Suggestion: Make Scouting missions work like The Darkest Dungeon (Spoilers Concerning Final Dungeon obv)
If you haven't set foot into the Final Dungeon, not reading further would be good.
Would it be possible to change the Objective for the Scouting missions so that exploring in them works similar to the way room progression is handled in The Darkest Dungeon? I've always thought the Scouting mission and the Exterminate mission were virtually indistinguishable from one another and think it would be an interesting change. If the Scouting mission's goal could somehow be tied to actually revealing (Ya know, Scouting) the entire map so that you could turn back from dead-ends if you had already received a successful scout could be an interesting offset from the added difficulty of potentially going the wrong way and not being able to plan your route from the start.
Thoughts?
Posted Jan 20, 2016, 12:14 AM UTC