Everyone is talking about the death star trench run. But what about the death star 2 attack?

There are rebel ships attacking the death star. They move closer and closer to the death star, while the fighters are fighting. Imperial ships attack the HEAVILY FORTIFIED capital ships, which also, as a special pick up on the map, can get attacked by star destroyers. If the imperials destroy all of the ships before they get to the death star, they win. If after a certain time with the rebels still alive, the shield will go down, granting some time to get in the death star and blow it up. The more capital ships that survived, the more time you get. Every 30 seconds, the death star instantly destroys one capital ship. If the rebels blow up the death star with torpedoes, they win. If the death star blows up all of the capital ships, the rebels lose all reinforcements, so they cannot respawn, but the clock can now go on forever, but the imperials have to destroy them. They have to destroy the death star with their remaining ships or if they get all destroyed, they lose. If the rebels manage to destroy the core, there will be a 15-30 second post-game section where the core is overloading and the rebels must escape far enough from the explosion zone (if they make it without getting caught in the explosion or shot down while escaping, they get a special extra point bonus). The imperials get a special point bonus for every fleeing rebel they destroy.

Even though I already know this won't happen, what do you think?

edit added u/takuru 's comment about the death star post game section.

Posted Dec 2, 2015, 11:27 PM UTC · edited

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