[FEB16] Mikaboshi - The Cosmic Void {SHINTO}
Pantheon: Japanese
Type: Ranged, Magical
Role: Control Mage
Hit progression: normal
Pros: High Crowd Control, High Area Damage
Cons: Low Defense
ABILITIES
###PASSIVE: Devoid###
Mikaboshi gains Magical Power if he is hit by a hard crowd control. He is also more resistant to all forms of crowd controls.
####Ability: Self####
Effect: Buff
Bonus: +30% MP
CC Duration: -25%
###Shooting Star/Reverse Polarity###
SHOOTING STAR: Mikaboshi sends the polar star in a line, damaging and briefly stunning all enemies caught. At the end, the star remains in place for a duration before vanishing.
REVERSE POLARITY: When reactivated within 3 seconds, Mikaboshi switches places with the star. Enemies hit by the star are stunned.
Ability: Direction/Line
Effect: Damage/Blink
Stun Duration: 0.2/0.4/0.6/0.8/1.0s
Damage: Damage: 70/115/160/205/250 (+65% MP)
Cost: 65/70/75/80/85
Cooldown: 10 seconds
###Quash###
Mikaboshi fills an area with void that implodes after 0.5 seconds, damaging and rooting all enemies. If an enemy is banished, they are dealt double base damage instead.
Ability: Ground Target
Effect: Damage
Radius: 22ft
Damage: 100/135/170/195/240 (+75% MP) -> (200/270/340/410/480)
Root Duration: 1.1/1.25/1.4/1.55/1.7s
Cost: 60/65/70/75/80
Cooldown: 9s
###Float###
Mikaboshi fills an area with void that explodes immediately, damaging and banishing all enemies. If an enemy is rooted, their banishment lasts longer.
Ability: Ground Target
Affects: Crowd Control
Radius: 22ft
Damage: 70/90/110/130/150 (+50% MP)
Banish: 1s -> (2s)
Cost: 70/75/80/85/90
Cooldown: 13s
###Empty Abyss###
Mikaboshi stops time in the surrounding area, only allowing himself to move while others are trapped in time. On Rank 4, Ally Gods can move without being trapped themselves.
Trapped (New Crowd Control): Units cannot move and cannot be damaged. However at the end of the crowd control, they receive 1.5x damage that they received while affected.
Ability: Area/Self
Effect: Crowd Control
Trapped Duration: 1.2/1.5/1.8/2.1/2.4s
Cost: 100
Cooldown: 95s
Posted Feb 21, 2016, 9:20 PM UTC