The Ultimate Kami Eneru Raid Boss Guide - Part 1: Mob/Stalling Guide and Double Doflamingo Walkthrough
Hey guys, it’s time for a new raid boss guide! Just like we did last time, this guide will be a collaborative work written in multiple parts. This first part will include a stalling guide as well as a walkthrough of a 2x Doflamingo team.
#Mob and Stalling Guide for 60 Stamina
Information gathered from Gamewith and various other video sources
Lightning strikes every 3 turns, deals 1,800 damage to your team and 10,000 damage to each mob (except Eneru himself)
#Stage 1 | Mobs | HP | Attack Pattern | | :-: | :-: | :-: | :-: | | 5x COLOR Striker Elite Skypiea Enforcer | ~30,000 HP | 3-5 CD, 2 CD afterwards. Hit for 5,765 damage.
- Stall without taking any damage
[3-5 turns stalled; 1,800 damage]
#Stage 2
| Mobs | HP | Attack Pattern | :-: | :-: | :-: | :-: | | 5x Daimyo Turtle | 12 HP | 1-3 CD | Lobster | ~10 HP | 1-3 CD
- Don’t take any damage and let the lightning kill them
[6 turns stalled; 3,600 damage]
#Stage 3
| Mobs | HP | Attack Pattern | :-: | :-: | :-: | :-: | | 5x Eneru's Elect: COLOR Guard Skypiea Enforcer| ~25,000 HP| They will preemptively Bind PSY/INT units for 1 turn. 1-3 CD, 2 CD afterwards. DEX/QCK/STR mobs will lock PSY/INT units for 1 turn, PSY/INT mobs will lock DEX/QCK/STR for 1 turn. Hit for 4,290 damage.
- You need to stall here and leave 2 turns after a thunder strike. Remember that the mobs won’t attack you first turn if they find someone to lock. You might need to take 1 hit depending on the mob CDs.
[12 turns stalled; 5,400-9,690 damage]
#Stage 4
| Mobs | HP | Attack Pattern | :-: | :-: | :-: | :-: | | 3x Eneru's Elect: COLOR Guard Skypiea Enforcer|~25,000 HP| 2 CD | 3x Elder Seahorse | 20 HP | 2 CD, Binds a random unit for 6 turns.
- Just attack once then the lightening will clear the stage before anyone attacks
[13 turns stalled; 7,200-11,490 damage]
#Stage 5
| Mobs | HP | Attack Pattern | :-: | :-: | :-: | :-: | | Eneru | 4,000,000 HP | Check below for his attack pattern
| Turn | Behavior |
|---|---|
| Preemptive | Activates an immunity buff (debuff protector) and a "50% damage reduction" buff for 3 turns |
| 1 | Attacks for 6,335 damage then removes all buffs and shuffles your orbs (if he’s delayed then he won’t attack but he’ll remove the delay and get his CD back to 1) |
| 2 | 6,335 damage |
| 3 | 6,335 damage |
| 4+ | Repeats the 1-3 cycle as long as his HP is above 50% |
| HP below 50% | Reduces your HP by 50% then attacks for 6,335 damage |
| HP below 20% | 95,656 damage (R.I.P) |
- You’ll have to take at least 4 turns of damage before you can delay him. If you’re using Usopp, make sure to delay him right after he removes the debuffs so that you can get the most out of it.
After the 4th turn: [18 turns stalled; 32,540-36,830 damage]
As you can see, you’ll be taking a lot of damage just by stalling here, so you’ll need either a HP boosting captain or a healer.
Doflamingo Walkthrough
This team will probably be popular this time around because it has some of the lowest CD requirements, thanks to the extra HP boost from both captains and the Coffin Boat. It might not be the best team for farming (without Law anyway), but it gives people with no Rare Recruit luck a chance at clearing the 60 stamina version of this raid.
#Required Team Members
| Character | Special | Recommended CD | Comments |
|---|---|---|---|
| Donquixote Doflamingo | Switches orbs between slots twice, amplifies the effect of orbs by 2x for 1 turn | 24 on one Doflamingo (only one special needed, the other one can be special level 1) | Your favorite One Piece villain and OPTC unit (: |
| Hawk Eyes Mihawk | Cuts the current HP of each enemy by 30% | 21 | Required |
| Sir Crocodile Warlord of the Sea | Changes own orb into INT and randomizes every other orb, deals 15x character's ATK in INT damage to all enemies | 23 (initial) | A (much) better alternative is Trafalgar Law but with some extra work Crocodile does the trick as well. |
| Miss Doublefinger | Boosts ATK of DEX characters by 1.5x for 1 turn | 15 (initial) | Can be replaced by Koza or max skill Marco. If you're using Marco, you have to heal and try to get Eneru as close as possible to 50% HP before delaying him. Also, with Marco buying you quite a few extra turns, both Doffys will have their specials up no matter the CD. |
| Golden Pound | Delays all enemies for 3 turns | 15 (initial) | Can be replaced with Sogeking |
- Rank MAX Coffin Boat
- MAX level characters required if you’re using Crocodile
Boss Fight Walkthrough
Follow the stalling guide above to stall for 13 turns (14 after the preemptive).
Using this team for damage estimations. You can get by with a lower level Doflamingo (70+) if you’re using a maxed Law instead of Crocodile.
Stage | Mobs | HP | Strategy| Team HP <approximation> :-: | :-: | :-: | :-: | :-: | :-: Boss Stage | Eneru | 4,000,000 HP | | 58,843 1 | | 4,000,000 | Just attack normally for the next few turns, don’t use any specials yet and if you get lucky with orbs make sure not to get him below 50% HP | 58,843 2 | | 3,877,000 | all debuffs cleared | 52,508 3 | | 3,754,000 | thunder strike after this turn | 46,173 4 | | 3,631,000 | 50% damage reduction and the debuff protector expired | 30,038 5 | | 3,385,000 | all debuffs cleared | 31,703 6 | | 3,139,000 | thunder strike after this turn | 25,368 7 | | 2,893,000 | | 17,233 8 | | 2,647,000 | all debuffs cleared, use Usopp and Mihawk here | 10,898 9 | |1,606,900 | | thunder strike after this turn | 10,898 10 | | 1,360,900 | | 9,098 11 | | 1,114,900 | This is the last turn so use Crocodile, Doflamingo and Miss Doublefinger. You have to keep rerolling Crocodile’s special until you get at least 2 DEX orbs on anyone, then use Doflamingo’s special to put those orb on your two hardest DEX hitters. burst damage | 9,098
- | | 0 | We did it! | 9,098
- Rerolling Crocodile's special consists of the following steps
- use the special
- if you don't get 2 DEX orbs then force close the app
- launch the app again and resume the battle, you'll go back to the start of the turn, specials unused
- use the special again
- repeat until you get the orbs you need
That’s it for the first part of this guide, stay tuned for more!
Posted Jan 8, 2016, 6:35 PM UTC · edited