r/civ•
_flash__

How do I stop early steamrolling civs?

Discussion

I play on difficulty 6 with CBP mods enabled, I usually fare alright and get a competitive enough game (win or loss), but when a civ, whether they're far away or close by, starts building a lead and snowballing, I can't seem to do anything to dent their massive advantage; their armies are 10x my size, I can sort of keep up on science but their culture and city state allies are insane.

Any tips on how to stifle steamrolling AIs, in early or mid game?

Posted Dec 30, 2015, 5:45 AM UTC

813
seblin11•

Get open borders with him/her and build roads on every one of their tiles, this will damage their economy very hard and he/her will just fall down the scoreboard.

14
Hatlessspider•

Man that's dirty. Hopefully they fix this as well as the pillage and repair issue in civ 6

7
LackofSinsWant advice ? Take screenshots•

When a civ has -450 gold per turn you can just assume they're dead. Even god-tier civ.

3
seblin11•

It is weird that they haven't fix this in five years

3
[deleted]•

[deleted]

2
TezuK•

How is that possible? How does that work?

2
Indon_Dasani•

Roads cost money to maintain in Civ V. The AI doesn't know to delete excess roads and doesn't interpret you building them as being hostile. Your workers can build roads in their territory.

Doesn't work very well in late difficulties, though - the AI simply gets too much money.

2
_flash__OP•

Good call. I'll try that next time

1
KingPeanutMan•

1-3 upgraded units will easily destroy 20+ unupgraded ones.. i sat with a crossbowmen in a city and a Pikeman outside my city and wiped out 20 mongol archers catapults and swordsmen. he didn't mess with me anymore.

3
LevynX•

Wait till the late game and just stock up on bombers.

Also, try to keep up yourself through spies, trade routes etc.

Edit: culture and city state allies are fine, just focus on science and go for a scientific victory

2
_flash__OP•

I tried this last time, but he won through a culture victory around turn 500 (epic speed) as I started overtaking him in science (I was a tiny bit ahead in military tech as I had tanks), and he was poised to win a diplomatic victory as well, I was planning to wait and win this way but it didn't work out

2
silencecalls•

Archers and keep them alive!

Just played a game recently where England decided it wanted to constantly war me. All action took place by a 3 tile wide choke where I had a forward settled city.

To hold it - citadel right outside the city. Archer in the citadel, two more archers flanking with forts on those tiles. One warrior with medic in the city. (just has to be level 3)

Before I knew it the archers were level 7 with - lvl 3 barrage (hilly territory); march, +1 range and dual attack.

Anything that came close died. Any damage that was done was healed up in a turn due to march, and the medic unit.

At first it's a bit tough, but if you can get the archers to level 4 you're set. (promotions went in this order - barrage 1, 2, march, barrage 3, dual attack, then extra range)

2
_flash__OP•

That sounds like perfect defense. I usually don't have a problem holding off giant armies with smaller forces but this just sounds fun lol

2
SERWitchKing•

Get ahead in tech and kill them late game with XCOMs and Bombers. The AI is clueless when it comes to fighting against/with those.

1