r/libgdx•
Theonewhohonks

What is the most efficient way to convert a Tiled object layer tile to a rectangle? (For collision purposes);

Is it just taking the mapobject's x and y and making a rect from that with the width/height of the tiles or is there an already existing function?

Ninja edit: Just noticed the semicolon in the title. Oops.

Posted Feb 21, 2016, 9:38 PM UTC

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