why can't the sensitivity for mouse-like joystick be increased?
I refuse to believe the sensitivity can't be improved.
I mean.. if I turn off the trackball friction, the joystick emulation can manage amazing speeds when I release the thumb from it, just by emulating inertia. And when I use the mouse emulation mode, I can see how the touchpad really has enough precision to detect small movements.
I just want to get a small movement in the touchpad input that can translate to a faster joystick output movement. There are examples that show that this should be possible... why then don't we have a way to amplify the output of the mouse-like joystick?
I'm trying to set up a configuration for "Alien: Isolation" that uses gamepad buttons (so that I can see actual ABXY tips on the screen and don't have to memorize what key is what), and since I can't combine mouse and gamepad at the same time (which happens in most games) I have to deal with joystick emulation, which has very low sensitivity for using as camera movement.
If it wasn't for this problem, the Steam Controller would be a perfect drop-in replacement of Xbox controllers for any game that supports Xinput.
Even the gyro mouse-like joystick emulation has better sensitivity than the one for the trackpad, so this is definitely possible.
Posted Jan 9, 2016, 2:32 PM UTC · edited
Mostly because you're limited by how fast the joystick in-game is allowed to move! The best way to get the performance you want is a high joystick sensitivity in-game for the controller. I experienced much the same in Shadows of Mordor; as soon as I upped the sensitivity from the in-game menus, it was much easier.
The thing is that the joystick in-game can move way faster, like I said it's very fast when using the inertia of the trackball emulation as well as the Gyro (a ~45° degree gyro turn is enough to turn the camera 360° in game) but the touchpad, which is quite sensitive when used as a mouse, doesn't seem to deliver the same level of sensitivity when doing mouse-like joystick (a full swipe is barely 45° camera turn if you don't have trackball inertia).
I've moved the in-game sensitivity slider to the max, but it's still not very responsive.. a full swipe now moves almost 90° instead or 45° but that's still not enough. To turn around you are forced to move using trackpad inertia, or swipe the finger a lot. Also, I don't think we should depend much on in-game control settings, what if the game doesn't have them?
Hmm. Sounds like it may be worth reporting this to Valve as a bug. That doesn't sound intended.
I've been testing more.. and I've noticed that increasing the "minimum joystick output" for X helps.
The problem is that now whenever I want to move slowly there are jumps that correspond to the points in which the touchpad decides to send the now higher minimum joystick output. I guess I will have to compromise and try to find the sweet spot.
At least in combination with the gyro it is usable.