Season 9 Fantasy MLTP Signup Thread!

Here’s the working spreadsheet for Season 9 MLTP! There are some important changes this season over previous seasons, so please read this before picking your team. See edits at the bottom of this page.

PICKING YOUR TEAM

  • You will pick a team of 6 players.

  • To pick these 6, you have a salary cap of 275 Tagcoins.

  • You will pick 2 offence starters, 1 offence substitute, 2 defence starters, and 1 defence substitute.

  • Please specify a team name that won’t break the spreadsheet! If your name is really dumb then you will be publicly and mercilessly shamed in front of your peers!

SCORING

  • Offence scores are based on the Offence GASP of your starters and 50% of the Offence GASP for your substitute. If one of your starters doesn't play, the substitute's full score will be counted.

  • Defence scores are based on the Defence GASP of your starters and 50% of the Defence GASP for your substitute. If one of your starters doesn't play, the substitute's full score will be counted.

  • Remember, players will not score points for mLTP or NLTP performances. Fantasy MLTP is strictly MLTP only.

PLAYER VALUES: IMPORTANT

  • Unlike past Fantasy MLTP seasons, player values are dynamic and are influenced by a player's performance in the preceding week's games.

  • Each player has an opening value based on their auction price in the Season 9 draft or their position in the snake draft.

  • Player values rise and fall based on their previous week's Total GASP, but may not rise above a value of 100, and may not fall below a value of 5.

  • The exact formula is: player's previous week's value + (1.8 * tGASP) - 7, rounded to the nearest whole number. This means that the player that gets the 10 Total GASP will increase in value by 11. The player that gets the 0 Total GASP decrease in value by 7. A player getting between ~3.7 and ~4.1 Total GASP will not change in value. Players that do not play that week all decrease in value by 5.

  • Note: Player's values are based on Total GASP, whereas their scores (your points) are based on Offence and Defence GASP depending on whether you play them on Offence or Defence that week.

CHANGING YOUR ROSTER

  • Each week, there will be a transfer thread in which you can change your lineup. You can either move players within your roster or change out players for someone who is not already on your team.

  • Each week, you are given one free transfer. This allows you to add players to your roster that you don't already have. You can transfer any player in or out as long as you stay under budget.

  • Players are removed from your roster at the value that you bought them for. You can check the value of this on the roster sheet that corresponds to week that you bought the player. (clarification: When you pick up a player they stay at the same value for you, they are just different for anyone that wants to pick them up in future weeks. When you drop that player then you are reimbursed the value that you bought them for.)

  • You may drop and pick up the same player in the same week (i.e., at a lower new price) but it will cost you a transfer.

  • To claim your transfer, you must post it in the weekly transfer thread no later than Saturday, midnight pacific time the night before the Sunday games. If for some reason a game is to be played before Sunday, then the deadline for all games will be midnight pacific time the night before that first game is played.

  • For each additional transfer, you will be deducted 3 points from your total score in the standings. For example, two transfers in a week costs 3 points, three transfers costs 6 points, etc.

  • Moving players within your roster is free.

FORMAT (note: click the source button below this post and copy/paste the format below.)

TagPro Name: TagPro Name

Team Name: Team Name

  • Offence Starter: Player 1
  • Offence Starter: Player 2
  • Offence Sub: Player 3
  • Defence Starter: Player 4
  • Defence Starter: Player 5
  • Defence Sub: Player 6

Make sure you stay under the budget of 275 Tagcoins or it will be rejected and you will be publicly and mercilessly shamed in front of your peers!

QUESTIONS

If you have any questions please feel free to comment or PM me u/dandeliondreamer.


Thanks to Griefseeds and dodsfall for their input on player values and team caps, etc. :)

You may create and freely edit you team any time before this coming Saturday midnight pacific time, before the first games are scheduled. If you edit your team then please make sure you reply to my original acceptance of your team so that I don’t miss your edit.

Please let me know in the thread if you don't understand something, or if I've made an error here or in the spreadsheet* This is likely and I will do my best to resolve any issues. Note: week 2 formulas are incomplete as of right now ;)

Again, here's the working spreadsheet for Season 9 MLTP. It is also in the sidebar.

PLEASE POST YOUR TEAMS BELOW AND GOOD LUCK IN SEASON 9!


Edit 1: Clarified how holding and dropping players works with dynamic values. Essentially, once you buy a player, that price for them is locked in for you until you sell them.

Edit 2: You may drop and pick up the same player in the same week (i.e., at a lower new price) but it will cost you a transfer. This can be useful if you bought an under-performing or unplayed player at a high price and want to free up some more Tagcoins for another transfer.


Unavailable players in the public domain:

dodsfall: First 2 weeks

donuts42: First 2 weeks

Posted Jan 4, 2016, 6:03 AM UTC · edited · locked

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