Boss Battle Ideas
Recently I've been "researching" boss battles, and I've come up with a few things that seem to be present in all the "good" boss battles I've made/played (feel free to add/correct me)
-
Bowser is usually not present.
-
Generally involves either waiting a certain amount of time and/or completing an action multiple times in order to win.
-
Powerups are present but are in a limited amount and/or are just mushrooms.
-
Not as common as the others, but different "stages" of the boss, i.e. more and more enemies keep appearing, or ramping levels of dangerous enemies appear over time.
-
Good aesthetics of the boss room/arena really add to the overall fight.
Using these ideas I whipped up my own one last night around 2am, and I think it turned out pretty well: Survive: Piranha Plant
u/ceave also has a great video about boss fights that I recommend.
So, tell me, what do you like to see in a boss fight?
Posted Feb 21, 2016, 9:54 PM UTC