Making Abathur team-mates happy with lots and lots of spikes and snipes

What if Tassadar, ChoGal, Kerrigan, Abathur was put against Nova, Li Ming, Valla, Diablo and Brightwing?

What if Abathur, Lunara, Li Li, Tassadar and Diablo had to play against Jaina, Li Ming, Raynor, Uther and Artanis?

Doesn't look to happy for the Abathur team doesn't it? :)

All it takes is no locust (enemy with high wave clear, objective heavy map, lack of DPS in team on paper) and just burst/prolific/stab/UE/stab/burst/hivemind and battle/hero experience (the very hight skillcap part or Abathur).

The replays are here: http://wwww.rk.edu.pl/site_media/replays.zip (hotslog doesn't share first one, second game url behaves funky... :()

So we have Towers of Doom, two games, the same Abathur, two different team plays - first game was putting a Gatling Gun on Kerrigan for her to clean heroes, while in the second game Abathur had to be the assassin.

There are Aba-mistakes too. The first map started bit lazy, lost some kills on Kerrigan, we had to work out the game style for 3 bodies. ChoGal and Kerrigan wanted hats, I had one, while Tassadar was even more ripped apart ;) Though there were nice shrine taking + run into clone against Li Ming or Nova trying to kill the slug.

In the second game in one of late TF I cloned Lunara to early instead of keep slowing them from Artanis and they got 4 kills (but next TF was a nice revenge). Also in the "Artanis must survive" mission I almost killed him with a boss ;)

And I had today a QM on ToD as Jaina against Abathur, he went for locust, which did nothing as nearly everyone had super wave clear (and it's pointless with such objectives). He had exp, minion damage, but he wasn't there in TFs aside for UE from time to time (it was nice though ;)).

Posted Feb 25, 2016, 1:31 AM UTC

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