Beta Soul Spirits
Strength Scaling for the soul spirits hasn't been fully done, so you'll have more freedom in the beta, but they follow these basic types. They can be used in rp freely, and won't really be restricted her, unless you get crazy.
SOUL SPIRIT SCALING
This was extremely hastily done and will be changed as soon as we have time.
30 Spr: Small destructive power
50 Spr: Power to destroy a modern building?
70 Spr: Power to level a town
100 Spr: power to level a small army
150 SPR: Power to obliterate an army
250 SPR: The power that rivals the myths and legends of the world
Wearable can coat bodies and weapons in armor (think susano’o) passive
Close range Close range fighting abilities can be anything that attacks or exists in a close proximity, maybe something like Star Platinum, or DF abilities, the possibilities are endless(Mainly offensive)
Equipment(soul spirit can conjure weapons, shields, armor. passive
Long Range Can attack or control your soul spirit from far away, this can also be used tactically to scout.
ONLY APPLIES TO PVP
15 Spr / 0 Uses
15 - 20 Spr / 1 use in battle (Or two turns if passive ability)
21 - 30 Spr/ 2 uses in battle (or three turns if passive. Can upgrade base ability into new form )
31 - 50 Spr/ 4 uses in battle (or four turns if passive
51 - 80 Spr / 5 uses in battle ( six turns if passive)
81 - 100 5 uses in battle (six if passive. Soul Spirit awakening, player can have a soul spirit of two types)
101 - 150 spr/ 6 uses in battle (eight if passive. Player can now use Passive and offensive at same time
UTILITY
Types:
Mind Possession
Energy Manipulation
Transformation (animal, or transforming item)
Psychokinesis
Creature conjuration
10 Spr / 0 uses
11 - 20 / 2 uses in combat (two turns if passive)
21 - 35 / 4 uses in combat (four if passive)
36 - 60 / 5 uses in combat (larger scale i;e can heal multiple now)
61 - 90 / 6 uses in combat (ability is now officially weaponized ie; energy drain, telekinesis
91 - 130 / 7 uses in combat (can now achieve high level manipulation. something like matter manipulation)
FORSAKEN SOULS Being heavily altered
This will probably be edited/modified to stat extras in full
These players are cut off from the spirit realm, and start off with a slower growth rate, but have the greatest potential, and in later tiers have the most power
Spr 25 players who forsake soul spirit powers can now cancel out soul spirit abilities that are 5 above spr stat once per thread. Players can exert small amounts of pressure. can be used once a battle (can interrupt enemy attack if spr is higher than stam)
spr 40 Players can now exert enough pressure, if controlled, so that they can stand on water, send vibrations from pressure through weapons.
Spr 50 players can now exert enough pressure to lift of the ground for one turn, in a larger jump, can use their weapons to shoot attacks of pure pressure (they travel as fast as characters spd, hit as hard as str)
Spr 70 Players can now create a physical manifestation of their raw spiritual power (Ie; making angel wings, something like puri puri prisoner)
Spr 100 Players can “sharpen weapons” Making weapons of lower grade break on contact, unless coated with a soul spirit
Posted Feb 25, 2016, 1:53 AM UTC · edited