Daily Spell Discussion: Cheetah's Sprint
School transmutation; Level bloodrager 1, druid 1, ranger 1, shaman 1, witch 1
CASTING
Casting Time 1 swift action
Components V
EFFECT
Range personal
Target you
Duration 1 round
DESCRIPTION
A wild surge of energy courses through your body and propels you into a sprint.
If you take a charge or run action before the end of your turn, you can move a total distance of up to 10 times your base land speed. This adjustment is an enhancement bonus. There is no effect on other modes of movement, such as burrow, climb, fly, or swim. As with other effects that increase your speed, this spell affects your jumping distance.
Source: Pathfinder Player Companion: Heroes of the Wild
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Have you ever used this spell? If so, how did it go?
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Why is this spell good/bad?
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What are some creative uses for this spell?
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What's the cheesiest thing you can do with this spell?
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If you were to modify this spell, how would you do it?
- Ever make a custom spell? Want it featured along side the Spell Of The Day so it can be discussed? PM me the spell and I'll run it through on the next discussion.
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Posted Feb 19, 2016, 9:38 PM UTC