Combining combat skills
I've long had a problem with the ridiculous degree to which Shadowrun combat skills are partitioned. It seems kind of dumb that firing a sniper rifle and firing an assault rifle are different skills and that chopping someone with an axe is fundamentally different than smashing someone with a baseball club. Therefore I've been considering changing the firearms and close combat skill groups into skills and making the subskills (automatics, longarms, etc) into specializations as a house rule for all my games. Do you think this would unbalance the game?
Edit: I am running 5th edition
Posted Feb 21, 2016, 10:12 PM UTC · edited
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