Help! What's better for my All-Rounder Build? Agility or Luck?
Howdy All! So I've been playing on Survival, but I made some pretty early mistakes in the Perks category.
So I am trying to create an early game All-Rounder build that hits what I think are a lot of the early game necessities. So far I have...
S - 3 (For Armorer) P - 3+1[Bobblehead] (For Rifleman & Locksmith) E - 3 (For Toughness & Lifegiver) C - 6 (For Local Hero) I - 6 (For Medic, Gun Nut, Hacker, & Science!) A - ? L - ?
So with 1 point in each Agility and Luck, I have 6 points left to distribute (5+SPECIAL Book)
As far as Agility goes, I really only think Action Boy is worth taking, and would require Agility up to 5 (I'm not going for a super Stealthy build out the gate). Luck seems to have more good choices all the way up (Scrounger, Bloody Mess, Mysterious Stranger, Better Criticals, Critical Banker, Grim Reapers Sprint, Four leaf Clover.)
So I can see an argument for either Agility5/Luck3 (Action Boy, Scrounger, & Bloody Mess. With room to grow into Luck) or Agility1/Luck7 (All them sweet Luck Perks all the way to Critical Banker)
WHAT DO YOU THINK?!
BONUS: Using my framework below and the Perks I'm into above, how would you spec your first 15 levels? (Remember I'm playing on Survival)
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Posted Dec 3, 2015, 12:04 AM UTC