Stating the Market on Nar Shaddaa
So I was just curious how others have decided to rule on the, let's just say "open", markets of Nar Shaddaa AKA The Smuggler's Moon AKA Little Coruscant. It's a place where you're supposed to be able to find anything, and arguably the biggest trade hub in the outer rim.
My PCs have been there before and I was probably a bit too lenient with what they could buy. Thus, I wanted to get some new thoughts on how others have ruled it. My current plan is as follows:
- A (-2) is applied to the Rarity of most Weapons/Armor/Gear.
- Items of Rarity 5 or less are openly available, no check needed. (This does not apply to things brought down to Rarity 5, only things that start there.)
- A character may use Streetwise OR Negotiation when buying Restricted items.
Thoughts?
Posted Jan 18, 2016, 7:37 PM UTC
I like the idea that anything rarity 5 and below is just available, but I wouldn't lower the rarity for other items. How I would handle this is if they fail the roll to 'find' the item, I'd have the shopkeeper instead give them info on where they could find it, and turn it into a little mini mission to get the item from a particular black market hawker. How simple/safe the mini mission turns out to be is determined by how badly the player failed the first roll.
Hmm, I like where your head is with this. You technically CAN find anything on Nar Shaddaa (even after a failed roll) but you gotta work for it in-character.
Thanks for the input!
Yeah, I mean depending on a characters drive to obtain certain items or even a certain quantity of item for smuggling or trading (i.e. Spice, weapons, or whatever bulk items they want to transport) could easily turn into sessions in and of themselves. This could lead characters all over the planet meet all sorts of seedy individuals, even potentially make contacts for future trading and of course with that potentially nemesis' that would feel they are taking a share of their market.