r/swrpg•
Jasonco2

Stating the Market on Nar Shaddaa

So I was just curious how others have decided to rule on the, let's just say "open", markets of Nar Shaddaa AKA The Smuggler's Moon AKA Little Coruscant. It's a place where you're supposed to be able to find anything, and arguably the biggest trade hub in the outer rim.

My PCs have been there before and I was probably a bit too lenient with what they could buy. Thus, I wanted to get some new thoughts on how others have ruled it. My current plan is as follows:

  • A (-2) is applied to the Rarity of most Weapons/Armor/Gear.
  • Items of Rarity 5 or less are openly available, no check needed. (This does not apply to things brought down to Rarity 5, only things that start there.)
  • A character may use Streetwise OR Negotiation when buying Restricted items.

Thoughts?

Posted Jan 18, 2016, 7:37 PM UTC

28
thatcooluncle•

I like the idea that anything rarity 5 and below is just available, but I wouldn't lower the rarity for other items. How I would handle this is if they fail the roll to 'find' the item, I'd have the shopkeeper instead give them info on where they could find it, and turn it into a little mini mission to get the item from a particular black market hawker. How simple/safe the mini mission turns out to be is determined by how badly the player failed the first roll.

2
Jasonco2OP•

Hmm, I like where your head is with this. You technically CAN find anything on Nar Shaddaa (even after a failed roll) but you gotta work for it in-character.

Thanks for the input!

1
Ddenn1211•

Yeah, I mean depending on a characters drive to obtain certain items or even a certain quantity of item for smuggling or trading (i.e. Spice, weapons, or whatever bulk items they want to transport) could easily turn into sessions in and of themselves. This could lead characters all over the planet meet all sorts of seedy individuals, even potentially make contacts for future trading and of course with that potentially nemesis' that would feel they are taking a share of their market.

2
Kill_Welly•

Give them some serious risks. Threat might mean that their seller tells some interested parties about them... a Despair might even mean the seller turns on the party and they have a fight on their hands.

1
Jasonco2OP•

Oh totally. I guess I should have included that. Really any and all threat/Despair will probably lead to a combat encounter. It is Nar Shaddaa after all. If you've got enough money to buy something, than you got enough money to be worth stealing from (or maybe just some juicy organs for the Red Light Sector).

1
sdre•

Love this idea. Any idea how can u impose this in eote?

1
MankiGames•

Another idea you may want to consider is for some of the failed rolls and/or weapons you can get. They may be "hot" in other systems. That awesome modded out blaster? Oh yea, that was used in an assassination on (insert planet here). So yea, you can find anything, but it may not turn out well.

1
solstice73•

I'd consider lowering the penalty for using Streetwise in this case. Want to find the good stuff, gotta have the right connections. Need an adventure hook? A guy will give them an intro to a dealer, but he needs a favor first.

1