Procedural Castle challenge submission: 3D Castle in Unity

So here is my submission for Challenge #2: A procedural 3D Castle in Unity.
How it Works:
The algorithm is working on a grid. I start by generating house parts in form of cuboids with different dimensions. After that I generate towers with a given likelyhood at all building corner positions.
Next I instantiate the mesh tiles according to the generated building and towers.
in a last step I randomly replace some tiles with special ones, such as windows, doors or decoration like flags.
Final Image:
For my final image I exported the generated mesh into PBRT format and rendered it with PBRT.
small Update I made some more renderings of different castles. Every castle had (obviously) different parameters during generation.
u/Bergasms

Posted Feb 9, 2016, 6:16 PM UTC · edited

5915
Loading comments…