r/tf2•
TacoAndToast

Suggetions for Future Campaigns

Pros of Current Campaign: -Tough Break Introduced new weapon-specific contracts, with a loaner system for those who didn't have the item. Originally you would have to rent it from the store or trade for it, which now might take 3 days if you don't have the mobile authenticator. -The skins are a lot more themed compared to Gun Mettle, and frankly look a lot nicer. -The theme of Tough Break overall with the cool voice messages and postcards. -Free-roam contracts, where it's just get kills or play on a map as any class with any loadout. -The campaign token is a good incentive to do the contracts, so you can make it to australium. -It helps the community contributors via releasing the maps. IMPORTANT: The unboxxing system was actually buffed. If you get a battle scared civilian grade, their new math calculates a smaller chance for the same weapon so you will have a better chance of not getting duplicates. -Cool unusual effects.

Cons of Current Campagin: -You can receive crates over skins. -The contracts can sometimes be too easy or too difficult. -It can discourages proper team composition, because it pushes players to play the class of their class/weapon-specific contract.

Changes For Future Campaigns: -Chance of getting a regular weapon for doing the bonus points, or a chance for a crate. -Crates should be given as drops to pass owners, like in invasion. -Release cactus canyon pls, pls volvo. -Add a filter to the campaign token/item that says what maps the kills/points earned were on, like in invasion. -Remove the two types of keys and just have one key for all campaign crates. -Allow players to display whatever campaign coin they have in-between campaigns, so the TAB list doesn't look as dry. -New unusual weapon effects.

Posted Feb 25, 2016, 1:48 AM UTC

13
Loading comments…