Video Tutorial: Adding Patterns, Face paint and Tattoos.

I put together a quick video tutorial on how to add patterns, face paint and tattoos to the game.

I figured this was a nice, relatively easy entry point for new modders as well as allowing people to flesh out their character pools a bit with some nice custom stuff.

I apologise in advance that I am terrible at modding/talking/explaining. And let's not get started on the textures (demonstration purposes only, okay?)

Posted Feb 8, 2016, 7:38 PM UTC

1825
Dr_Teflon•

Thank you so much dude, I was having a hard time due to barely any knowledge in modding and by following it I was able to import my hello kitty textures. You're awesome!

4
RekinXXXL•

Great tutorial. Although in 17:00 - Why not just extract the file? Its way easier :D

2
UseYourIlusionOP•

I'm pretty certain I said there's probably an easier way :D

I couldn't see how to from a quick glance so I just did what I knew worked...

1
RekinXXXL•

Hmm , did everything yet none of the Tattoos/Facepaints/Patterns don't show in debug mode. I m pretty sure everything I have done is the same as in video... Here is the code

[XComGame.X2BodyPartTemplateManager]

+BodyPartTemplateConfig=(PartType="Patterns", TemplateName="MyPattern", ArchetypeName="MyTexturePack.MyPattern", bCanUseOnCivilian=false, bVeteran=true)

+BodyPartTemplateConfig=(PartType="Tattoos", TemplateName="MyTattoo", ArchetypeName="MyTexturePack.MyTattoo", bCanUseOnCivilian=false, bVeteran=true, ArmorTemplate="KevlarArmor")

+BodyPartTemplateConfig=(PartType="Facepaint", TemplateName="MyFacepaint", ArchetypeName="MyTexturePack.MyFacepaint", bCanUseOnCivilian=false, bVeteran=false)

[MyFacepaint X2BodyPartTemplate] DisplayName="KKKK" [MyTattoo X2BodyPartTemplate] DisplayName="XXXXXX" [MyPattern X2BodyPartTemplate] DisplayName="TTTT"

And archetypes were made as in video yet nothing shows up in debug game :F

1
UseYourIlusionOP•

When you say they don't show do you mean they don't appear in the list at all or that they appear in the list but don't actually make visual changes?

1
RekinXXXL•

It doesn't appear in the list.

1
RekinXXXL•

Ok , got it. Don't know how but the file didnt change to "XComContent" and was just named "Configuration File"

1
Marvyra•

I was so clueless in the beginning, didn't know where to start. I've been able to publish some mods now because of this! Thank you SO MUCH! :3

2
UseYourIlusionOP•

Okay; I'm pretty certain I was looking at your mod while you posted that :P

Nice work!

2
Marvyra•

Hahah, thank you kindly! :D

1
R3miel7•

Awesome! I've been wanting to add more tattoos so this will be some good practice.

1
Bistritean•

Sweet tutorial man!

1
jal0001•

Do you know a way to recolor an icon while in the XCom Editor?

I don't really have GIMP or experience with it at least, but I want to turn this icon into this color like the regular class icons.

1
UseYourIlusionOP•

You want something like that?

2
jal0001•

Yeah, just don't know how to really make it in the editor. Is that importable?

1
UseYourIlusionOP•

You can drag and drop any (supported) textures into the editor to use (or there's an import button if that's easier).

As for actually modifying them, I'm pretty certain the editor doesn't have that functionality, though something like colour shifting an image is pretty simple to do with the right software without needing much experience. The only real difficulty is making sure everything looks the same...

2
jal0001•

Yeah, just converted it to .tga and it's working. You're right about making it look the same though. The saturation of the blue makes it stand out like crazy (a la uncanny valley)! I can tweak the saturation levels in editor, i'll get there. thanks!

1
jal0001•

BTW thanks, i got it to work just great. I failed the last 10 times i tried to import but I guess my source file was just messed up.

1
Mokkle•

Awesome tutorial, well paced and clear, thanks.

1
Panzerbeards•

Very helpful, thanks. One question, though, is there some sort of template you can use when you're making the facepaint textures? It's really awkward having to guess where the lips and eyes are.

1
UseYourIlusionOP•

You can find the actual face textures in;

AfrFemA -> AfrFemF

AsnFemA -> AsnFemF

CaucFemA -> CaucFemF

LatFemA -> LatFemF

AfrMaleA -> AfrMaleF

AsnMaleA -> AsnMaleF

CaucMaleA -> CaucMaleF

LatMaleA -> LatMaleF

Might be easier to use them as a guide?

1
ColFrigFrag•

So good! When I took a first look at the PDF's, I was really hoping the video tutorials with more indepth explanation would stream in soon. Thanks so much.

1
Maddox911•

Briliant, I was freaked out by the dev tools as I dont have much experience with Unreal or coding in general. But with this I was able to push out my small mod with no problems :)

1
Khaddiction•

Pretty much no hope for someone who doesn't have a background in the field making anything. Really disappointed, both with myself and the tools. I have some really neat ideas for a new currency/meter, a new facility, and some depth to the Engineer system but that's all infinitely more complicated than just this simple project. If only everything was as simple as a level designer in a game like Portal. Oh well.

1
Talono•

To be fair, that's how it is in with modding in most games

1