A Meeting Beyond Time Enemy Stats and AI

Guide/Analysis

Bonus Battles are now updated. Thanks again to u/scytherman96 for raw data on Ultimate.

Have fun!

 


Fake President begins battle alone. After Fake President is defeated, Gerogero will immediately replace him, and starts with a randomly filled ATB.

Fake President

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic61909311334132610010070
Elite502408917515318415314610010070

Immune: Poison, Silence, Paralysed, Confuse, Stop, Reflect, Blind, Sleep, Petrify, Doom, Death, Berserk, Regen, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Slow)

Each Turn:

  • 100% <Attack> (PHY: 110% Phys Dmg)

 

Gerogero

Undead

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic6190935373471510010046
Elite50240891932071841039910010046

Weak: Fire, Earth, Holy

Null: Bio

Immune: Poison, Silence, Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Slow)

Each Turn:

  • 30% <Attack> (PHY: 110% Phys Dmg)
  • 30% Gall (NAT: Auto-hit Slow/Blind/Sap)
  • 10% Berserk (BLK: 33% chance of Berserk - Targets random character without Berserk)
  • 10% Silence (WHT: 36% chance of Silence - Targets random character without Silence)
  • 10% Sleep (WHT: 36% chance of Sleep - Targets random character without Sleep)
  • 10% Dispel (WHT: AoE - 100% chance of curing Haste/Protect/Shell/Reflect/Regen/Triple - Unreflectable)

 


This battle is against three waves of Esthar Soldiers. The waves are set up as follows:

  • Wave 1: 5x Esthar Soldier
  • Wave 2: 3x Esthar Soldier, 2x Esthar Soldier (Terminator)
  • Wave 3: 2x Esthar Soldier, 3x Esthar Soldier (Terminator)

When all of a wave is defeated, the next wave appears with fully randomized ATBs. Defeating all enemies in Wave 3 wins the battle.

 

Esthar Soldier

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic - Wave 111308382151214010010070
Classic - Wave 211617382151214010010070
Classic - Wave 311740382151214010010070
Elite - Wave 160326016616217516217310010070
Elite - Wave 260652116616217516217310010070
Elite - Wave 360782516616217516217310010070
+++ - Wave 11201561440333838237833615010070
+++ - Wave 21202537448441838245833615010070
+++ - Wave 31203903654445838249833620010070

Weak: Bio

Immune: Silence, Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Slow)

Break Resist (+++ Only): ATK, DEF, MAG, RES

Wave 1 Pattern:

  • 55% <Attack> (PHY: 110% Phys Dmg)
  • 45% Shotgun (NAT: LR - 130% Phys Dmg) [Unlocks on Turn 2]

Wave 2/Wave 3 Pattern:

  • 60% <Attack> (PHY: 110% Phys Dmg)
  • 40% Shotgun (NAT: LR - 130% Phys Dmg)

 

Esthar Soldier (Terminator)

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic - Wave 211617382151214010010070
Classic - Wave 311740382151214010010070
Elite - Wave 260652116616217516217310010070
Elite - Wave 360782516616217516217310010070
+++ - Wave 21202537448441838245833615010070
+++ - Wave 31203903654445838249833625010070

Weak: Lightning

Null: Bio

Immune: Poison, Silence, Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Slow)

Break Resist (+++ Only): ATK, DEF, MAG, RES

In Wave 3, the Terminators have two extra attacks they can use depending on the situation:

  • If a Terminator is brought under 51% HP, he will use Soul Crush (BLK: 303% chance of 25% CurHP Dmg, resisted via Death - Uncounterable) on his next turn. Each Wave 3 Terminator does this only once per battle. Damage from Soul Crush does not count against Damage Taken medals.
  • If only one of the three Wave 3 Terminators is left alive, he will use Boomerang Sword (PHY: AoE/LR - 110% Phys Dmg) on his next turn. This occurs only once per battle. If the Terminator meets the requirements for using Soul Crush, then Soul Crush will take priority, and the Terminator will use Boomerang Sword on the turn afterwards.

Wave 2 Pattern:

  • 5% <Attack> (PHY: 110% Phys Dmg)
  • 35% Boomerang Sword (PHY: AoE/LR - 110% Phys Dmg)
  • 20% Brawl (PHY: 150% Phys Dmg)
  • 20% Shotgun (NAT: LR - 130% Phys Dmg)
  • 10% Blizzara (BLK: 350% Ice Magic Dmg)
  • 10% Gravity (BLK: 303% chance of 25% CurHP Dmg, resisted via Death)

Wave 3 Pattern:

  • 5% <Attack> (PHY: 110% Phys Dmg)
  • 35% Shotgun (NAT: LR - 130% Phys Dmg)
  • 30% Boomerang Sword (PHY: AoE/LR - 110% Phys Dmg)
  • 10% Brawl (PHY: 150% Phys Dmg)
  • 10% Blizzara (BLK: 350% Ice Magic Dmg)
  • 10% Gravity (BLK: 303% chance of 25% CurHP Dmg, resisted via Death)

 


Sekhret

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic176844672579342610010070
Elite65447832241712592169710010070

Weak: Wind, Bio

Null: Earth

Immune: Poison, Silence, Paralysed, Confuse, Haste, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: ---)

If Minotaur is alive, Sekhret has a 30% chance each turn of deciding to use their group attack. This will cause him to wait until they both have full ATBs, at which point Sekhret will use Mad Cow Special (PHY: AoE - 105% Phys Dmg) as an interrupt, and both their ATBs will be reset. If Minotaur is killed while Sekhret is waiting, Sekhret will abort the group attack and start casting a regular random ability if his ATB is still full.

Each Turn:

  • 70% <Attack> (PHY: 110% Phys Dmg)
  • 30% Heal (NAT: Factor 30 Heal - Self only) [Unlocks on Turn 2]

 

Minotaur

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic176844672579342610010070
Elite65447832241712592169710010070

Weak: Wind, Bio

Absorb: Earth

Immune: Poison, Silence, Paralysed, Confuse, Haste, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: ---)

Each Turn:

  • 50% <Attack> (PHY: 110% Phys Dmg)
  • 30% Reaper (PHY: AoE - 114% Phys Dmg)
  • 20% Heal (NAT: Factor 30 Heal - Self only) [Unlocks on Turn 2]

 


Behemoth

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic25173709444663360100100110
Elite7592602241200160157169100100110

Immune: Poison, Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Slow, Blind)

Each Turn:

  • 30% Assault Horn (PHY: 150% Phys Dmg)
  • 30% Tornado (BLK: AoE - 270% Wind Magic Dmg)
  • 20% Thundaga (BLK: 450% Lightning Magic Dmg)
  • 10% Mighty Guard (NAT: Auto-hit Protect/Shell - Self only)
  • 5% Flare (BLK: 650% NonElem Magic Dmg)
  • 5% Meteor (BLK: AoE - 390% NonElem Magic Dmg)

 


Biggs

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic30135779852104525210010070
Elite907413424420322527015110010070

Immune: Poison, Silence, Paralysed, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Berserk)

25% chance of countering all abilities with Lariat (PHY: 110% Phys Dmg)

Each Turn:

  • Brsk/Conf: <Attack> (PHY: 110% Phys Dmg)
  • 20% <Attack> (PHY: 110% Phys Dmg)
  • 20% Lariat (PHY: 110% Phys Dmg)
  • 20% Cure (WHT: Factor 30 Heal - Targets ally with lowest HP%) [Unlocks on Turn 2]
  • 10% Thundara (BLK: 350% Lightning Magic Dmg)
  • 10% Haste (WHT: Auto-hit Haste - Targets random ally without Haste)
  • 10% Slow (WHT: 36% chance of Slow - Targets random character without Slow)
  • 10% Regen (WHT: Auto-hit Regen - Targets random ally without Regen)

 

Wedge

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic30135779852104525210010070
Elite907413424420322527015110010070

Immune: Poison, Silence, Paralysed, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Berserk)

Each Turn:

  • Brsk/Conf: <Attack> (PHY: 110% Phys Dmg)
  • 35% <Attack> (PHY: 110% Phys Dmg)
  • 35% Fire (BLK: 250% Fire Magic Dmg)
  • 30% Short Fuse (PHY: 190% Phys Dmg)

 


Ruby Dragon

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Classic352960312681120467010010062
Elite9913235929529035226019210010062

Weak: Ice, Holy

Absorb: Fire, Wind

Immune: Poison, Silence, Paralysed, Confuse, Stop, Blind, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Slow, Sleep)

Once Ruby Dragon has been brought under 51% HP, it will shift permanently to Weak Form.

Once Ruby Dragon has been brought under 26% HP, it will shift permanently to Very Weak Form.

If Ruby Dragon currently has Reflect, it will refuse to start casting Reflect when choosing a random ability, and it will target itself if it chooses to cast Fira, Firaga, Flare or Gravity.

Normal Pattern:

  • 20% <Attack> (PHY: 110% Phys Dmg)
  • 20% Fira (BLK: 350% Fire Magic Dmg)
  • 20% Aero (BLU: 250% Wind Magic Dmg - Targets character with lowest HP%)
  • 20% Reflect (WHT: Auto-hit Reflect - Targets random ally without Reflect)
  • 10% Breath (NAT: AoE - 200% Phys Dmg)
  • 10% Gravity (BLK: 303% chance of 25% CurHP Dmg, resisted via Death)

Weak Pattern:

  • 20% <Attack> (PHY: 110% Phys Dmg)
  • 20% Firaga (BLK: 450% Fire Magic Dmg)
  • 20% Flare (BLK: 650% NonElem Magic Dmg)
  • 20% Reflect (WHT: Auto-hit Reflect - Targets random ally without Reflect)
  • 10% Breath (NAT: AoE - 200% Phys Dmg)
  • 10% Gravity (BLK: 303% chance of 25% CurHP Dmg, resisted via Death)

Very Weak Pattern:

  • 10% <Attack> (PHY: 110% Phys Dmg)
  • 20% Flare (BLK: 650% NonElem Magic Dmg)
  • 20% Meteor (BLK: AoE - 390% NonElem Magic Dmg)
  • 20% Reflect (WHT: Auto-hit Reflect - Targets random ally without Reflect)
  • 10% Breath (NAT: AoE - 200% Phys Dmg)
  • 10% Firaga (BLK: 450% Fire Magic Dmg)
  • 10% Gravity (BLK: 303% chance of 25% CurHP Dmg, resisted via Death)

 

 


In Search of Strength +


Neither boss in the boss rush has appeared in this event up to now, so the details of both battles are given below.

 

Tonberry King

LvHPATKDEFMAGRESMNDSPDACCEVA
99114983387314299351221250100110

Immune: Poison, Silence, Paralysed, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Reraise, Slownumb, Sap

*(*Vuln: ---)

Once Tonberry King has been brought under 61% HP, it will shift permanently to Weak Form.

Once Tonberry King has been brought under 31% HP, it will shift permanently to Very Weak Form.

Normal Pattern:

  • 35% <Attack> (PHY: 110% Phys Dmg)
  • 30% It's sharp! (NAT: 150% Phys Dmg) [Unlocks on Turn 2]
  • 35% Junk (NAT: AoE/LR - 160% Phys Dmg) [Unlocks on Turn 3]

Weak Pattern:

  • 25% <Attack> (PHY: 110% Phys Dmg)
  • 40% It's sharp! (NAT: 190% Phys Dmg)
  • 35% Junk (NAT: AoE/LR - 160% Phys Dmg)

Very Weak Pattern:

  • 25% <Attack> (PHY: 110% Phys Dmg)
  • 40% It's sharp! (NAT: 230% Phys Dmg)
  • 35% Junk (NAT: AoE/LR - 160% Phys Dmg)

 


Diabolos

LvHPATKDEFMAGRESMNDSPDACCEVA
9912656542434340341213030010070

Weak: Wind

Null: Earth

Immune: Poison, Silence, Paralysed, Confuse, Stop, Reflect, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Slow, Blind)

Each Turn:

  • 35% <Attack> (PHY: 2 hits - 120% Phys Dmg)
  • 20% Gravity (BLK: 303% chance of 25% CurHP Dmg, resisted via Death)
  • 15% Curaja (WHT: Factor 200 Heal - Targets ally with lowest HP%) [Unlocks on Turn 2]
  • 30% Gravija (BLK: AoE - 303% chance of 40% CurHP Dmg, resisted via Death) [Unlocks on Turn 3]

 

 


Zantetsu Knight ++


Odin

LvHPATKDEFMAGRESMNDSPDACCEVA
11020573442930642742427620010070

Immune: Poison, Silence, Paralysed, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Reraise, Slownumb, Sap

*(*Vuln: ---)

Break Resist: ATK, DEF, MAG, RES

Once Odin has been brought under 51% HP, he will shift permanently to Weak Form.

Every 10th turn, he will use Zantetsuken (NAT: AoE/AutoHit - 550% Phys Dmg) instead of his normal attack. After every turn, he will report how many turns remain until Zantetsuken.

Normal Pattern:

  • 30% <Attack> (PHY: 2 hits - 120% Phys Dmg)
  • 30% Critical (PHY: 200% Phys Dmg)
  • 40% <Attack> (PHY: AoE - 200% Phys Dmg - Uncounterable) [Unlocks on Turn 2]

Weak Pattern:

  • 30% <Attack> (PHY: 4 hits - 120% Phys Dmg)
  • 20% Critical (PHY: 200% Phys Dmg)
  • 50% <Attack> (PHY: AoE - 200% Phys Dmg - Uncounterable)

 

 


Centra Nightmare +++


This battle against the Esthar Soldiers is identical to the battle with them in the regular dungeons, but with break resists and different stats, which are as follows:

Esthar Soldier

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Esthar Soldiers (x5) - Wave 11201561440333838237833615010070
Esthar Soldiers (x3) - Wave 21202537448441838245833615010070
Terminator (x2) - Wave 21202537448441838245833615010070
Esthar Soldiers (x2) - Wave 31203903654445838249833620010070
Terminator (x3) - Wave 31203903654445838249833625010070

All enemies in this battle have Break Resist: ATK, DEF, MAG, RES.

 

 


Fateful Crossroads (Ultimate)


Adel (Ultimate)

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Normal14028833751730462060052045010070
Weak14028833751744862070452045010070
Very Weak14028833751757364978752050010070

Immune: Poison, Silence, Paralysed, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: ---)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

30% chance of countering White/Black Magic damage with Drain (BLK: 450% Dark Magic Dmg, Absorb 100% Dmg as HP)

Once Adel has been brought under 71% HP, she will shift permanently to Weak Form. Her ATB will be reset, and if she does not have the Reflect status, she will use Shell (WHT: Auto-hit Shell - Uncounterable, Self only) as an interrupt.

Once Adel has been brought under 41% HP, she will shift permanently to Very Weak Form. Her ATB will be reset, and if she does not have the Reflect status, she will use Shell (WHT: Auto-hit Shell - Uncounterable, Self only) as an interrupt.

While in Normal Phase, Adel will use Shell (WHT: Auto-hit Shell - Uncounterable, Self only) on her 1st turn, but only if she does not have the Reflect status.

While in Weak Phase, Adel will use Ultima (NAT: AoE - 750% NonElem Magic Dmg) on her 1st turn.

While in Very Weak Phase, Adel will repeat the following five turn pattern: Ultima (NAT: AoE - 750% NonElem Magic Dmg), <random attack>, <random attack>, Meteor (BLK: AoE - 450% NonElem Magic Dmg), <random attack>.

Adel has much longer cast time than normal when casting Holy (2.5 sec), Flare (3 sec), Meteor (3 sec) and Ultima (5 sec). Furthermore, a warning message will be printed whenever she starts casting Ultima.

Normal Pattern:

  • 30% Energy Bomber (NAT: 450% NonElem Magic Dmg)
  • 20% Drain (BLK: 450% Dark Magic Dmg, Absorb 100% Dmg as HP)
  • 20% Fira (BLK: AoE - 210% Fire Magic Dmg)
  • 15% Blizzara (BLK: AoE - 210% Ice Magic Dmg)
  • 15% Thundara (BLK: AoE - 210% Lightning Magic Dmg)

Weak Pattern:

  • 45% Quake (BLK: AoE - 300% Earth Magic Dmg)
  • 25% Flare (BLK: 650% NonElem Magic Dmg)
  • 20% Energy Bomber (NAT: 450% NonElem Magic Dmg)
  • 10% Drain (BLK: 450% Dark Magic Dmg, Absorb 100% Dmg as HP)

Very Weak Pattern:

  • 32% (40/125) Quake (BLK: AoE - 300% Earth Magic Dmg)
  • 24% (30/125) Drain (BLK: 450% Dark Magic Dmg, Absorb 100% Dmg as HP)
  • 24% (30/125) Holy (WHT: 650% Holy Magic Dmg - Targets character with lowest HP%)
  • 20% (25/125) Flare (BLK: 650% NonElem Magic Dmg)

 

Posted Mar 5, 2016, 3:44 AM UTC · edited

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