[R/F] Void Turbo for locals / online / potentially regoinals
Okay guys, I have been doing some work to create a new Infernoid build that basically tries to rush to the reasonings through stuff like upstart, dark world dealings, and even into the void - searchable in this deck (not sure if supposed to be). I have a low amount of normal summons -5- to keep the reasonings useful, but still have them in the deck after drawing a good deal of cards. Other than that, this build is pretty standard, though I dropped the instant fusions / nordens, so I put in tierras for when im up against a pendulum deck.
Main Deck
Monsters
1x infernoid onuncu - 1 is enough
2x infernoid devyaty - 1 is enough, but 2 is nice to have
3x infernoid attondel - safe to run 3 when pendulums aren't T0, good fodder for Alsei (good play is to special attondel, normal deca, use deca to send seitse, xyz into alsei, special seitse from grace, call reasoning with alsei)
3x infernoid seitsemas - mvp of the deck
3x infernoid patrulea - those Omega plays, also pops backrow
3x infernoid harmadik - those Omega plays, also pops monsters
1x infernoid antra - sometimes (rarely) this guy is useful, and another name
1x infernoid pirmais - hate his level, but he comes in handy in the end game
3x infernoid decatron - runner up to seitsemas, has whatever effect i need, and makes Omega
1x fiendish rhino warrior - helps tremendously against Kozmos, and has a nice tribute effect if I need to tribute (for an infernoid, a monster gate, or if my opponent plays stormforth)
1x electromagnetic turtle - ends 1 battle phase per game. as some games have like 2 battle phases, this is pretty handy
SPELLS
1x monster gate - want this baby back at 3
3x reasoning - want this baby at 11
3x upstart - 37 card deck
3x dark world dealings - 34 card deck, discarding isn't much of a problem. I heavily debate between this and dragged down into the grave, but I chose this as it doesn't require my opponent to have a hand. Would much prefer to see my opponent's hand, though
2x into the void - its the worst of my draw cards as it limits me, but i still want to see it
1x void seer - i want to run 2, but i needed to make space, and i can't take away a monster
1x burial from a different dimension - recycles some of my stuff, always a perfect card to see
2x void vanishment - searches void cards, notably into the void. not great in that it limits my special summons (which has an odd as hell interaction with reasoning / monster gate, but whatevs). great help for the pendulum matches in games 2 and 3
TRAPS
1x void trap hole - searchable trap hole, only have it in because of vanishment
1x void launch - can search this out if i don't manage to get to a reasoning, though i don't think i ever do it so i might drop this for a void seer
Extra Deck
2x Infernoid Tierra - no nordens, imagination in side, have room
1x trishula - can go for her from time to time, more useful than most of the extra deck i feel
1x scarlight red dragon archfiend - neat card, great alternate play to omega when you need it
2x PSY-Framelord Omega - Our god in heaven, considering a third
1x Stardust Spark Dragon - helps out the kozmo matchup, though that attack is woefully low
1x Clear wing - one of the best synchros, easy to make in this deck
1x chanbarra - great level 6 5 , will probably drop for that new stardust thing though
1x divine dragon knight felgrand - sometimes you just want to live, i rarely use this, though, may drop
1x alsei - fun card, has made opponent's ragequit with the draw effect
1x red eyes flare metal dragon - love to go into this guy, my only regret is that i cannot drop a material from him. a good play is to bring this guy out and then bring out onuncu and blow up the field, then attack with both. that play costs 7 infernoids, though.
1x castel - rarely use him, but he has been useful
1x abyss dweller - a decent turn 1 play, sometimes make him because i can, and he can shut down kozmos
1x dante, traveller of the burning abyss - with fiendish rhino warrior, this guy is much easier to make. also he does exactly what i want this deck to do - mill
Side
changes frequently what with the frequent meta changes lately, but definitely has void imagination, maybe 2, and considering booby trap e alongside vanity's and anti-spell. I want more good limited trap cards to use E on as having potentially 4 vanity's is just ridiculous
That's my deck, let me know what you guys think
Thank you!!
Posted Feb 25, 2016, 12:42 AM UTC · edited