My idea for an improved Arena

Black Ops 3
  • Random map selection-when lobby is full you have 60 seconds before match starts to set up classes.

  • 6 tiers (bronze,silver,gold,platinum,diamond,master) Ranking system-levels 1-50 rate of progression changes per tier.

4 game placement period (Max level Gold)

  • Gain points per win and "skill"(modifiers for margin, kills, obj based points)
  • Loose points when receiving a loss (will not loose points if someone quits mid-game)

Forfeiting a match is available if playing with a man down, previous rule apply in regards to points lost.

  • Each tier has unlock-able gear for its completion (ex. bronze level specialist load-out/calling card)

  • Once past Gold level you enter the "Pro" level arena tiers. The Pro level includes things such as the ban-protect system, as well as specialist draft. Leaving during pick/ban would not just result in cool-down, but could drop your rank to Gold if done more than twice.

This means that previous levels (bronze, silver, gold) only include specialist draft+base bans.

The gear for making each Pro tier has more "prestige" (looks better).

  • The "master" tier is saved for the top 50 ranked arena players in the game. 50 being the beginning of Masters, 1 being the top rated Arena player. The top 10 masters players at the end of the season will not only receive the masters gear, but also an exclusive gun camo for the weapon of their choosing.

This scheme is designed to keep players interested in grinding to the top. The lack of ban/protect in the beginning stages will negate most of the new-comers joining 1 arena match and leaving before the phase is complete. Also in order ease people into the way professionals play.

This was just an idea I had, please feel free to critique it and or add any further points to it! :D

Posted Jan 23, 2016, 3:19 AM UTC · edited

1821
OGThakillerrCanada•

I agree with pretty much everything you're saying except for this:

The "master" tier is saved for the top 50 ranked arena players in the game.

No rank should be totally restricted to X players. Everybody should be able to obtain that rank if they're good enough, without having to spend 10 hours a day playing Arena for months on end. Perhaps a rank/gear/camo you get AFTER the season is done that you don't know you have until the end would be fine - similar to Grand Master from AW Ranked Play.

I'd really rather rank-ups went on some sort of elo system like CS:GO or BO2 League Play rather than just straight up wins and losses.

6
chiefmacdodOPCOD World League•

Interesting perspective, the reason why I suggested having a limited Masters tier is to escape that feeling of lack of importance of rank which a large population of the community feels. And yes the rewards would be given after each season. I am going to reverberate what SteDa said in regards to the points system as well. What if the penalties for loosing are increased per tier, instead of the static system we have today? An Elo system would probably take some time to implement and I am not sure if Treyarch would put it into this years Arena, but some of the changes I suggested are more with this year in mind.

2
xLegendarYCall of Duty 4: Modern Warfare•

Did you know that the only thing that effects Elo is W/L?

1
OGThakillerrCanada•

It depends on the elo system. Something like LoL is based mostly on W/L. In CS:GO, you have to win to rank up but that's not all you have to do. There's a ton of other factors like KDA, score, MVPs etc.

2
xLegendarYCall of Duty 4: Modern Warfare•

I wish LOL was like that

2
OGThakillerrCanada•

Is it not? Perhaps I'm misinformed.

From what I understand, rankings (after placement matches) are based on League Points in which you win you gain points, you lose you lose points. Once you hit promotions, you need to win 2 of 3 games to rank up, and if you're going to the next division you need to win 3 of 5.

So perhaps I'm wrong but from what I see, ranks are based entirely on wins/losses.

1
SteDaBelgium•

The elite rank with a limit of players where he is talking about is just like the top x from the highest rank. And that's okay to have in my opinion. The point of an elo system is to have a pyramid. Your way of thinking is almost like anybody can be a pro.

If you have an elo system like u want. Then when u get high on the ladder it becomes harder to gain points because losses will lose you more points then wins will gain you because you rarely get to play better or equal opponents. So not everyone can get high because they are not as good as the elite players.
So this will make climbing more enjoyable because if u play good enemies you probably lose less points compared to now where losing is losing doesn't matter how good the people are you play against.

0
slopnessieMODMLG•

The meta tag is reserved for subreddit discussion. I reflaired your post Black ops 3.

3
Chris2413COD Competitive fan•

The only problem I see is some serious BM and abuse of not losing points if someone leaves midgame. Clans will have someone take one for the team and randoms will be like " DOOD YOU SUCK YOU ARE -5 SND ALREADY LEAVE SO WE DONT LOSE POINTS NOOB!"

2
chiefmacdodOPCOD World League•

Hah I see your point, but I am pretty sure stuff like that happens in every game's competitive ladder. Maybe Arena should implement a reputation system. Maybe that will help devs find booters as well.

1
SteDaBelgium•

What your saying is almost like have Cod with League of legends ranked system. Which is what i've been begging for since BO2. I only think the ranking system could explained a bit with more detail. Looks a bit vague right now, with how you explained it.

1
chiefmacdodOPCOD World League•

Thanks man, for the model of the ranking system I believe that progression should be easier to move up for early tiers (less punishment, less points required to advance) as you move on the penalties increase. If you are in a party matchmaking will pair you with a group of similar rank, but the multipliers from winning/loosing a match vary between each player based on the level of opponent you are facing. It is still pretty basic, but I think the developer could "fill in the dots" in regards to other points.

1
lDaZeDDeGirl Slayers•

The top 10 masters players at the end of the season will not only receive the masters gear, but also an exclusive gun camo for the weapon of their choosing.

I say top 100 tbh, gives people a better chance which leads to more grinding by everyone!

1
chiefmacdodOPCOD World League•

You are probably correct, but I would still limit it a little more to a number like 50. Masters division should allow for most of the professional players to be in it so I would increase it to 200. You also have to remember that the Masters tier Specialist gear is exclusive in-itself. The camo is ultra-exclusive, and only for the most dedicated players.

1
PARREnoiaBelgium•

I think adding the gentlemen rules (bans) is also a neccesity in the pro leagues

1
chiefmacdodOPCOD World League•

I did not want to address this in the idea because it is more about structure, not bans. But I do think Treyarch should do more research about "balance" in a 4v4 situation and balance in public matches. Some things in play right now in Arena may be too strong to work in this setting. These same things are completely fine in public matches, but reduce the legitimacy of Arena because it becomes less about your skill, and more about what you can do with your "5th man."

2
poppymeltCall of Duty: Black Ops 2•

I'm sorry but the pro players do not care about having the best rule set possible when they make their agreements. LMGs are still banned after they have been nerfed, counter UAV is banned and nobody has ever come up with a reason why.

The pros will ban whatever they aren't good at so nobody can get better at them and so they don't lose their job.

Unfortunately Activision hasn't stopped this yet and it is ruining the game for everyone else. I'm sure the pros would be able to get a few more items banned if they were being somewhat reasonable.

0
Pallat0nOpTic Gaming•

I like the idea. The whole separating the bronze - gold from the pro level is a great idea. Not to beat a dead horse but I would also like the correct base bans for the pro levels. Maybe when you get to gold to pro level transition it should give you an option of whether or not you want to advance into and play with the pro level rule set.

Also, what if they could add a best of 3 or 5 series into it somehow?

1
chiefmacdodOPCOD World League•

I do like the idea of giving an option of stopping at gold tier. Some people want to play in an competitive setting but do not want to emulate the pros with pick/ban. Best of series can be tricky with people leaving...maybe after the match you could have an option as a lobby to vote to "continue the series". During this stage anyone who leaves will be replaced with someone else, and a current map count will be shown for the series.

2