Potential Semi-Major Raid Checkpoint Glitch (Can Cause Loss of Warpriest Challenge Mode CP/other CPs)

SGA

Hey all, so last week I ran HM raid with randoms and we got to daughters before wiping several times when the two kids who couldn't run the relic if the lives of their children depended upon it were continuously selected as the runner and subsequently dying, forcing us to wipe. After 10 or so tries in which the same thing happened repeatedly, things started to get quite glitchy. The sisters names wouldn't appear upon staring at them. They'd take a bunch of damage, to the point of losing all of it, and then over 3/4's of their health would re-appear before our eyes, the animations got really jagged and jumpy, and everyone began to red-bar. Usually when this happens, any fireteam I'm in just goes to orbit and comes back to hopefully grab a fresh connection to the server(s). Anyway, when we left and came back the second time, we were no longer at the Daughters checkpoint, but at the Oryx checkpoint. Now, by this time, nobody was complaining because we couldn't get past those bitches given that our two weakest runners were getting selected almost every time, so we just finished the Oryx fight and went about our lives thinking that this issue was a one-time glitch. No biggie.

Cut to this morning where I joined a team of players on my alt looking to complete challenge mode, and I was lucky enough to join on a group of guys who had the CP already. We wiped several times when one of our players ninja swapped a bunch of his gear putting him at 281 light (his excuse was that he was trying to level up gear while finishing challenge mode because he's good enough to compensate) and he died continuously. Several times we got close to beating him 5-man or 4-man, but because the same person can't carry the aura twice (in order for the challenge mode clear to be achieved) and how much hairier it gets to complete the thing in only two cycles with even one person dead (and that we had someone dicking around with shitty gear and a low light level) we just couldn't complete the damn thing while ensuring no single person held the aura more than once. This can be especially difficult when a death can randomly assign the aura to someone who's already had it!

Anyway, we were smart enough to wipe a bunch of times if we recognized someone in the group had gotten the aura a second time, and we called it quits when I had to head in to work.

Cut to tonight, I'm getting ready to run this thing with folks from LFG. I tell people I have the CP and get a bunch of people wanting to play. I find a bunch of dudes that seem like good guys, they join on me, and I take us into the raid. When we join, however, we're at the beginning of the Golgoroth maze. I never looted the chest at warpriest. I haven't completed Warpriest on my titan at all this week, challenge mode or no. This is the second time a checkpoint has been inexplicably "skipped" for me on the next join, robbing me of the chance to enjoy the challenge mode loot!

The only thing I can think of is that in the last week or so, Bungie changed something about the way raid checkpoints work to prepare for challenge mode, and that broke something.

If you've got a warpriest checkpoint and you leave the raid thinking you'll come back later, be aware that there's a possibility that once you join the raid, you will be at the checkpoint AFTER the one you left the game at.

This same thing happened to another player I wanted to play with on LFG tonight, and we're both a little disappointed. I know it wouldn't be hard to run it fresh again to get to warpriest CP, but Goddamn if it isn't frustrating to have to do this shit again. Totems are never easy for some people, and it's my least favorite part of the run.

**EDIT: If anyone's wondering, you can check bungie.net and search my PSN: Two1Schfifty5 and see that I haven't looted any portion of the raid on my Titan as of 7:08pm on Wednesday, 12.02.15 -- yet if you were to join on me right now and I took you into the raid, I'd spawn at the beginning of Golgoroth's maze without the ability to get back to the warpriest despite the fact that I wasn't able to beat the warpriest this morning after I joined someone on LFG who had the checkpoint, as I ran out of time/couldn't overcome the idiot with shitty gear, and had to leave for work. When I stopped playing this morning, I was at the warpriest with a group who wasn't able to beat him. When I came home from work at 6:00pm, I re-joined only to find myself at the wrong checkpoint. At Bungie.net, you can see I haven't looted ANY phase of the raid. Yes, I could be lying, I could've just gotten the checkpoint right after warpriest and then said this was a glitch, but I'm almost positive you can look up raid activity on destinytracker.com, where you'll see that I ran warpriest today and never beat the bastard, leaving before I could do so WITH the checkpoint.

TL;DR: Leaving the raid at the warpriest or daughters checkpoints (and possibly others, though these are the only two I've experienced thus far) with the intent of coming back later to finish the raid at that checkpoint may result in you experiencing a SUPER ANNOYING BUG: there's a chance that when you re-join the raid, you'll spawn at the checkpoint AFTER the one you left the raid at, removing your ability to loot that portion of the raid, presumably unless you run it fresh and get to that point again. I say presumably because I'm nervous that when I start fresh again tonight and get to that point, when I complete it, the game will think I've already looted the chest, while you can clearly see within my bungie.net profile that I have not looted ANY portion of the raid on my Titan yet this week, as I joined warpriest via a CP from someone I found on LFG, and my titan is the character I experienced this bug with.

Will post an update once I know if running fresh gives me the ability to loot the chest after the glitch once I get to the point I was supposed to spawn at!

Posted Dec 3, 2015, 12:05 AM UTC · edited

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