The Master Eneru Guide - Stalling Guide and Law/Zoro Walkthrough
Hey everyone, I had this in the cooking for a while but I didn't have a lot of time to work on it until recently so please excuse the the tardiness. Anyways, there are quite a few players who are unable to do 60 Stamina Eneru, so hopefully this stalling guide can prove of some use for those players. This is pretty much the guide u/Madara wrote with some minor changes.
There is also a Zoro/Law guide at the bottom, which is pretty similar to the one used against Ivankov. The teams used for 60 stamina can be used for 40 stamina, so if your 60 stamina team wasn't able to make the cut I suggest trying it out here.
#Mob and Stalling Guide for 40 Stamina
Information gathered from Gamewith and various other video sources
Lightning strikes every 3 turns, deals 1,320 damage to your team and XXXX damage to each mob (except Eneru himself)
#Stage 1 | Mobs | HP | Attack Pattern | | :-: | :-: | :-: | :-: | | 5x Striker Elite Skypiea Enforcer (STR and QCK) | ~20k HP on STR mobs, ~30k HP on QCK mobs | 3-5 CD, 2 CD afterwards. Hit for 2,724 damage.
-
Stall without taking any damage if possible.
-
3 turns minimum - 1,320 damage
-
5 turns max - 4,044 damage
#Stage 2
| Mobs | HP | Attack Pattern | :-: | :-: | :-: | :-: | | 5x Daimyo Turtle | 12 HP | 1-3 CD
-
If you only got 3 turns out of the previous stage, then stall as much as possible without taking damage and let the lightning kill them. Kill any turtles with 1 CD.
-
6 turns stalled; 2,640 or 4,044 damage taken
#Stage 3
| Mobs | HP | Attack Pattern | :-: | :-: | :-: | :-: | | 4x Eneru's Elect: Guard Skypiea Enforcer| ~20k HP| They will preemptively Bind PSY/INT units for 1 turn. 1-3 CD, 2 CD afterwards. DEX/QCK/STR mobs will lock PSY/INT units for 1 turn, PSY/INT mobs will lock DEX/QCK/STR for 1 turn. Hit for 3,204 damage. | 1 Pirate Penguin | ~2-3k HP | 1-3 CD
-
You will want to stall 6 more turns here, taking 2 more thunder strikes and some mob damage depending on their cooldowns.
-
If possible, avoid damage and let the mobs bind your a teammate (but not the whole team).
-
13 turns stalled; 5,280-11,688 damage
#Stage 4
| Mobs | HP | Attack Pattern | :-: | :-: | :-: | :-: | | 3x Eneru's Elect: Guard Skypiea Enforcer| 6 HP| 2 CD, Binds Strong Type Units | 2x Elder Seahorse | 10 HP | 2 CD, Binds a random unit for 6 turns.
-
Stall a turn and kill them all. No damage taken here. Heal from meat orbs or farm orbs as needed.
-
15 turns stalled; 5,280-11,688 damage
#Stage 5
| Mobs | HP | Attack Pattern | :-: | :-: | :-: | :-: | | Eneru | 2,600,000 HP | Check below for his attack pattern
| Turn | Behavior |
|---|---|
| Preemptive | Activates an immunity buff (debuff protector) and a "50% damage reduction" buff for 3 turns |
| 1 | Attacks for 4,698 damage then removes all buffs (including delays) and shuffles your orbs (if he’s delayed then he won’t attack but he’ll remove the delay and get his CD back to 1) |
| 2 | 4,698 damage |
| 3 | 4,698 damage |
| 4+ | Repeats the 1-3 cycle as long as his HP is above 50% |
| HP below 50% | Reduces your HP by 50% then attacks for 6,335 damage |
| HP below 20% | 35,656 damage |
-
You’ll have to take at least 4 turns of damage before you can delay him. If you’re using Usopp, make sure to delay him right after he removes the debuffs so that you can get the most out of it.
-
After the pre-emptive, 16 turns should be stalled. Damage taken: 5,280-11,688
-
After the debuff protector expires, 19 turns should be stalled. Damage taken: 19,374-25,782
As you can see, you’ll be taking a lot of damage just by stalling here, so you’ll need either a HP boosting captain or a healer.
#Zoro + Law Team
This team requires some very specific team members, and even then will need some decent orb luck to successfully beat Eneru.
Law can be either the friend captain or yours, it doesn't matter whose as long as his CD makes the cut.
Note that this team does not have the full HP to stall the potential maximum damage, so it will have to heal from meat orbs when possible or enter the Boss Stage with at barely 16,000 HP.
I highly suggest farming DEX orbs when possible as well, as the full burst of this team very barely kills Eneru at max levels.
##Required Team Members
| Character | Special | Recommended CD | Comments |
|---|---|---|---|
| Hawk Eyes Mihawk | Cuts the current HP of each enemy by 30% | 18 | Required |
| Roar of the Sea Scratchmen Apoo | Changes TND and RCV orbs into DEX orbs, deals random DEX damage to all enemies | 19-12 | Combos with Law for full matching orbs. Preferred for his much higher attack. |
| Miss Doublefinger Human Spike | Boosts ATK of DEX characters by 1.5x for 1 turn | 15 turns (initial) | Required |
| Saber Millions/Billions Baroque Works | Changes TND orbs into DEX orbs | 15 (initial) | Alternative to Apoo to combo with Law |
| Bellamy the Hyena | Amplifies the effect of orbs by 1.5x for 1 turn | 14 (initial) | DEX orb booster, alternatives such as Kaku, Coby, and Doflamingo can be used as well as long as their CDs are below 19. However, more orb luck is needed with Kaku and Coby. |
##Boss Fight Walkthrough
Follow the stalling guide to stall for 15 turns (16 after the preemptive).
-
Using this team for damage estimations.
-
This walkthrough will assume that your team has enough HP to tank Eneru's next 3 hits of 4,698 damage + a thunder strike, which is 15,414 damage total. This means your team must have healed with meat orbs either in the previous stages or during the Boss Fight.
Stage | Mobs | HP | Strategy| Team HP <approximation> :-: | :-: | :-: | :-: | :-: | :-: Boss Stage | Eneru | 2,600,000 HP | | 16,000 1 | | 2,600,000 | Just attack normally for the next few turns, don’t use any specials yet and if you get lucky with orbs make sure not to get him below 50% HP | 16,000 2 | | 2,437,499 | All debuffs cleared, Attack | 11,302 3 | | 2,274,998 | Attack, thunder strike after this turn | 6,604 4 | | 2,112,497 | 50% damage reduction and the debuff protector expires. Now we burst using everyone's special (Mihawk, Law, etc) 1,691,879 * 0.7(Mihawk = 1,478,748 HP remaining. Full matching orbs should be about 1.48 million damage which is just barely enough to kill him. | 557 5 | | 0 | You have beaten Eneru! | 557
- Rerolling Law's special consists of the following steps
- use the special
- if you don't get enough DEX orbs then force close the app
- launch the app again and resume the battle, you'll go back to the start of the turn, specials unused
- use the special again
- repeat until you get the orbs you need
Posted Jan 19, 2016, 4:04 PM UTC