Rift vs Vive pros and cons.
Rift
Pros
- Costs less
- Integrated Audio
- Gamepad included
- (Possibly) more comfortable?
- (Possibly) more athestically pleasing?
- (Possibly) better lenses?
Cons
- Does not come with motion controllers
- Does not officially support roomscale at launch
- Oculus Store/not OpenVR
- (Possibly) more expensive than Vive with Touch + Shipping
- Requires 3 USB 3.0 ports
- (Possibly) Worse roomscale/positional tracking
- No audio jack for user headphones
Vive
Pros
- Comes with motion controllers
- Tried and tested roomscale tracking
- OpenVR
- Camera and Chaperone System
- (Possibly) Higher FOV
- (Possibly) less expensive than Rift + Touch
- Only requires one USB 2.0 slot
- Audio Jack for User Headphones
Cons
- Costs more upfront
- No integrated headphones (although possibly earbuds included?)
- No gamepad included
- (Possibly) Less comfortable
- (Possibly) Less aesthetically pleasing
- (Possibly) Worse lenses
Both
- Around the same amount of games available at launch
- Similar screens
- Same recommended specs (possibly better AMD support with Vive?)
- Similar shipping/release dates
If I missed anything please comment and I will edit it!
Posted Feb 21, 2016, 9:38 PM UTC · edited
252