Pulling Gs shows a stamina percentage.

Posted Nov 7, 2015, 5:34 AM UTC

Posted Nov 7, 2015, 5:34 AM UTC
It's worth pointing out that this is an ARCADE ONLY feature. RB and Sim don't have the Stamina % text
That seems extremely backwards. This really should be a feature that's in RB and SB to simulate pilot fatigue. The fact that it's in AB, where high-G turnfights are the rule of law, is really puzzling.
G-LOC is a thing in RB (I haven't played SB yet). Only the % indicator is an arcade only thing.
Oh, okay. Thanks for the clarification!
What are people's opinions on this?
I'd like it to be a bit more obvious, since when maneuvering hard enough to pull high Gs it's hard to spare the attention to check the top left, but good that it shows somewhere so I can make a decision on how long to hold Gs, not just guess and pray.
I think it's obvious enough like that personally, since it has a flashy color and decrease rapidly (i.e. number moves a lot, draws attention).
I adapted within an hour of flying around on dev, I'm okay with it and think it adds a long needed meta that puts more on player skill than plane choice but I don't know if it belongs in AB at full strength and duration like this :/
The fuck happened to all those planes that crashed?
I was in a custom acrobatics game.
I'm going to guess, just looking at the aircraft that crashed, that this was a custom match and people were either dicking around and testing stuff or saw a MiG and noped the fuck right out.
They realised they're in a match with a Mig15 and noped out.
I want an option to have it always on and in RB. Feedback for g forces sucks and with crew skills being a major part it's a horrible to learn how much you can do.
Never seen this... maybe I have too many indicators enabled?
Make a test flight, fly high, dive, and then make the sharpest turn you can. After a few seconds turning you'll see this number appear.
In arcade only, yes.
The stamina percentage shows when you pull Gs for a couple seconds, in which it begins to drop to 0% with the rate depending on different factors (how hard you're pulling, crew level, etc.). Once it hits 0%, you lose control until the rate goes back to 100%.