Is the conversation wheel as bad for anyone here as reddit makes it out to be?
With Fallout 4's conversation system people have been trashing the conversation wheel mechanic as inaccurate and misleading for conversation, as well as not giving enough choices. I have not once had that issue with Mass Effect, with 2 playthroughs of ME1 and ME2 and 4 of ME3, both paragon and renegade. Always felt the short descriptor was accurate and Shepard never surprised me with what he said.
So do any of you guys have issues with the conversation wheel in Mass Effect? Or does it work out fine for you as well? I personally would not mind it at all being in ME Andromeda as long as it's as good as ME 1-3.
Posted Nov 9, 2015, 7:32 PM UTC
Never had a problem with it. Tells you what you need to know without spoiling the actual dialogue and interactions. I dislike it more in Dragon Age, tbh.
I haven't played dragon age, only ME. How is it different in Dragon Age?
There's no paragon/renegade system, some replies just have these little mood icons next to them and what's available will always vary, so I feel like I never have a good grasp on my Inquisitor's personality or what she's actually gonna say.
Dragon Age 2 was better in that the options were more consistent (like in Mass Effect) but you pretty much HAVE to pick the same option every time if you don't want Hawke to sound like they have a personality disorder, which: boring.
actually, DAI usually uses the same system as DA2, but with less emphasis on the personality. Top responses are usually supportive and caring, middle responses are usually sarcastic or political, and bottom responses are usually more aggressive and direct. I feel that last changed the most - it's more often direct than aggressive, whereas I've hardly ever picked a red option becuase I usually found them needlessly antagonistic (which is how I feel about Renegade most of the time, so you can calibrate how much of a goody-two-shoes I am...)
I personally prefer the mood icons that DAI has to the ME system, because it means more than 3 options in many circumstances (though I wish they'd used the mood icons anytime you weren't making a choice between multiple paths forward. It would have made it more clear that there was a personality attached to each of the options, and given you context for the bliurb to set your expectations before clicking the dialogue without having to trial-and-error to find out it's really just like DA2.
I should mention that Enkendlethat is talking about Inquisition, not Origins, which is more like an old school RPG in terms of dialogue (lots of choice that show what they say ordered as a list)