[3e] Good idea for spells?
I've been thinking of some spells I should start making for my character. He's a fully magical close quarter assassin with a teleport spell(part of character lore), double image, and invisiblity. I've been thinking of some good spells to start developing.
Double Image+ - Double image that is a complete semi-physical clone, being able to be touched, and has heat too. If it's even possible, is also visible to camera's as well. Only castable on self.
Switch - Castable on inanimate objects, allows me to mark them and whenever I take any physical damage I switch places with the object I marked.
Energy Steal/Energy Disperce - Causes target to lose all physical energy, making them weak and unable to move, causing them to be for the most part paralysed, only allowing them to stay awake, see, hear, smell, and touch. Possibly adding the ability to take their energy as well. Castable on living things.
Looking for ideas for spells as well. I'm quite a novice to shadowrun aswell, so I'm not entirely sure on how magic works.
Posted Feb 25, 2016, 12:41 AM UTC