r/ARKone•
ummme

Understanding building vs resource respawning

Im looking to make a new base near some metal resources on an official PvE server but dont want to destroy the resources for myself and others. Id like to put a small base as close as possible, then Id like to protect the resources so somebody doesnt accidentally or purposely block them from respawning.

As far as I can tell foundations and walls, both claim territory and stop resource respawns.

Question 1: What range is this? Are both ranges for territory and resource respawn equal?

Next I want to put some pillars around the metal. This seems to allow resources to respawn and keep others from building around it.

Question 2: Do pillars claim the same range of territory?

Last note, I tried to find these answers but found questionable information. It was common for these questionable sources to use Meters as a unit of measure, but Ive always thought of things like this in lengths of foundation. Am I missing a really obvious way to see distance in meters to other objects?

Posted Jan 20, 2016, 7:45 PM UTC

211
ilikeowlz70•

From reading on this subreddit and videos on YouTube I've mostly understood pillars don't halt resource respawn and foundations do.

Some players have had resources spawn through the pillars.

Regarding range I have no clue.

2
xELITExGAMESTER•

Pillar farming is ruining the game on xbox one. I cant build anywhere private because some asshole and his team of no life friends are spawning pillars miles away from there actual base and its drains the fun for me and friends when we like to play. They need a way to remove foundations on spawn but also a way to allow other players to build without land farming.

1
Bentacus•

If you've been playing on the Xbox then you know that resources need protecting, especially on a pve server. I've seen entire stretches of land wiped out by people over building or noobs being noobs and not knowing better.

2
Meliwinks•

I'm one of those assholes that pillars off areas miles away, and I've actually been presented with gifts for doing so.. that is, once the whole mountain is covered in some douchebag's foundations and the only metal on it is around my pillars.. The south zone on my server is like a wasteland. No trees, no dinos, nothing but thatch foundations and idiot noobs, packing up because there's nothing to eat or tame.

1
ummmeOP•

Yeah Im trying to be as reasonable as possible with this. Im not talking about pillaring the west coast, just 2 or 3 pillars in a resource dense area. Just trying to do my homework so I am doing what Im planning.

1
Meliwinks•

Have you tried asking the player to remove their pillars? They are most likely trying to protect resources for all, and would be more than happy to destroy a few pillars so that you can build a base.

1
xELITExGAMESTER•

No the dude walked up to our base, said "Move your base" and then plopped his big ass dino in front of our base so we couldn't enter into it. Then he had his friend circle our base with pillars so we couldn't build a thing.

1
Bentacus•

To the best of my knowledge a foundation blocks 70m of area in a square around it. Pillaring a metal spawn that's not in a big mountain is OK. I would suggest putting pillars around around the hill and on top of it. Then find the lowest spawn and walk/run a decent distance away. If your still worried about someone building there pillar the crap out of it, because your protecting it for everyone.

1
ummmeOP•

Thank you.

Is 70m a visual estimate, or am I blind as a bat and missing a way to measure accurately in meters?

1
Bentacus•

Not sure honestly ive just always guessed

1
Meliwinks•

Pillars are your answer, friend. And seriously, thank you for being a considerate player and asking about this before you just jump in and wreck everyone's metal. Lol. Basically, if you want to protect an area, put pillars down. As far as I can tell they cover the same distance as a foundation, and the area affected seems around the same size for resources and enemy building. I've taken to slapping a pillar down in the middle of a gathering of metal rocks whenever I find one.. Place away, because you are doing everyone a favor by doing so. .

note: Pillars allow resources to respawn, as long as there is no ceiling. Once you attach a ceiling, then it counts as a foundation.

1
cammcken•

I'm going to try in these questions along with the OP's questions,because they're related to the subject/title. (It would be nice if someone could eventually compile a complete Understanding of respawn mechanics)

I know that the slider for building resource respawn radius doesn't work retroactively. If you cut some trees near your base, then change the slider to zero, the trees will not respawn. (Follow up question: when does the "cannot respawn" effect get possessed? When I place the foundation, or when i chop the resource? Can I place the foundation, leave the trees, change the slider, and come back to safely chop the trees?)

Question: Does destroying foundations allow resources to respawn again? Does it not work, like the changing the slider? Can I place foundation, chop trees, destroy foundation, and see them grow again? Can I place foundation, destroy foundation, and safely chop?

Other question: Do you guys have info about the radii of storage boxes, sleeping bags, standing torches, and crop plots? Fence foundations seem to have a different radius than building foundations, and pillars don't block, so what about everything else?

1