Networking Packet Suggested Size
Hello r/gamemaker! I'm messing around with networking at the moment and I'm wondering how big should the packet you send to a server/client be? How much is too much? Can I send about 50 variables in a package without too much lag/data loss? Can I send some strings also or should I avoid sending too much strings?
English is not my native language:) Thanks in advance for responses!
Posted Dec 2, 2015, 11:18 PM UTC
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