A Reasonable Nerf for Windranger
We all know and love the red ginger of many arrows but do we really want to kill this hero like we did to Tinker and Techies?
Windranger is fuck annoying to play against (not like storm and others) but I don't think it's worth nerfing her hardcore when she's always been outclassed by others and has finally made her way into the game. These are the nerfs I propose:
Q. Shackleshot:
Decrease projectile speed from 1515 to 1255. This gives time for players to react to the projectile and angle away from trees (if possible). To put this in perspective, AA's attack speed is 1200 speed and Sven's Storm Bolt is 1000 speed. As well, AA's tracer projectile of Ice Blast travels at 1500 speed.
If one unit perishes or is freed from Shackleshot the other is also freed 0.20 seconds afterwards. Does not free if unit is shackled to a tree. This would be an acceptable change since we saw a similar change to Axe's Berserker's Call which previously taunted enemies even while Axe was dead but keeps her solo kill potential highly intact.
W. Powershot
No changes.
E. Windrun
Windrun's evasion and move speed bonus can now be purged from Windranger, the slow on enemies cannot. This opens up a few set of counters to the hero besides purchasing the expensive MKB on heroes it might be lack luster on. Diffusal Blade, Oracle, Shadow Demon, Eul's Scepter, ect. It still requires enemies to invest on counters but heroes besides carries with MKB can now deal with her in more capacity beyond a Heaven's Halberd or the like.
R. Focus Fire
Duration decreased to 16 seconds.
There we have it. I don't think these changes are irreparable or unfair to the hero and lots of her strengths remain, she's just not as reliable as before and is more susceptible to a larger hero pool. Even if she remained too strong, follow-up nerfs could still be employed.
Your thoughts, r/dota2? Did I do Icefrog proud?
Posted Dec 2, 2015, 10:28 PM UTC