Cover and roll shouldn't be on the same key by default.
I've noticed a trend where I'm trying to roll away from a grenade, gunfire, whatever and my character sticks to a wall instead because my cursor was too close to it. This is almost always a death sentence against players or Dark Zone NPCs.
Could these functions be separated to different keys, or could the double tap detection at least be improved? If I hit space twice, it means I want to roll; not stick to whatever wall I happen to be aiming toward.
Posted Feb 22, 2016, 3:56 AM UTC
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