How do I stop early steamrolling civs?
I play on difficulty 6 with CBP mods enabled, I usually fare alright and get a competitive enough game (win or loss), but when a civ, whether they're far away or close by, starts building a lead and snowballing, I can't seem to do anything to dent their massive advantage; their armies are 10x my size, I can sort of keep up on science but their culture and city state allies are insane.
Any tips on how to stifle steamrolling AIs, in early or mid game?
Posted Dec 30, 2015, 5:45 AM UTC
Get open borders with him/her and build roads on every one of their tiles, this will damage their economy very hard and he/her will just fall down the scoreboard.
Man that's dirty. Hopefully they fix this as well as the pillage and repair issue in civ 6
When a civ has -450 gold per turn you can just assume they're dead. Even god-tier civ.
It is weird that they haven't fix this in five years
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How is that possible? How does that work?
Roads cost money to maintain in Civ V. The AI doesn't know to delete excess roads and doesn't interpret you building them as being hostile. Your workers can build roads in their territory.
Doesn't work very well in late difficulties, though - the AI simply gets too much money.
Good call. I'll try that next time