (speed boost time). And of course it stays at 20% until you run out of cloak time.

And yes, that would make it more difficult to feign on automatic weapons. You'd have to learn to be sneaky rather than tanky - pre-nerf, I could often ditch Pyros by triggering from afterburn as I jumped off a ledge or suddenly reversed movement so they strafe their aim past me. Just do something similar for a Minigun/SMG/Pistol.

1
CarloIza•

Will people ever understand that spy watches are (and should be) all about being invisible?

Being able to be invisible to the enemy is a huge advantage for the spy and, while this can be easily counterable, the damage resistance adds a good chance for survivability which helps the spy fullfil his role as a SUPPORT class.

Being able to tank damage is and should be an exclusive characteristic of the ubercharge provided by the medigun which lasts only 8 seconds and can be used again almost 40 seconds later. Unlike the Dead ringer which used to block 90% of damage and used to refill in shorter time than the ubercharge.

80% of damage resistance? Seriously? That's more than the uber provided by the vaccinator.

6
SketchyJJ•

You do know about alternate playstyles yes? We can't just restrict a class to only 1 specific style.

Also, ubercharges are usually deployed on people who can put out tons of damage. Spies surprisingly cannot unless they can land their stabs and shots unlike heavies and soldier splash damage.

What about the Batallion's Backup? You gunna complain about that too?

3
CarloIza•

Alternate playstyles? You mean having a weapon that guarantees 90% of damage resistance and still allows you to be as deadly as always? Maybe you'd like a minigun for the heavy that doesn't slow him down while firing and has the same atributes of the stock minugun.

3
Calcimo•

Listen, I think that spy is a stealth class, and frankly the dead ringer allowed him to take a hit and keep going like nothing happened. Which in effect means you can stand in a spot stab a few people shoot a few people tank 100 damage worth of rockets for 1 health, and then start all over again in the blink of an eye. That, isn't fair nor fun to play against. And about the Batallion's Backup? Soldier using the backpacks, is a team class. He supplies buffs for his team that rely on him getting them and them surviving long enough to use them. Using that he sacrifices his own personal defense for the good of the team. Spy has always been held by the community as a class of high SKILL. Taking a crit rocket worth 360 damage to the face and then dealing 1300 damage afterwords, is absolutely unfair. And no skill goes into that. Skill goes into arming the ringer, and then making the right moves to fool the enemy into thinking you are dead. The way the game was created all classes have their upsides and downsides. Demo is a high damage dealer, but when it comes to hitscan classes or classes out of his melee range he is almost usless, Heavy is a beast with high health and slow speed, but can deal large amounts of damage to only a single target at a time, and frankly spy is a glass cannon with the power to instantly kill any class with one melee attack, and if he can be shot by all 9 classes and live, that removes all of his downsides.

2
UncloakDagger•

For some reason I like using the dead ringer more now.

6
tribalsquid•

I think the big issue with the new DR is that it's super hard to predict whether youll feign or actually die. It works on something like only if the damage you receive isn't more than half your current health or something, which is a nightmare to try and calculate on the fly, and makes believable deaths nigh impossible, because it'll only feign on damage that couldn't have killed you

0
___DEADPOOL______•

The Dead Ringer turned spy into a tank, spy is not supposed to be a tank, he us supposed to be stealthy. Enforcer was basically a straight upgrade to stock pre-nerf and thus was banned in most competitive leagues.

22
OMG-Ninja•

Dead ringer was a good idea for a watch though, it did need a nerf I agree. But with Invis watch if you got caught off guard any good player will ensure your demise. Which is why the DR was so popular.

2
Herpsties•

I find new players catch me off guard more often than anyone.(friendly scouts a close second)

1
GranaT0•

It's just so hard to predict their actions.

Anyone who's played the game for a bit knows how to deal with certain things, and will always act roughly the same. New players just do random shit and you never know what will happen. I've had some backpedal whenever I tried to trickstab them sometimes, but run blindly into me otherwise.

1
acroxshadow•

They did nerf it way too much though, it's really kinda terrible now

1
Ricardo_Rodriguez•

Enforcer was always considered OP by pretty much everyone. Old Dead Ringer was almost always the watch of choice, so watches were balanced to put them on par with each other.

The loadout of Enforcer, Spy-Cicle, and Dead Ringer was so formidable that it was given a name, Dr. Enforcicle. It was complained about constantly prior to being heavily nerfed.

11
bacontf2•

because valve started slightly listening to the community

trouble is, everyone who hates the dead ringer makes sure everyone else knows, which creates the illusion that the majority of the player base hates the dead ringer

6
Hunkyy•

trouble is, everyone who hates the dead ringer makes sure everyone else knows, which creates the illusion that the majority of the player base hates the dead ringer

Dead ringer was always fucking retarded.

People on pubs run out of spawn with dr out and take one fucking 3 damage bullet across the map to cloak and gain 90% damage resistance and think they are good at the game and at the class.

Nerfs were justified.

6
bacontf2•

In your opinion.

-2†
swnne•

It's not an opinion when it's fuckin facts that the vast majority of pub Spies used the DR as a crutch to avoid dying in situations where any other class should have been dead 6 times over.
It was absolutely easymode, and both the equip rate and number of DR mains thinking they were hot shit yet found spy "completely unplayable" after the "nerf" (Hint: GM was a buff to Spy) reflects this.

4
OMG-Ninja•

Yeah but spy didn't have many options without DR, it was a good addition, and yes, it was slightly op. But they definitely nerfed it a tad much. And it's not like the spy is an insane threat, and good player can counter a spy with common knowledge. You make it sound like a spy having a DR is the same as a soldier having a DR.

-1
bacontf2•

Whether or not you call your opinion the "fuckin facts", it's still your opinion. I wouldn't be able to disagree with you otherwise.

-4
UniquelyBadIdea•

TF2 has a very vocal population that get going on topics, get into a loop, and generally get the changes they want.

For example currently, they are deeply upset about the Half-Zatoichi. The weapons stats haven't changed in the last four years but that doesn't matter as it is suddenly horribly op.

The new Dead Ringer does have a new strength: It's a pain for an average Pyro to kill you as you get brief fire immunity and a brief speed buff.

Fire rate doesn't necessarily hurt the Enforcer as the spread used to cause the weapon to miss frequently when fired at range at anywhere near full speed. I think it also got a spread buff at some point.

Granted, the item honestly isn't that useful as it's only advantage overall without possible script games? is you can two shot a light class when you start disguised at point blank.

The Ambassador's capacity to get skilled or lucky headshots likely outweighs the downside of -15% damage when compared to the Enforcer.

5
swnne•

For example currently, they are deeply upset about the Half-Zatoichi. The weapons stats haven't changed in the last four years but that doesn't matter as it is suddenly horribly op.

That's because the Soldier unlock buffs+boot buffs+addition of the TT, combined with nerfs to stickies+heavies (making soldiers more powerful+common, and stickies less viable+harder to use) made Demoknight more appealing and widespread.

2
UniquelyBadIdea•

I haven't seen a significant increase in usage that justifies the increase in complaining.

Currently Half-Zatoichi usage is around 7% of the Demoman and 3% on the soldier. Earlier this year it was 5.2% and 3%. In 2011 it had 6% usage for Demoman and 5% on soldier.

This isn't a case where the weapons in TF2 have perfect balance and the Half-Zatoichi has shifted to being terribly imbalanced and constantly used.

1
TF2SolarLight•

Just because it isn't used often does not mean it's broken.

As someone who used to main Cannonknight, I attempted to use the Half Zatoichi with the booties on recently, and it was absolutely disgusting to see how many bullshit scenarios I could survive by getting a random crit and basically getting a free respawn. This must have been infuriating for the enemy team and it was not a good feeling to be 'that guy' doing it.

It really needs either no random crits or a reduction on the health bonus.

1
UniquelyBadIdea•

It's been able to do that garbage for years. The entire design of the weapon is I got a kill so the damage you dealt is irrelevant.

The Half-Zatoichi is less than ideal, but so are dozens of other weapons.

The level of complaint dramatically exceeds the level of brokenness.

1
acroxshadow•

2 seconds of fire invul may as well be none for how effective it has been for me on both ends

1
DEM0NICC00KIE•

People are more spy aware than 4 years ago, enforcer and dead ringer got nerfed. Of any good player of a class none is quite as easy to shut down as a good spy, and a good sniper can even do all the things a good spy can with significantly less risk.

2
[deleted]•

[removed]

0
[deleted]•

[deleted]

1
OMG-Ninja•

Enforcer needed a nerf just because if you landed all the shots it would do like 400 damage. Dead ringer needed a nerf, but they may have nerfed it a bit too hard. Spy-cicle was nerfed, this I didn't think was need especially now that there is no point in using the spy cicle with DR, they should give it silent killer back or something.

2
Hank_Hell•

Both of the things you mentioned were vastly overpowered for what the Spy is SUPPOSED to do, which is to be an intelligence gathering pick class. The Enforcer's damage boost meant you could just whip it out and kill basically anything at range even faster than Ambassador headshotting (which actually requires some skill), and the Dead Ringer would not only let you survive even direct crits, but it'd let you pick up ammo so fast you could use it almost instantly after coming out of a cloak if you had even an ounce of brains in your skull. The combo together made you basically unstoppable, especially if you had the old, pre-nerf Spycicle. It was even called the Dr Enforcicle set for a reason.

While they DID get nerfed, Spy got a lot of buffs too, ones that pertain to actually doing his job as a Spy, like having constant damage resistance while invisible with any watch, lowering the time debuffs like afterburn and Jarate last, and he also does more revolver damage to sapped Engie buildings, so you can take them out even faster. On top of that, some of his other knives got buffed, like the Kunai and the Big Earner, and the Cloak and Dagger watch got a minor buff too.

2
ZordonFreemanI•

3 or 4 years ago Enforcer and Dead Ringer were cheap BS unlocks that took no skill, now they are somewhat balanced. Not much about the spy has changed other then that, though the normal cloak and the cloak and dagger got buffed.

2
SpaghettiJunction•

Spy can survive better with his other watches but less with the dead ringer thanks to 20% cloak resistance

1
[deleted]•

[deleted]

1
fknpublishmepls•

Why the fuck did they have to take away spy's nocrit stab?

0
OMG-Ninja•

Holy crap ikr, I get so many glitchy back stabs were you watch them in slow-mo and they were a backstab but since the game has to register them as a crit, I just butter knife/miss them

1
MaybeGreg•

The true nerf was the backstabbing hit detection, and how it doesn't work. Backburner works a charm, though.

0