Building destruction when holdings are taken by enemy forces?

Is this something unique to the mod? I don't recall seeing it in any playthroughs of vanilla and it really. fucking. sucks. I get that the mod devs wanted to make individual provinces more important than in the base game, but having every improvement in my capital province wiped out because it got taken by an enemy army really makes building any improvements inside holdings feel completely worthless. Can anyone explain to me why this is fun? (Or don't, I'm mostly just venting anyway).

Posted Feb 29, 2016, 5:30 AM UTC

210
blackninja9939Dev & Moderator•

Yep it is a mod thing, it is to show that getting besieged really is an issue as you will lose infrastructure, in vanilla it has no consequence which is just stupid.

Also it is only a 50% chance per building excluding the defence, farm and steward buildings which will always go down by one

2

Does that include castle/city tiers?

1
blackninja9939Dev & Moderator•

Yep

1

That seems a little unbalanced, considering how incredibly expensive those upgrades can be.

3
blackninja9939Dev & Moderator•

The upgrades costs have been lowered for many of the buildings for next version already

2
CherojackOP•

For real. I certainly agree with the general idea behind the feature, but losing those upgrade tiers can be pretty brutal. At least it's not complete destruction, I suppose. (Most of my stuff was tier 1, so I had assumed the buildings were always completely destroyed).

1
bodn•

It gives wars more consequence and it doesn't happy very often

1
AlrightJack101•

It does happen sometimes in vanilla with pagan raiding parties. Quite a low chance each time, but I think I did once obliterate a holding in Kent one time (a church iirc).

1
zelatorn•

wait - so if i understand correctly holding tiers(i.e. huge fortress for winterfell) can actually be knocked down a notch if they get sieged?

doesnt that pose pretty big problems with raiding? the AI isnt that good at keeping those at bay.

1