r/gravityrush•
Leviafun365

So... can we actually start talking about Gravity Rush?

I figured that there'd be loads of talk about Gravity Rush here since it was a Vita seller and was also successful enough to warrant both a remaster and a sequel. I've 100% completed the game about a week ago and absolutely fell (ha, pun) in love with it. Since there doesn't seem to be much discussion here though, I thought I might as well kick start it. So what better way of doing so than just by sharing my own thoughts on Gravity Rush?

The characters: An endearing and interesting cast all around, but Kat rightfully deserves most of the spotlight. Kat is easily one of my new favorite heroines in gaming. She's selfless, yet not overly brash. She's quick to face danger, but recognizes the level of threat. She claims to not really be into the superhero business, but continues doing charitably good deeds with her powers without much of a second thought. Kat truly feels like an organic character that has so much complex emotional depth underneath. And of course, she's a badass fighter and so damn adorable to boot.

Story: Nothing really mindblowingly exciting for me personally. If anything, it seems to lay the groundwork for Kat being a recognized superhero and being destined to face greater challenges that the game only alludes to in the sequel and possible further sequels. And the ending of the game just sort of happens. It's not a terrible ending by any means, but it so clearly sequel-baits and leaves one-to-many things left unanswered. As long as Gravity Rush 2 gives us some of those answers, I don't think this'll bother me too much. In the end, I still find myself very interested in discovering the true nature of Gravity-shifters, the Nevi, and Kat herself.

Gameplay: Still, the true draw for me was the world itself and how incredible the city itself was. The architecture, the density of all the sections and districts really give off the impression that the world was designed to specifically cater to the potential of Kats gravity shifting powers. I can't count how many minutes of gameplay I've added just flying (or falling with style) through the skies of the downtown area, and gravity sliding the entire length of the monorail system listening to the entrancing soundtracks for each district I passed.

Melee combat doesn't really excel, but it ultimately gets the job done. Kats gravity kicks and special attacks all have a powerful "oomph" to them that lifts the rather simplistic combat up a little bit. Sadly, bosses have a lot to be desired as they all mostly fall under the category of hitting the rather embarrassingly obvious, glowing, weak point. The rival battles against Raven and Yunica were slightly better and flashy, but they were sadly still a bit too easy for me at least.

Overall, even despite a few nitpicks here and there I truly think Gravity Rush is one of the best superpower games I've played since [PROTOTYPE] way back when. It nails it on the head with the three things that matter most to me in the genre: Cool main character, creative powers, and an interesting story/world.

So, please. How about we all participate in discussing this charming gem? :)

Posted Feb 24, 2016, 5:58 PM UTC

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