Star Wars Saga Edition: How to fix space combat to make ships either do less damage or be less squishy.
The more I'm looking at the system currently in place, the more it seems like ships are just too easy to be killed before a fight gets really under way. Especially in the case of starfighters, but often in the case of just regular ships.
Take the Corellian YT-1300 transport which I would consider a standard early ship for the party. It has 120 health, damage reduction of 15. It can deal 4d10x2 damage in a single shot, some ships it might face could do as much as 6d10x2 in a single shot. This means 2-3 average strength hits and I've got a party wipe on my hands. I would like my party to actually have a decent fight that lasts a bit longer than that.
I also would like certain members of my party to be able to go out in starfighters without getting popped in a single shot. A tie fighter has 60 health and 10 damage reduction.
For general combat I've already got a good idea of what roles I want people in to make sure everyone is doing something. I just wanted to know if there's a good way to balance out some of this damage to have a satisfying fight, or if this is just the way it's got to be.
Posted Feb 22, 2016, 4:08 AM UTC