With the new patch incoming, are there plans to finally balance faction population?
It happens a lot for all factions that they win an alert or dominate a night simply because they have 10% overpop (approx 33% more players).
This makes most wins just zerg based, and not really fun on either side.
Shouldn't there be a limit to the number of players per faction? And if you constantly have people who cant get into a certain faction, it might be worth looking into why that one is so popular.
Posted Feb 25, 2016, 1:03 AM UTC
332