Tempered Resolve Enemy Stats and AI

Guide/Analysis

Bonus Battle stats have been uploaded! Hopefully I haven't made any mistakes in the translation. Many thanks to u/juniglee for providing the raw data for all the Bonus Battles while the majority of us are distracted by the shiny orbs.

 


Air Cutter Remora

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic229592016143710010086
Elite4038425150163126828010010086

Immune: Poison, Silence, Paralysed, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Berserk)

Each Turn:

  • Brsk/Conf: <Attack> (PHY: 100% Phys Dmg)
  • 50% <Attack> (PHY: 100% Phys Dmg)
  • 50% Remora Strike (NAT: AoE/LR - 92% Phys Dmg)

 


This battle is against 4x Flan. All must be killed to win the battle.

Flan

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic61820342613782610010054
Elite5018720184111720211814610010054

Weak: Fire

Immune: Petrify, Doom, Death, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Poison, Silence, Paralysed, Confuse, Slow, Stop, Blind, Sleep, Berserk)

Each Turn:

  • Brsk/Conf: Blind (BLK: 36% chance of Blind - Targets random character without Blind)
  • 50% Slap (PHY: 110% Phys Dmg)
  • 35% Cure (WHT: Factor 60 Heal - Targets ally with lowest HP%) [Unlocks on Turn 2]
  • 15% Blind (BLK: 36% chance of Blind - Targets random character without Blind)

 


Firemane

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic63338351326818100100110
Elite5031908193152155118114100100110

Weak: Water

Absorb: Fire

Immune: Poison, Confuse, Blind, Sleep, Petrify, Doom, Death, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Silence, Paralysed, Slow, Stop, Berserk)

Each Turn:

  • Brsk/Conf: Fire (BLK: 120% Fire Magic Dmg)
  • 30% Fire (BLK: 120% Fire Magic Dmg)
  • 25% Rush (PHY: 110% Phys Dmg)
  • 25% Kick (PHY: 110% Phys Dmg)
  • 20% Bushfire (NAT: AoE - 235% Fire Magic Dmg, 63% chance of Poison)

 


Mimic Queen

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic115441473453214010010070
Elite605857920723422918117310010070
  • | 99 | 103395 | 335 | 351 | 369 | 362 | 279 | 200 | 100 | 70

Weak: Ice

Absorb: Lightning

Immune: Poison, Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Slow, Blind, Berserk)

Each Turn:

  • Brsk/Conf: Ground Shaker (BLK: AoE - 270% Earth Magic Dmg - Uncounterable)
  • 45% <Attack> (PHY: 110% Phys Dmg)
  • 25% Thunder (BLK: 250% Lightning Magic Dmg)
  • 20% Shockstorm (NAT: AoE - 330% Lightning Magic Dmg)
  • 10% Ground Shaker (BLK: AoE - 270% Earth Magic Dmg - Uncounterable)

 


Demon Wall

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic251921410432114386010010070
Elite7510196728317230920116910010070
  • | 99 | 126565 | 369 | 316 | 403 | 366 | 221 | 200 | 100 | 70

Weak: Holy

Immune: Poison, Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Slow, Blind)

Demon Wall starts battle with a completely empty ATB bar.

Every 2nd turn, Demon Wall will move forward as an interrupt. On these turns, it will follow up with its regular random attack, also as an interrupt. Stunning Demon Wall when it is casting abilities on its non-interrupt turns counts as it taking its turn.

On Demon Wall's 20th turn, it will use Demon Rush (NAT: AoE - Auto-hit Death) as an interrupt. If anyone manages to survive this, Demon Wall will die immediately afterwards.

Each Turn:

  • 65% <Attack> (PHY: 110% Phys Dmg)
  • 5% Doom (NAT: 141% chance of Doom)
  • 5% Annul (NAT: 50% chance of reducing random Ability's uses by 20%)
  • 5% Short Fuse (NAT: Auto-hit Haste - Self only)
  • 5% Blindga (BLK: AoE - 33% chance of Blind)
  • 5% Silence (WHT: AoE - 33% chance of Silence - Uncounterable)
  • 5% Sleep (WHT: AoE - 33% chance of Sleep)
  • 5% Telega (NAT: 225% chance of Stop - Targets random character without Stop)

 


Belias

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic302262810952116529110010070
Elite9012355624431425732925510010070
  • | 99 | 129356 | 302 | 362 | 282 | 362 | 279 | 250 | 100 | 70

Weak: Water

Resist: Ice, Lightning, Earth, Wind, Holy, Dark, Bio

Absorb: Fire

Immune: Poison, Silence, Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Slow)

Once Belias has been brought under 81% HP, he will use Saber (NAT: 74% chance of ATK Buff [+20% rate, 20s duration] - Self only) on his next available turn. If he is in the middle of casting an ability when he is brought under 81% HP and the cast is not interrupted, he will forfeit the Saber cast.

Once Belias has been brought under 51% HP, he will shift immediately to Weak Form, and use Greater Barrier (NAT: Auto-hit Protect/Shell - Self only) on his next available turn. If he is in the middle of casting an ability when he is brought under 51% HP and the cast is not interrupted, he will forfeit the Greater Barrier cast. If he has not started casting Saber yet (and hasn't skipped it), then he will forfeit casting Saber to use Greater Barrier instead.

Each Turn:

  • 65% <Attack> (PHY: AoE/AutoHit - 114% Phys Dmg)
  • 35% Fire (BLK: AoE - 270% Fire Magic Dmg - Uncounterable)

Weak Pattern:

  • 45% <Attack> (PHY: AoE/AutoHit - 114% Phys Dmg)
  • 40% Fire (BLK: AoE - 270% Fire Magic Dmg - Uncounterable)
  • 15% Firaja (BLK: AoE - 390% Fire Magic Dmg - Uncounterable)

 


Vossler is accompanied by 2x Imperial Swordsman. All must be defeated to win the battle.

Vossler

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic3524193126601336610510010070
Elite9912217033532935234527920010070

Immune: Poison, Silence, Paralysed, Confuse, Stop, Blind, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Slow, Sleep)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

100% chance of countering Black/White Magic abilities with Reflect (WHT: Auto-hit Reflect - Self only)

Once Vossler has been brought under 50% HP, he will shift immediately to Weak Form, use Enrage (NAT: Auto-hit Haste - Self only) as an interrupt, and reset his ATB.

Each Turn:

  • 40% Attack (PHY: AoE - 162% Phys Dmg)
  • 30% <Attack> (PHY: 2 hits - 99% Phys Dmg)
  • 20% <Attack> (PHY: 4 hits - 88% Phys Dmg)
  • 10% Attack (PHY: AutoHit - 190% Phys Dmg)

Weak Pattern:

  • 50% Attack (PHY: AutoHit - 190% Phys Dmg)
  • 30% <Attack> (PHY: 2 hits - 99% Phys Dmg)
  • 20% <Attack> (PHY: 4 hits - 88% Phys Dmg)

 

Imperial Swordsman

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic351993126601336610510010070
Elite992443430232928234527910010070

Immune: Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink

*(*Vuln: Poison, Silence, Paralysed, Confuse, Slow, Stop, Blind, Sleep, Sap)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

Each Turn:

  • Brsk/Conf: Lunge (PHY: 110% Phys Dmg) (Upper Imperial Swordsman only)
  • Brsk/Conf: Tri-Attack (PHY: 190% Phys Dmg, 9% chance of Slow - Targets random character without Slow) (Lower Imperial Swordsman only)
  • 45% Tri-Attack (PHY: 190% Phys Dmg, 9% chance of Slow - Targets random character without Slow)
  • 40% Lunge (PHY: 110% Phys Dmg)
  • 15% Water Spout (NAT: AoE - 270% Water Magic Dmg)

 

 


In Search of the Dawn Shard +


Each of the enemies in the Boss Rush is covered in more detail above. A general look at the stats for the Boss Rush are as follows:

EnemyLvHPATKDEFMAGRESMNDSPDACCEVA
Mimic Queen9910339533535136936227920010070
Demon Wall9912656536931640336622120010070
Belias9912935630236228236227925010070

 

 


Henne Mines ++


Tiamat

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Normal11019558545061542960321325010062
Weak11019558545061542960321335010062

Weak: Earth

Resist: Fire, Ice, Lightning, Water, Holy, Dark, Bio

Absorb: Wind

Immune: Poison, Silence, Paralysed, Confuse, Blind, Sleep, Petrify, Doom, Death, Berserk, Reraise, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Slow, Stop)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

100% chance of countering Black/White Magic abilities with Reflect (WHT: Auto-hit Reflect - Self only) (Weak Form only)

Once Tiamat has been brought under 61% HP, it will shift immediately to Weak Form, use Breath (NAT: AoE - 270% Fire Magic Dmg, 30% chance of Sap) as an interrupt, and reset its ATB.

Each Turn:

  • 50% <Attack> (PHY: 110% Phys Dmg)
  • 40% Rake (PHY: 190% Phys Dmg)
  • 10% Disablega (NAT: 48% chance of Stop - Targets random character without Stop)

Weak Pattern:

  • 15% <Attack> (PHY: 110% Phys Dmg)
  • 30% Breath (NAT: AoE - 270% Fire Magic Dmg, 30% chance of Sap)
  • 25% Rake (PHY: 190% Phys Dmg)
  • 20% Aeroga (BLU: AoE - 270% Wind Magic Dmg)
  • 10% Disablega (NAT: 48% chance of Stop - Targets random character without Stop)

 

 


Golmore Jungle +++


Elder Wyrm is accompanied by 2x Treant. Only Elder Wyrm must be killed to win the battle.

Elder Wyrm

LvHPATKDEFMAGRESMNDSPDACCEVA
12020215644561942461123235010062

Weak: Wind

Immune: Poison, Paralysed, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Silence, Confuse)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

Once Elder Wyrm has been brought under 81% HP, it will shift immediately to Weak Form.

If Elder Wyrm chooses to use Sporefall, it will do so as an interrupt. It will then use Fireball (NAT: AoE - 330% Fire Magic Dmg) on the following turn, no matter whether it is Confused or not.

Each Turn:

  • Brsk/Conf: Confuse (BLK: 33% chance of Confuse)
  • 66.7% (60/90) Rake (PHY: 110% Phys Dmg)
  • 5.6% (5/90) Confuse (BLK: 33% chance of Confuse)
  • 5.6% (5/90) Blind (BLK: 36% chance of Blind - Targets random character without Blind)
  • 5.6% (5/90) Break (BLK: 33% chance of Petrify - Targets random character without Petrify)
  • 5.6% (5/90) Silence (WHT: 36% chance of Silence - Targets random character without Silence)
  • 5.6% (5/90) Sleep (WHT: 36% chance of Sleep - Targets random character without Sleep)
  • 5.6% (5/90) Slow (WHT: AoE - 33% chance of Slow)

Weak Pattern:

  • Brsk/Conf: Fireball (NAT: AoE - 270% Fire Magic Dmg)
  • 50% Rake (PHY: 110% Phys Dmg)
  • 30% Fireball (NAT: AoE - 270% Fire Magic Dmg)
  • 20% Sporefall (NAT: AoE - 6% chance each of Poison/Silence/Confuse/Slow/Blind)

 

Treant

LvHPATKDEFMAGRESMNDSPDACCEVA
1203651740359642459633635010062

Weak: Wind

Immune: Poison, Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Silence, Slow)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

Treant has a 50% chance of reacting to damage from any BLK-, WHT-, SUM- or BLU-type ability by using Shell (WHT: Auto-hit Shell - Targets Elder Wyrm) as a counter.

Each Turn:

  • 45% Wild Charge (PHY: 110% Phys Dmg)
  • 40% Lunge (PHY: 110% Phys Dmg)
  • 10% Protect (WHT: Auto-hit Protect - Targets Elder Wyrm)
  • 5% Tri-Attack (PHY: 99% Phys Dmg, 33% chance of Slow)

 

 


Betrayal (Ultimate)


Vossler is accompanied by 2x Imperial Swordsman. All must be killed to win the battle.

Vossler

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Phase 114022459655353249355639130010070
Phase 214022459655353249355639140010070
Phase 314022459655353249355639155010070
Phase 414022459655353249355639170010070

Immune: Poison, Silence, Paralysed, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: ---)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

20% chance of countering White/Black Magic abilities with Reflect (WHT: Auto-hit Reflect - Self only) (only when self doesn't have Reflect)

(Reminder: At 675 SPD and higher, an enemy's ATB bar will instantly fill, meaning that cast time is the only gap between ability uses. Haste and Slow have no effect at this SPD.)

At the start of battle, Vossler immediately casts Reflect (WHT: Auto-hit Reflect - Self only) as an interrupt.

When choosing abilities, Vossler will refuse to start casting Reflect if he already has Reflect.

Vossler's Doublestrike, Triplestrike and Quadstrike have a 1.2 second cast time, making them noticably faster than his other abilities.

In Phase 1, Vossler will always use Attack (PHY: AutoHit - 190% Phys Dmg) for the first two turns.

Phase 2 begins when Vossler has been brought under 75% HP. He will immediately use Enrage (NAT: Auto-hit Haste - Self only) as an interrupt and reset his ATB.

Phase 3 begins when Vossler has been brought under 40% HP. He will immediately use Enrage (NAT: Auto-hit Haste - Self only) as an interrupt and reset his ATB. He will then start repeating the following four turn pattern: Triplestrike, <random attack>, <random attack>, <random attack>.

Phase 4 begins when Vossler has been brought under 20% HP. He will immediately use Enrage (NAT: Auto-hit Haste - Self only) as an interrupt and reset his ATB. He will then start repeating the following five turn pattern: Quadstrike, Quadstrike, <random attack>, <random attack>, <random attack>.

Phase 1 Pattern:

  • 50% Attack (PHY: AutoHit - 190% Phys Dmg)
  • 35% Attack (PHY: AoE - 162% Phys Dmg)
  • 15% Reflect (WHT: Auto-hit Reflect - Self only)

Phase 2 Pattern:

  • 30% Attack (PHY: AutoHit - 190% Phys Dmg)
  • 5% Attack (PHY: AoE - 162% Phys Dmg)
  • 50% Doublestrike (NAT: 2 hits/LR - 230% Phys Dmg - Targets characters with highest HP%)
  • 15% Reflect (WHT: Auto-hit Reflect - Self only)

Phase 3 Pattern:

  • 35% Attack (PHY: AoE - 162% Phys Dmg)
  • 35% Triplestrike (NAT: 3 hits/LR - 230% Phys Dmg - Targets characters with highest HP%)
  • 15% Doublestrike (NAT: 2 hits/LR - 230% Phys Dmg - Targets characters with highest HP%)
  • 15% Reflect (WHT: Auto-hit Reflect - Self only)

Phase 4 Pattern:

  • 35% Attack (PHY: AoE - 162% Phys Dmg)
  • 35% Quadstrike (NAT: 4 hits/LR - 230% Phys Dmg - Targets characters with highest HP%)
  • 15% Triplestrike (NAT: 3 hits/LR - 230% Phys Dmg - Targets characters with highest HP%)
  • 15% Reflect (WHT: Auto-hit Reflect - Self only)

 

Imperial Swordsman

LvHPATKDEFMAGRESMNDSPDACCEVA
1404991146946337048639115010070

Immune: Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink

*(*Vuln: Poison, Silence, Paralysed, Confuse, Slow, Stop, Blind, Sleep, Sap)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

Each Turn:

  • Brsk/Conf: Tri-Attack (PHY: 190% Phys Dmg, 9% chance of Slow - Targets random character without Slow)
  • 50% Lunge (PHY: 110% Phys Dmg)
  • 30% Tri-Attack (PHY: 190% Phys Dmg, 9% chance of Slow - Targets random character without Slow)
  • 20% Water Spout (NAT: AoE - 270% Water Magic Dmg) [Unlocks on Turn 3]

 

Posted Feb 3, 2016, 2:45 AM UTC · edited

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