An accurate representation of a France campaign template management

Posted Jan 6, 2016, 7:19 PM UTC

Posted Jan 6, 2016, 7:19 PM UTC
Why is France Spain in your game? Or maybe it is the terrain map mode?
It's the recruitment view, when you open up the production interface, everything's gray at first.
Why is gray yellow in your game?
Graphics mod that shows the terrain below the color given to a mapmode.
I am not a fan of your ratios but the names are funny I guess...
Personally I do 24 stacks in the early game and merge to 48 stacks in the latter, when the supply limit supports it. I have them as 12:4:8 and 24:8:16
For the last one, isn't 50 in the front row over the max combat width of 40? Might need less infantry, more cannons (not that the A.I. would survive against that).
the spare infantry is there to resupply his frontline so the cannons dont end up there
That's fine. Still too much in the front. 30/10/35 would work as well; full front line with more cannons in the back.
not saying one thing is better than the other, i wouldn't make a stack like his, but spare infantry saves manpower. not that he really needs it
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That's what I was thinking, but I think he was trying to portray the AI stacks.
In my Prussia game I actually had something like this, except it was always the fourth option. 50,000 doomstack for everyone!
You sir, deserve an upvote.
I start off with merc inf + w/e cavalry I start off with. Eventually it evolves into 10-5-5, and my final armies are 10-5-10, which I group in twos, so I can mega blob 20-10-20 if I need to. For the purposes of attrition, etc. It's nice to keep them at 25.
Though, with the later changes to pathing, etc. you risk not being able to reinforce you vanguard in time, especially at the later stages in the game when the AI runs around with 100k.
The main issue with 75k, is that it's hard to manage building them mid war, when you have assholes roaming your land (if you had lost the first couple fights trying to buy time).
Why is there not a prussian version of this?
I actually started a prussia game just last night. so, hehe.
we need more canons
Needs more artillery imo.
What would be the perfect ration for an army?? I barely know how all of that works and I almost always end up crushed...
What I do is look at the combat width, if it's 20, i put 16 infantry and 4 cavalry, the cavalry flanks from the side. and since there's another line at the back for reserves and cannons, i get 10+ cannons to barrage the the poor blokes who are supposed to fight that army.
My problem with this method is you usually have a lot provinces with insufficient supplies limit to support such a stack. It's not a big problem but it always ticks me off.
This is why I build my armies for just over half combat width, that way I get full combat width when I combine 2 armies in a big battle.
Keep a kill stack separated into 2 or 4 provinces when you're at peace, eat the attrition during war.
The latter part isn't great advice. Why wouldn't you spread out your forces somewhat to minimize attrition? To be sure, you don't want to spread them too thin, but you don't want them in large stacks either. Besides the attrition problem, there's the morale problem. You take morale damage in combat at a flat rate regardless of whether or not the unit is even fighting. Spreading them out allows you to move in extra troops as holes open up in the combat line, and then move out the zeroed morale troops to recover their morale in a neighboring province at the next monthly tick, after which they move back. Inthe meanwhile, the reinforcements hold the line. Rinse and repeat. Cycle as many groups as you want. It is quite easy to win battles that you are otherwise at great disadvantage using this tactic.
You could just take off some artillery, or maybe two cavalry.
If your combat width is 20, then the 'perfect' army is 16-4-20. Maybe even 14-6-20, 12-8-20 or even more cavalary, depending on your (national) ideas. The problem with this is that as your front line dies in the fight, you get the inefficient support bonus in the following fights.
What I end up doing is building a 'perfect' army, then I split it in 2 and move it side by side to avoid attrition. I'll also have a stack of infantry/calavary following them to switch out the injured guys after fights. Make sure to consolidate using shift click so you don't lose units.
It's a bit time consuming bit it makes your armies very effective at war.
I never knew about this shift click for consolidate, but it makes a lot of sense there is an option for that. thanks!
What if combat width is 27? 6 cavalry, 21, 27 artillery for backline?
Rule for cavalry - keep the ratio. I tend to stick to a ratio of 3-1-2 for a developed country. More artillery than infantry is bad, while more cavalry than suggested ratio is bad too, so basically have an equal or slightly higher amount of infantry than your cavalry and artillery combined, keeping cavalry at 2, 4 or 6 depending on game phase and getting more artillery as the game goes on but never more than your infantry. Crappier technology countries tend to use more cavalry ratio wise so add a couple more stacks in eastern and middleeastern states.
Of course, depending on national ideas adapt your choices, e.g. Sweden = more infantry, Poland = more cavalry, Horde = no infantry lol.
If you're confused, try to keep the ratio closer to the AI's of the same technology level.
While is more arty than inf bad?
What about if you are playing Golden Horde? Any different?
I tend to go for 8-4-8, and then stack armies as the game progresses. This gives me enough flexibility to respond to rebels immediately, wherever they are, and I can avoid attrition almost everywhere unless I'm stacking armies for a battle big enough that attrition is the least of my problems. It also means I can carpet siege effectively with armies that can hold their own until reinforcements can arrive.
EDIT: I clicked "Respond" to a wrong person, this is about army comp where there is inf+cav=cannons.
I don't really like this kind of stacks. Yes, they appear to be perfect, but only for one, first battle. Later on, lack of strong first line will eventually make your cannons to go frontline, which we all know, is bad.
You can of course always keep your 20 stacks, and do not consolidate (I use a lot of mercs, so I consolidate very often), but it will make your army to fight worse (1 regiment, even with 200 troops, still takes one square in the battle view, I don't know if damaged regiment takes more damage to morale or not). Right now, especially with Administrative being a good pick, I very often after fight (when I siege, or wait for morale), consolidate mercs, and recruit a few in nearby occupied provinces.
In general, I rarely go above 50 units in one stack. And this mostly in Europe late game, where you have high supply limits. I usually keep my stacks close to each other, to reinforce or rotate anway. There is no point to make it bigger, unless you are bad at paying attention to what is going around the map. It is rather easy to schedule two, or three army attack at one target to wipe enemy without having to suffer constant attrition.
20 - 12/6/2
25 - 15/5/5
30 - 16/4/10
40 - 20/4/16
50 - 24/4/22
Depends also on NI and Ideas, more cav for Poland e.g.
I've always done 10/5/5. Probably an awful idea.
Not awful, but I would advise tweaking to 10/4/6 because you only get 1-2 cavalry on the sides (depending on flanking range) whereas artillery can stand behind the infantry in combat where there's plenty of space. That'll usually be an improvement without requiring a lot of fidgeting and calculations.
For future reference, is there a list of calculations that would help? I get obsessive about that sort of thing.
Shock, fire, morale, pips on units, national modifiers, general modifiers, offense or defense, terrain modifiers to the previous, combat width, terrain modifiers to width, flanking, military tech, morale, discipline, and whatever else I forget that is probably listed on this page. :-)
Doesn't get much better than this ration-wise.
Remove Burger! Biscuits Brown best brown!
Idk myself, but I usually end up doing 15/5/6, I never have a stack bigger than 26, even late game
Eeek, that's not good. Having only 6 artillery but 20 front line is very inefficient. Only artillery can attack from the back line so you want them to match your combat width at a minimum and enough infantry+cavalry to fill out the front line.
Alright
K
Why 5 cavalry and 6 artillery, though? The arty bonus against forts is going to happen through packs of 5, might as well go 5/10/15/etc. Also for a good while cavalry only has a flanking range of 2, the third one on one of the sides won't do much helping.
I did not know that, thanks, I'll look around, thanks
X/4/X Where X is as large of a number as you can get without dying of attrition, up to the line width. If your line width is 13, have like 14 infantry to deal with casualties, and as much artillery as you can afford. cavalry is capped at 4 for flanking.
The other comments are pretty spot on, I would just like to add that having as much artillery as the combat width generally isn't cost effective until mid-game or so. Typically I'll start a game with just one or two cannons per stack for the siege bonus, and gradually increase that as I tech up. I usually try to have the rear line filled out with artillery by military tech level 15 or so. If you're playing a country like Ming or kebab where early game money is not an issue, then staggering your artillery recruitment probably isn't as important. That being said, someone who's done some math with the unit pips and whatnot might have better insight.
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Something like (X infantry) / (4 cavalry) / (artillery by groups of 5) totalling your combat width (visible in the military tab bottom left). You can bring the cavalry to 6 late game if you wish. I like having the artillery be 5/10/15/... since the bonus to fort sieges works by floors of 5.
This template is assuming combat in plains where you can deploy full width, otherwise knock off 1/4 of your current max width for anything like hills/forests/woods/jungles/marshes/highlands, and 1/2 width for mountains.
I usually do x/2-6/x-4 (for instance 10/2/6 or 20/4/16)... I don't entirely know if this is "good" but I do have over 1000h hours in this game so I hope it's not terrible!
Well if we're talking about a french army then the best rations surely are the english.
My favorite army composition in mid/lategame are stacks of 25.
14 infantry, 4 cavalry, and 7 artillery.
I also build stacks of 20 artillery. to use only for sieging. (I spilt this stack in half to siege early forts. and keep the 20 stacks for lategame forts.)
25 for me seems like the best number keeping in mind the attrition and transport ships.
I do a bit more infantry and cav at the front line because I know my infantry take all the damage. For example if my combat width is 9 I have 8/3/7-6