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Ashes of the Singularity Revisited: A Beta Look at DirectX 12 and Asynchronous Shading

This is an automatic summary, original reduced by 72%.


As developers need the tools before they can release games, there's an expected lag period between the launch of Windows 10 and when games using the API are ready for release, and we are finally nearing the end of that lag period.

Consequently we're now getting a better and clearer picture of what to expect with games utilizing DirectX 12 as those games approach their launch.

There are a few games vying for the title of the first major DirectX 12 game, but at this point I think it's safe to say that the first high profile game to be released will be Ashes of the Singularity.

Much like a number of other games these days, Ashes of the Singularity for its part has been in a public beta via Steam early access, while its full, golden release on March 22nd is fast approaching.

To that end Oxide and publisher Stardock are gearing up to release the second major beta of the game, and the last beta before the game goes gold.

At the same time they've invited the press to take a look at the beta and its updated benchmark ahead of tomorrow's early access release, so today we'll be taking a second and more comprehensive look at the game.


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Posted Feb 25, 2016, 1:35 AM UTC

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