Grenade Damage? Health Pack Healing? Status effect Damage?

Question

Who has the cold hard numbers? What stats, if any, increase damage from grenades, health pack healing, or incendiary/explosive bullet damage?

I know that there are talents and perks that modify this stuff, as well as the soda status effect which increases all healing, and that there are resistances which will all factor into the numbers of these things. But before all of that? How are base grenade damage and health pack healing computed? Do stats have any effect?

I'm talking about actual grenades and healthpacks, not sticky bombs or the healing ability.

This may have been addressed in a post already but I haven't seen it.

Posted Feb 25, 2016, 1:56 AM UTC

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