The Lone Wolf's Lament Enemy Stats and AI

Guide/Analysis

And that's the Bonus Battles, finally. u/scytherman96 once again provided the raw data for the Ultimate. The constantly shifting attack patterns make it difficult to present a simple layout for it, but I've done the best I could. Hope it helps and no mistakes have crept in!

 


Yazoo is accompanied by 2x Shadow Creeper. Only Yazoo must be defeated to win the battle.

Yazoo

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic62980311334132610010070
Elite503190817511914712314610010070
  • | 99 | 71865 | 259 | 330 | 352 | 330 | 279 | 200 | 100 | 70

Immune: Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Silence, Slow)

Once Yazoo has been brought under 61% HP, he will shift permanently to Weak Form, and immediately use Pot Shot (NAT: 230% Phys Dmg) as an interrupt. His ATB will be reset after this.

While in Weak Form, Yazoo will attack twice each turn, both times as interrupts.

Each Turn:

  • 40% <Attack> (PHY: 190% Phys Dmg)
  • 20% Pot Shot (NAT: 230% Phys Dmg)
  • 20% Flying Kick (NAT: 270% Phys Dmg)
  • 20% Back Round Kick (PHY: AoE - 162% Phys Dmg)

Weak Pattern:

  • 20% <Attack> (PHY: 190% Phys Dmg)
  • 40% Pot Shot (NAT: 230% Phys Dmg)
  • 20% Flying Kick (NAT: 270% Phys Dmg)
  • 20% Back Round Kick (PHY: AoE - 162% Phys Dmg)

 

Shadow Creeper

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic6348211322818100100110
Elite50122721358512486114100100110
  • | 99 | 21559 | 251 | 297 | 299 | 234 | 221 | 100 | 100 | 110

Weak: Fire

Immune: Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Silence, Slow)

Each Turn:

  • 60% Rush (PHY: 110% Phys Dmg)
  • 40% Bite (PHY: 150% Phys Dmg)

 


Loz

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic - Normal1710273673171315610010070
Classic - Fast1710273673171315620010070
Elite - Normal656283626916414213118710010070
Elite - Fast656283626916414213118720010070
    • Normal | 99 | 86237 | 332 | 453 | 352 | 380 | 279 | 250 | 100 | 70
    • Fast | 99 | 86237 | 332 | 453 | 352 | 380 | 279 | 500 | 100 | 70

Immune: Silence, Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Slow)

While in Normal Form, there is initially a 30% (30/100) chance after every turn that Loz will shift to Fast Form. This chance increases every turn (30/99, 30/98, 30/97, etc.) until he finally changes form.

While in Fast Form, Loz will use random attacks for the first two turns, then Stun Punch (PHY: 190% Lightning Phys Dmg, 48% chance of Paralysed - Uncounterable) on the 3rd turn. After this, he will shift immediately back to Normal Form, but will be locked out of being able to randomly shift to Fast Form for the next two turns.

Normal Pattern:

  • 20% Punch (PHY: 110% Phys Dmg)
  • 20% Focused Fire (PHY: LR - 95% Phys Dmg)
  • 30% Grand Spark (NAT: AoE - 330% NonElem Magic Dmg) [Unlocks on Turn 2]
  • 30% Stun Punch (PHY: 190% Lightning Phys Dmg, 48% chance of Paralysed - Uncounterable) [Unlocks on Turn 3]

Fast Pattern:

  • 50% Punch (PHY: 2 hits - 150% Phys Dmg) [Unlocks on Turn 2]
  • 50% Stun Punch (PHY: 190% Lightning Phys Dmg, 48% chance of Paralysed - Uncounterable)

 


Kadaj

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic2517370934499447810010070
Elite757871225618832418821410010070
    • Normal | 99 | 77614 | 305 | 380 | 352 | 420 | 279 | 300 | 100 | 70
    • Weak | 99 | 77614 | 365 | 380 | 352 | 420 | 279 | 300 | 100 | 70

Immune: Silence, Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Slow)

Once Kadaj has been brought under 41% HP, he will shift permanently to Weak Form.

Each Turn:

  • 20% <Attack> (PHY: 110% Phys Dmg)
  • 30% Double Cut (PHY: 220% Phys Dmg) [Unlocks on Turn 2]
  • 30% Whirl Slash (NAT: AoE - 138% Phys Dmg) [Unlocks on Turn 2]
  • 20% Mako Shot (NAT: 450% NonElem Magic Dmg) [Unlocks on Turn 3]

Weak Pattern:

  • 10% <Attack> (PHY: 110% Phys Dmg)
  • 40% Mako Shot (NAT: 450% NonElem Magic Dmg)
  • 25% Double Cut (PHY: 190% Phys Dmg)
  • 25% Whirl Slash (NAT: AoE - 138% Phys Dmg)

 


Bahamut SIN begins battle alone. Only Bahamut SIN must be defeated to win the battle.

Bahamut SIN

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic353289214081133467010010062
Elite - Normal9912890436937335223419220010062
Elite - Charging9912890436937335223419240010062

Immune: Poison, Silence, Paralysed, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: ---)

Once Bahamut SIN has been brought under 70% HP, he will shift permanently to Gigaflare Phase. It is possible to skip this phase if he is brought under 40% HP before he can react.

Once Bahamut SIN has been brought under 40% HP, he will shift permanently to Petaflare Phase.

When Bahamut SIN shifts to a new phase, he will immediately shift to Charging form, become untargetable and unable to be damaged, reset his ATB and start gathering energy (via a summoned Energy Sphere):

  • In Gigaflare Phase, this will be for Gigaflare (NAT: AoE - 650% NonElem Magic Dmg) after 3 turns.
  • In Petaflare Phase, this will be for Petaflare (NAT: AoE - 800% NonElem Magic Dmg) after 5 turns.

While gathering energy, Bahamut will do nothing (but with normal cast time) each turn until the countdown expires, at which point he will use his chosen spell as an interrupt. A turn is counted every time Bahamut's ATB fills, and if there are 3 or less turns left, Bahamut will announce how many turns remain as an interrupt before 'doing nothing'. However, if the Energy Sphere is destroyed before the countdown ends, Bahamut will use <Explode> (NAT: AoE - Sphere's Max HP as Raw Dmg split between targets - Targets all enemies) as a counter, damaging the enemy party. With either outcome, Bahamut will become targetable again immediately before either the flare or the explosion is used, shift to Post-Gigaflare or Post-Petaflare Form depending on the current phase, his ATB will be reset, and he will return to using normal attacks for his new form.

Bahamut SIN will refuse to use his random Megaflare if there have been less than 2 regular attacks since the last Megaflare. This count carries across phases, and ignores the Gigaflare and Petaflare charging phases. A regular attack that is interrupted by a stun or change in form still counts towards the next Megaflare. Similarly, a Megaflare that is interrupted counts as being the last Megaflare and will delay the next.

Normal Pattern:

  • 30% <Attack> (PHY: 110% Phys Dmg)
  • 35% Scratch (PHY: 190% Phys Dmg)
  • 15% Wing Strike (PHY: AoE - 162% Phys Dmg)
  • 20% Megaflare (NAT: AoE - 390% NonElem Magic Dmg) [Unlocks on Turn 3]

Post-Gigaflare Pattern:

  • 25% <Attack> (PHY: 110% Phys Dmg)
  • 35% Scratch (PHY: 190% Phys Dmg)
  • 20% Wing Strike (PHY: AoE - 162% Phys Dmg)
  • 20% Megaflare (NAT: AoE - 390% NonElem Magic Dmg) [Unlocks on Turn 3]

Post-Petaflare Pattern:

  • 20% <Attack> (PHY: 110% Phys Dmg)
  • 30% Scratch (PHY: 190% Phys Dmg)
  • 20% Wing Strike (PHY: AoE - 162% Phys Dmg)
  • 30% Megaflare (NAT: AoE - 390% NonElem Magic Dmg) [Unlocks on Turn 3]

 

Energy Sphere

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic - Gigaflare35329097391538112710010070
Classic - Petaflare35657897391538112710010070
Elite - Gigaflare991147626519440338933610010070
Elite - Petaflare992295226519440338933610010070

Null: Earth

Immune: Poison, Silence, Paralysed, Confuse, Haste, Slow, Stop, Protect, Shell, Reflect, Blind, Sleep, Petrify, Doom, Death, Berserk, Regen, Reraise, Slownumb, Sap

*(*Vuln: ---)

The Energy Sphere takes no actions. It appears only when Bahamut SIN begins charging either Gigaflare or Petaflare, and it will vanish when destroyed or after Bahamut SIN finishes his countdown.

Destroying it before Bahamut SIN's countdown ends will cause the enemy party to take damage instead.

 

 


Mother +


Each of the enemies in the Boss Rush is covered in more detail above. A general look at the stats for the Boss Rush are as follows (initial forms only -- see individual sections for stats of all forms):

EnemyLvHPATKDEFMAGRESMNDSPDACCEVA
Yazoo997186525933035233027920010070
Shadow Creeper (x2)9921559251297299234221100100110
Loz998623733245335238027925010070
Kadaj997761430538035242027930010070

 

 


Reunion ++


Kadaj is accompanied by Yazoo and Loz. At the start of battle, Kadaj is immune to all attacks. Only one of the three must be defeated to win the battle.

Kadaj

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Normal1107986938740235240330930010070
Weak1107986938741235240330930010070

Immune: Silence, Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Slow)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

While in Normal Form, Kadaj will do nothing each turn. He will be immune to all attacks, although abilities can still be targetted at him. If any counterable ability is used on him, then either Yazoo or Loz (chosen at random) will counterattack in retaliation. Yazoo will counter with Pot Shot (NAT: 230% Phys Dmg) and Loz will counter with Punch (PHY: 110% Phys Dmg).

Once either Yazoo or Loz has been brought under 51% HP, all three will shift permanently to Weak Form. Kadaj's invulnerability will be removed, and he will start attacking normally.

Each Turn:

  • 10% <Attack> (PHY: 110% Phys Dmg)
  • 30% Double Cut (PHY: 190% Phys Dmg)
  • 30% Whirl Slash (NAT: AoE - 138% Phys Dmg)
  • 30% Mako Shot (NAT: 450% NonElem Magic Dmg)

 

Yazoo

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Normal11014444529846239047630925010070
Weak110144445298476390512309100100200

Immune: Silence, Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Slow)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

If Kadaj is attacked with a counterable ability while in Normal Form, either Yazoo or Loz (chosen at random) will counterattack. Yazoo will use Pot Shot (NAT: 230% Phys Dmg) as his counter.

Once either Yazoo or Loz has been brought under 51% HP, all three will shift permanently to Weak Form.

While in Weak Form, Yazoo will attack twice each turn, both times as interrupts. Every 4th turn however, Yazoo will use Combo Attack (NAT: AutoHit - 320% Phys Dmg) as an interrupt instead. This attack will come from either Yazoo or Loz, chosen at random.

Normal Pattern:

  • 70% Pot Shot (NAT: 230% Phys Dmg)
  • 10% <Attack> (PHY: 190% Phys Dmg) [Unlocks on Turn 3]
  • 10% Flying Kick (NAT: 270% Phys Dmg) [Unlocks on Turn 3]
  • 10% Back Round Kick (PHY: AoE - 162% Phys Dmg) [Unlocks on Turn 3]

Weak Pattern:

  • 10% <Attack> (PHY: 190% Phys Dmg)
  • 50% Back Round Kick (PHY: AoE - 162% Phys Dmg)
  • 30% Flying Kick (NAT: 270% Phys Dmg)
  • 10% Pot Shot (NAT: 230% Phys Dmg)

 

Loz

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Normal11016993535242635240330915010070
Weak110169935352512352476309300100200

Immune: Silence, Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Slow)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

If Kadaj is attacked with a counterable ability while in Normal Form, either Yazoo or Loz (chosen at random) will counterattack. Loz will use Punch (PHY: 110% Phys Dmg) as his counter.

Once either Yazoo or Loz has been brought under 51% HP, all three will shift permanently to Weak Form. Loz's ATB will be reset at this time.

Normal Pattern:

  • 10% Focused Fire (PHY: LR - 95% Phys Dmg)
  • 50% Punch (PHY: 110% Phys Dmg) [Unlocks on Turn 3]
  • 30% Grand Spark (NAT: AoE - 330% NonElem Magic Dmg) [Unlocks on Turn 3]
  • 10% Stun Punch (PHY: 190% Lightning Phys Dmg, 48% chance of Paralysed - Uncounterable) [Unlocks on Turn 3]

Weak Pattern:

  • 80% Punch (PHY: 2 hits - 150% Phys Dmg)
  • 20% Stun Punch (PHY: 190% Lightning Phys Dmg, 48% chance of Paralysed - Uncounterable)

 

 


Fated Foe +++


Reunion Sephiroth

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Normal12021518141449832958733635010070
Weak12021518141449832958733645010070
Very Weak12021518141449832958733650010070

Immune: Poison, Silence, Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Slow)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

10% (Normal)/20% (Weak)/30% (Very Weak) chance of countering all abilities with Scintilla (PHY: 130% Phys Dmg, Auto-hit Haste on self if attack connects)

Once Reunion Sephiroth has been brought under 70% HP, he will permanently shift to Weak Form and use <Broken Building> (NAT: AoE/LR/AutoHit - 200% Phys Dmg) as an interrupt. His ATB will be reset after this.

Once Reunion Sephiroth has been brought under 40% HP, he will permanently shift to Very Weak Form and reset his ATB.

While in Very Weak Form, Reunion Sephiroth will use <Attack> (PHY: 190% Phys Dmg) on his first turn and Hell's Gate (NAT: AoE - 162% Phys Dmg) on his second turn. After this, he will choose attacks randomly for the rest of the battle.

Normal Pattern:

  • 20% <Attack> (PHY: 190% Phys Dmg)
  • 30% Sudden Cruelty (PHY: 2 hits - 135% NonElem Phys Dmg, all hits focus on one target) [Unlocks on Turn 2]
  • 30% Octaslash (NAT: 190% Phys Dmg) [Unlocks on Turn 3]
  • 20% Shadow Flare (NAT: 650% NonElem Magic Dmg) [Unlocks on Turn 3]

Weak Pattern:

  • 40% Shadow Flare (NAT: 650% NonElem Magic Dmg)
  • 30% Sudden Cruelty (PHY: 2 hits - 135% NonElem Phys Dmg, all hits focus on one target)
  • 30% Octaslash (NAT: 190% Phys Dmg)

Very Weak Pattern:

  • 45% Hell's Gate (NAT: AoE - 162% Phys Dmg)
  • 35% Shadow Flare (NAT: 650% NonElem Magic Dmg)
  • 10% Sudden Cruelty (PHY: 2 hits - 135% NonElem Phys Dmg, all hits focus on one target)
  • 10% Octaslash (NAT: 190% Phys Dmg)

 

 


Advent (Ultimate)


Bahamut SIN begins battle accompanied by 2x Shadow Creeper. Only Bahamut SIN must be defeated to win the battle. All visible enemies will be instantly killed the moment Bahamut SIN is defeated.

This battle is split into five main phases, starting with a Normal Phase. The four other phases are identified as Giga1, Giga2, Peta1 and Peta2, and each have a Charge and Post state.

Once Bahamut SIN has been brought under 80% HP, the battle will shift to Giga1 Phase. Under 60% HP, it will shift to Giga2 Phase. Under 40% HP, it will shift to Peta1 Phase. Under 20% HP, it will shift to Peta2 Phase. Although unlikely, a phase can be skipped if enough damage is dealt in a single action.

Each of these additional phases begin in the Charge state, where Bahamut SIN will begin charging to use either Gigaflare (NAT: AoE - 650% NonElem Magic Dmg) or Petaflare (NAT: AoE - 800% NonElem Magic Dmg), depending on the phase. Once either this ability is successfully cast or disrupted, the Charge state will end and the Post state will begin. The Post state of a phase continues until the next phase of battle is reached.

 

Bahamut SIN (Ultimate)

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Normal140231000542809427100427040010062
Giga1 (Charge)140231000542809554100427045010062
Giga1 (Post)140231000542809554100427045010062
Giga2 (Charge)140231000542809554100427045010062
Giga2 (Post)140231000542809554100427050010062
Peta1 (Charge)140231000542809554100427050010062
Peta1 (Post)140231000542809597100427050010062
Peta2 (Charge)140231000542809597100427050010062
Peta2 (Post)140231000542809597100427050010062

Immune: Poison, Silence, Paralysed, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: ---)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

When the Charge state of a phase begins, Bahamut becomes untargetable and unable to be damaged, resets his ATB and starts gathering energy (via a summoned Energy Sphere):

  • In Giga1 Phase, this will be for Gigaflare (NAT: AoE - 650% NonElem Magic Dmg) after 5 turns.
  • In Giga2 Phase, this will be for Gigaflare (NAT: AoE - 650% NonElem Magic Dmg) after 3 turns.
  • In Peta1 Phase, this will be for Petaflare (NAT: AoE - 800% NonElem Magic Dmg) after 5 turns.
  • In Peta2 Phase, this will be for Petaflare (NAT: AoE - 800% NonElem Magic Dmg) after 3 turns.

While gathering energy, Bahamut will continue to attack each turn with normal cast time, using the appropriate (Charge) attack pattern. Once the countdown expires, Bahamut SIN will use either Gigaflare or Petaflare as an interrupt. A turn is counted every time Bahamut's ATB fills, and if there are 3 or less turns left, Bahamut will announce how many turns remain as an interrupt before starting to cast a random attack. However, if the Energy Sphere is destroyed before the countdown ends, Bahamut will use <Explode> (NAT: AoE - Sphere's Max HP as Raw Dmg split between targets - Targets all enemies) as a counter, damaging the enemy party. With either outcome, Bahamut will become targetable again immediately before either the flare or the explosion is used, shift to the Post state form for the current phase, his ATB will be reset, and he will return to using normal attacks for his new form.

Bahamut SIN will refuse to use his random Megaflare if there have been less than 3 regular attacks since the last Megaflare. This count carries across phases, and ignores moves taken during the Charge state of the Gigaflare and Petaflare phases. A regular attack that is interrupted by a stun or change in phase still counts towards the next Megaflare. Similarly, a Megaflare that is interrupted counts as being the last Megaflare and will delay the next.

Normal Pattern:

  • 10% <Attack> (PHY: 190% Phys Dmg)
  • 15% Scratch (PHY: 190% Phys Dmg)
  • 20% Wing Strike (PHY: AoE - 162% Phys Dmg) [Unlocks on Turn 3]
  • 20% Lightning Ray (NAT: 3 hits - 180% Lightning Magic Dmg) [Unlocks on Turn 3]
  • 15% Lightning Bolt (NAT: AoE - 330% Lightning Magic Dmg) [Unlocks on Turn 3]
  • 10% Flare (BLK: 650% NonElem Magic Dmg - Uncounterable) [Unlocks on Turn 4]
  • 10% Megaflare (NAT: AoE - 390% NonElem Magic Dmg) [Unlocks on Turn 4]

Giga1 (Post) Pattern:

  • 10% Scratch (PHY: 190% Phys Dmg)
  • 10% Wing Strike (PHY: AoE - 162% Phys Dmg)
  • 20% Lightning Ray (NAT: 3 hits - 180% Lightning Magic Dmg)
  • 20% Lightning Bolt (NAT: AoE - 330% Lightning Magic Dmg)
  • 20% Flare (BLK: 650% NonElem Magic Dmg - Uncounterable)
  • 20% Megaflare (NAT: AoE - 390% NonElem Magic Dmg)

Giga2 (Post) Pattern:

  • 5% Scratch (PHY: 190% Phys Dmg)
  • 5% Wing Strike (PHY: AoE - 162% Phys Dmg)
  • 10% Lightning Ray (NAT: 3 hits - 180% Lightning Magic Dmg)
  • 30% Lightning Bolt (NAT: AoE - 330% Lightning Magic Dmg)
  • 30% Flare (BLK: 650% NonElem Magic Dmg - Uncounterable)
  • 20% Megaflare (NAT: AoE - 390% NonElem Magic Dmg)

Peta1 (Post) Pattern:

  • 10% Lightning Ray (NAT: 3 hits - 180% Lightning Magic Dmg)
  • 10% Lightning Bolt (NAT: AoE - 330% Lightning Magic Dmg)
  • 40% Flare (BLK: 650% NonElem Magic Dmg - Uncounterable)
  • 40% Megaflare (NAT: AoE - 390% NonElem Magic Dmg)

Peta2 (Post) Pattern:

  • 30% Flare (BLK: 650% NonElem Magic Dmg - Uncounterable)
  • 70% Megaflare (NAT: AoE - 390% NonElem Magic Dmg)

 

Giga1 (Charge) Pattern:

  • 20% Scratch (PHY: 190% Phys Dmg)
  • 30% Wing Strike (PHY: AoE - 162% Phys Dmg)
  • 30% Lightning Bolt (NAT: AoE - 330% Lightning Magic Dmg)
  • 20% Flare (BLK: 650% NonElem Magic Dmg - Uncounterable)

Giga2 (Charge) Pattern:

  • 10% Scratch (PHY: 190% Phys Dmg)
  • 20% Wing Strike (PHY: AoE - 162% Phys Dmg)
  • 40% Lightning Bolt (NAT: AoE - 330% Lightning Magic Dmg)
  • 30% Flare (BLK: 650% NonElem Magic Dmg - Uncounterable)

Peta1 (Charge) Pattern:

  • 10% Wing Strike (PHY: AoE - 162% Phys Dmg)
  • 45% Lightning Bolt (NAT: AoE - 330% Lightning Magic Dmg)
  • 45% Flare (BLK: 650% NonElem Magic Dmg - Uncounterable)

Peta2 (Charge) Pattern:

  • 10% Wing Strike (PHY: AoE - 162% Phys Dmg)
  • 30% Lightning Bolt (NAT: AoE - 330% Lightning Magic Dmg)
  • 60% Flare (BLK: 650% NonElem Magic Dmg - Uncounterable)

 

Shadow Creeper

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Normal14035695315618430709310150100110
Giga2 (Post)14035695353658430759310200100110
Peta2 (Post)14035695393718430809310250100110

Weak: Fire

Immune: Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Silence, Slow)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

Although they have identical stats, the two Shadow Creepers differ slightly in their attack patterns. Shadow Creeper #1 is the leftmost enemy, Shadow Creeper #2 is the rightmost.

If a Shadow Creeper is killed, a revival counter is set for that particular Creeper. This counts down by 1 every time Bahamut SIN's ATB is filled. The Shadow Creeper is revived when it reaches 0.

At the start of battle, Shadow Creepers use their Normal Pattern and will be given a revival count of 4 turns if killed.

Once the Post state of Giga2 Phase has begun, Shadow Creepers will use their Giga2 (Post) Pattern and will be given a revival count of 3 turns if killed.

Once the Post state of Peta2 Phase has begun, Shadow Creepers will use their Peta2 (Post) Pattern and will be given a revival count of 2 turns if killed.

If the Giga2 Phase is skipped by dealing enough damage to Bahamut SIN in a single action, the Shadow Creepers will remain in their Normal state with 4 turn revival time until the Post state of the Peta2 Phase begins.

Creeper #1 - Normal Pattern:

  • 70% Bite (PHY: 230% Phys Dmg, 48% chance of Sap)
  • 20% Lunge (PHY: AoE - 162% Phys Dmg) [Unlocks on Turn 3]
  • 10% Rush (PHY: 190% Phys Dmg, 27% chance of Stun) [Unlocks on Turn 5]

Creeper #2 - Normal Pattern:

  • 20% <Attack> (PHY: 110% Phys Dmg)
  • 50% Bite (PHY: 230% Phys Dmg, 48% chance of Sap) [Unlocks on Turn 3]
  • 20% Lunge (PHY: AoE - 162% Phys Dmg) [Unlocks on Turn 3]
  • 10% Rush (PHY: 190% Phys Dmg, 27% chance of Stun) [Unlocks on Turn 3]

 

Creeper #1 - Giga2 (Post) Pattern:

  • 50% Rush (PHY: 190% Phys Dmg, 27% chance of Stun)
  • 20% Dark (BLK: 550% Dark Magic Dmg - Uncounterable)
  • 20% Bite (PHY: 230% Phys Dmg, 48% chance of Sap)
  • 10% Lunge (PHY: AoE - 162% Phys Dmg)

Creeper #2 - Giga2 (Post) Pattern:

  • 50% Rush (PHY: 190% Phys Dmg, 27% chance of Stun)
  • 30% Dark (BLK: 550% Dark Magic Dmg - Uncounterable)
  • 10% Bite (PHY: 230% Phys Dmg, 48% chance of Sap)
  • 10% Lunge (PHY: AoE - 162% Phys Dmg)

 

Creeper #1 - Peta2 (Post) Pattern:

  • 50% Stigma (BLK: 650% NonElem Magic Dmg, 3% chance each of Poison/Slow - Uncounterable)
  • 20% Rush (PHY: 190% Phys Dmg, 27% chance of Stun)
  • 10% Bite (PHY: 230% Phys Dmg, 48% chance of Sap)
  • 10% Lunge (PHY: AoE - 162% Phys Dmg)
  • 10% Dark Breath (NAT: AoE - 330% Dark Magic Dmg)

Creeper #2 - Peta2 (Post) Pattern:

  • 40% Stigma (BLK: 650% NonElem Magic Dmg, 3% chance each of Poison/Slow - Uncounterable)
  • 30% Dark Breath (NAT: AoE - 330% Dark Magic Dmg)
  • 10% Rush (PHY: 190% Phys Dmg, 27% chance of Stun)
  • 10% Bite (PHY: 230% Phys Dmg, 48% chance of Sap)
  • 10% Lunge (PHY: AoE - 162% Phys Dmg)

 

Energy Sphere

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Gigaflare1403991137252856464547010010070
Petaflare1404588237252856464547010010070

Null: Earth

Immune: Poison, Silence, Paralysed, Confuse, Haste, Slow, Stop, Protect, Shell, Reflect, Blind, Sleep, Petrify, Doom, Death, Berserk, Regen, Reraise, Slownumb, Sap

*(*Vuln: ---)

The Energy Sphere takes no actions. It appears only when Bahamut SIN begins charging either Gigaflare or Petaflare, and it will vanish when destroyed or after Bahamut SIN finishes his countdown.

Destroying it before Bahamut SIN's countdown ends will cause the enemy party to take damage instead.

 

Posted Feb 28, 2016, 4:18 AM UTC · edited

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