A Summoner Reborn Enemy Stats and AI

Guide/Analysis

Bonus Battles are now available. u/scytherman96 provided the raw data for today's Ultimate. Good luck -- there's not much time before Spring Festival!

 


Part One


Hill Gigas

LvHPATKDEFMAGRESMNDSPDACCEVA
6242637242471010010070

Immune: Poison, Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Regen, Reraise, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Silence, Slow)

Once Hill Gigas has been brought under 51% HP for the first time, it will attempt to use Curaja (WHT: Factor 105 Heal - Targets ally with lowest HP%) on its next available turn. It will only do this once during the battle, but Interrupting the cast will cause Hill Gigas to try again until the spell is cast.

Each Turn:

  • 42.9% (45/105) Knock Down (PHY: 150% Phys Dmg)
  • 33.3% (35/105) Hiphop (PHY: 200% Phys Dmg)
  • 23.8% (25/105) Earthquake (NAT: AoE - 210% Earth Magic Dmg)

 


Soulcage

Undead

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Normal1711407553255303610010046
Burning1711407653465323610010046

Weak: Fire, Holy

Resist: Dark

Immune: Poison, Silence, Paralysed, Confuse, Slow, Stop, Protect, Shell, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Blind)

While in Normal Form, Soulcage will react to any Fire-element ability by using Fire Blades (PHY: AoE/LR - 162% Fire Phys Dmg - Uncounterable) as an interrupt, and shifting immediately to Burning Form. Its ATB is reset when this occurs.

While in Burning Form, Soulcage will react to any Ice- or Water-element ability by shifting immediately to Normal Form. Its ATB is again reset when this occurs.

Normal Pattern:

  • 30% <Attack> (PHY: 110% Phys Dmg)
  • 30% Fira (BLK: 350% Fire Magic Dmg)
  • 20% Leaf Swirl (PHY: AoE/LR - 99% NonElem Phys Dmg - Uncounterable)
  • 10% Blast Wave (NAT: AoE/LR - 75% Phys Dmg)
  • 10% Mustard Bomb (NAT: Auto-hit Sap - Targets random character without Sap)

Burning Pattern:

  • 30% <Attack> (PHY: 110% Phys Dmg)
  • 30% Fira (BLK: 350% Fire Magic Dmg)
  • 20% Fire Blades (PHY: AoE/LR - 123% Fire Phys Dmg - Uncounterable)
  • 10% Blast Wave (NAT: AoE/LR - 75% Phys Dmg)
  • 10% Mustard Bomb (NAT: Auto-hit Sap - Targets random character without Sap)

 


Scarlet Hair

LvHPATKDEFMAGRESMNDSPDACCEVA
2517370934499447810010070

Immune: Poison, Paralysed, Confuse, Stop, Protect, Shell, Blind, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Silence, Slow)

50% chance of countering all abilities with <Attack> (PHY: 190% Phys Dmg) (Front Row only)

Scarlet Hair begins battle in the Front Row. He initially has a 20% (20/100) chance after each turn of changing to one of three positions: one in the Front Row, and two in the Back Row. If he chooses to change positions, it will always be to a new position (so Front Row has a 100% chance of changing to one of the Back Row positions, but each Back Row position only has a 50% chance of changing to Front Row). If he chooses to change to Front Row, he will announce it with the message "Here I go!". Every turn he chooses not to change position, his chance of doing so next turn will increase (20/99, 20/98, 20/97, etc.) until he finally does so. This chance resets back to 20% if he changes position, or if a melee-range ability is used on him when he is in the Back Row, prompting the "Out of reach" message.

While in the Back Row, Scarlet Hair gains the Faraway status, making him immune to PHY-type damaging attacks and stat-stealing abilities that are melee range. He will lose the Faraway status whenever he returns to Front Row.

Each Turn:

  • 100% <Attack> (PHY: 190% Phys Dmg)

 


This battle is against 2x Mistodon. Both must be killed to win the battle.

Mistodon

LvHPATKDEFMAGRESMNDSPDACCEVA
301262811242973971100100110

Weak: Holy

Resist: Dark

Immune: Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Blink

*(*Vuln: Poison, Silence, Paralysed, Confuse, Slow, Stop, Blind, Sap)

Each Turn:

  • Brsk/Conf: Mist (NAT: AoE - 150% Dark Magic Dmg, 18% chance of Sleep)
  • 50% Head Attack (PHY: 110% Phys Dmg - Uncounterable)
  • 25% Fira (BLK: 350% Fire Magic Dmg)
  • 25% Mist (NAT: AoE - 150% Dark Magic Dmg, 18% chance of Sleep)

 


This battle is against 2x Ogre. Both must be killed to win the battle.

Ogre

LvHPATKDEFMAGRESMNDSPDACCEVA
3515462110501135310510010070

Immune: Silence, Paralysed, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Sap

*(*Vuln: Poison)

Each Turn:

  • 40% Knife (PHY: LR - 88% Phys Dmg - Uncounterable)
  • 30% Trouble Knife (PHY: LR - 88% Phys Dmg, 18% chance of Confuse - Uncounterable)
  • 30% Flamethrower (NAT: AoE - 210% Fire Magic Dmg)

 

 


Part Two


At the start of battle, for every non-FF9 character or empty slot in your party, Valia Pira will gain a Bloodstone. The number of Bloodstones it has dictates what stats and abilities it will have during the battle. Valia Pira is weakest when faced with a full 5-man party of FF9 characters, which would leave it with 0 Bloodstones.

Valia Pira

StageLvHPATKDEFMAGRESMNDSPDACCEVA
0 Bloodstones504410316484125879910010086
1 Bloodstone5044103164841251179910010086
2 Bloodstones50441031641141251179910010086
3 Bloodstones50441031641141551179910010086
4-5 Bloodstones504410316411415511799100100172

Weak (0-4 Bloodstones only): Wind

Null (0-4 Bloodstones): Earth

Null (5 Bloodstones): Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, Bio

Immune: Poison, Silence, Paralysed, Confuse, Stop, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Slow, Blind, Sleep)

Each Turn (0-3 Bloodstones):

  • 25% Firaga (BLK: 450% Fire Magic Dmg)
  • 25% Blizzaga (BLK: 450% Ice Magic Dmg)
  • 25% Thundaga (BLK: 450% Lightning Magic Dmg)
  • 25% Reflect (WHT: Auto-hit Reflect - Targets random ally without Reflect)

Each Turn (4 Bloodstones):

  • 20% Frost Blast (BLK: 228% chance of Stop - Targets random character without Stop)
  • 20% Mustard Bomb (NAT: Auto-hit Sap - Targets random character without Sap)
  • 15% Firaga (BLK: 450% Fire Magic Dmg)
  • 15% Blizzaga (BLK: 450% Ice Magic Dmg)
  • 15% Thundaga (BLK: 450% Lightning Magic Dmg)
  • 15% Reflect (WHT: Auto-hit Reflect - Targets random ally without Reflect)

Each Turn (5 Bloodstones):

  • 15% Flare (BLK: 650% NonElem Magic Dmg)
  • 15% Holy (WHT: 650% Holy Magic Dmg - Targets character with lowest HP%)
  • 15% Frost Blast (BLK: 228% chance of Stop - Targets random character without Stop)
  • 15% Mustard Bomb (NAT: Auto-hit Sap - Targets random character without Sap)
  • 10% Firaga (BLK: 450% Fire Magic Dmg)
  • 10% Blizzaga (BLK: 450% Ice Magic Dmg)
  • 10% Thundaga (BLK: 450% Lightning Magic Dmg)
  • 10% Reflect (WHT: Auto-hit Reflect - Targets random ally without Reflect)

 


Worm Hydra

LvHPATKDEFMAGRESMNDSPDACCEVA
656217519014018614512710010062

Weak: Ice

Resist: Fire

Immune: Silence, Paralysed, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Sap

*(*Vuln: Poison)

Each Turn:

  • 20% Flamethrower (NAT: AoE - 210% Fire Magic Dmg)
  • 20% Lightning (NAT: 190% Lightning Magic Dmg)
  • 20% Aero Breath (NAT: 190% Wind Magic Dmg)
  • 20% Cold Breath (NAT: 200% NonElem Magic Dmg, 18% chance of Stop - Targets random character without Stop)
  • 20% Venom Breath (NAT: 225% chance of Poison - Targets random character without Poison)

 


Zorn and Thorn have identical stats, but only one of Zorn and Thorn must be defeated to win the battle.

Zorn / Thorn

LvHPATKDEFMAGRESMNDSPDACCEVA
753560220617520018521450010070

Immune: Poison, Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Regen, Reraise, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Slow, Blind)

When Zorn is hit by Meteor Empower Zorn or Thorn is hit by Flare Empower Thorn, the one receiving the Empower will shift immediately into their Empowered Form without resetting their ATB. If they were in the middle of casting an Empower at this time, they will finish using that before waiting for their next turn.

Once in their Empowered Form, they will shift immediately back to their Normal Form if they are damaged by any attack or if they successfully cast the attack their Empowered Form grants. Their ATB will be reset completely after shifting back via either method, and they will return to using their normal pattern.

After choosing to cast an Empower, Zorn or Thorn will do nothing on each subsequent turn in Normal Form until they themselves are Empowered. This forces the next Empower to come from the one who was just Empowered, after they themselves return to Normal Form.

If Zorn or Thorn are Interrupted (forcing their ATB to reset) in Normal Form while in the middle of casting an Empower, they will assume that they have already cast the ability, and will do nothing further until they are Empowered themselves. It is therefore possible to get into a state where both Zorn and Thorn have decided they have used their Empower, but neither have entered Empowered Form, and so will do nothing further for the rest of the battle.

Zorn - Normal Pattern:

  • 100% Flare Empower Thorn (NAT: Null Action - Targets any ally except caster)

Zorn - Empowered Pattern:

  • 100% Meteorite (BLK: AoE - 300% NonElem Magic Dmg - Uncounterable)

Thorn - Normal Pattern:

  • 100% Meteor Empower Zorn (NAT: Null Action - Targets any ally except caster)

Thorn - Empowered Pattern:

  • 100% Light Flare (BLK: 300% Fire Magic Dmg - Uncounterable)

 


Meltigemini

LvHPATKDEFMAGRESMNDSPDACCEVA
754000221619521020521410010070

Weak: Fire, Holy

Resist: Dark

Immune: Poison, Silence, Paralysed, Confuse, Slow, Stop, Sleep, Petrify, Doom, Death, Berserk, Regen, Reraise, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink

*(*Vuln: Blind, Sap)

On Meltigemini's 2nd turn, it will use Viral Smoke (NAT: AoE - Auto-hit Sap) as an interrupt instead of a normal ability.

Each Turn:

  • 20% Bio (BLK: 350% Bio Magic Dmg)
  • 30% Wings (PHY: AoE - 190% Phys Dmg) [Unlocks on Turn 3]
  • 50% Bio (BLK: AoE - 210% Bio Magic Dmg) [Unlocks on Turn 5]

 


Ahriman

LvHPATKDEFMAGRESMNDSPDACCEVA
905601625726529826520110010070

Weak: Wind, Water, Holy

Resist: Lightning, Dark

Null: Earth

Immune: Silence, Paralysed, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Sap

*(*Vuln: Poison)

Each Turn:

  • 70% Claw (PHY: 110% Phys Dmg)
  • 30% Blaster (NAT: 18% chance of Paralysed - Targets random character without Paralysed)

 

Cerberus

LvHPATKDEFMAGRESMNDSPDACCEVA
9066016277285273275201100100110

Immune: Silence, Paralysed, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Sap

*(*Vuln: Poison)

Each Turn:

  • 40% Strike (PHY: 110% Phys Dmg)
  • 40% Firaga (BLK: 450% Fire Magic Dmg)
  • 20% Flamethrower (NAT: AoE - 210% Fire Magic Dmg)

 


Silver Dragon

LvHPATKDEFMAGRESMNDSPDACCEVA
9914890434934235235119225010062

Weak: Ice, Wind

Null: Earth

Immune: Poison, Paralysed, Confuse, Stop, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Silence, Slow, Blind, Sleep)

Each Turn:

  • 65% Claw (PHY: 150% Phys Dmg)
  • 15% Aerial Slash (PHY: AoE/LR - 110% Wind Phys Dmg - Uncounterable)
  • 15% Twister (NAT: AoE - 270% Wind Magic Dmg)
  • 5% Blast Wave (PHY: AoE/LR - 90% Phys Dmg)

 

 


Nature's Grasp +


Only one of the two bosses in the boss rush has appeared in this event up to now, so the details of both battles are given below.

 

At the start of battle, Plant Brain immediately casts Pollen (NAT: AoE - Auto-hit Blind) as an interrupt.

Plant Brain

LvHPATKDEFMAGRESMNDSPDACCEVA
9910712333932434233320925010062

Weak: Fire

Immune: Poison, Paralysed, Confuse, Stop, Petrify, Doom, Death, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Silence, Slow, Blind, Sleep, Berserk)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

Each Turn:

  • Brsk/Conf: Right Tentacle (PHY: 190% Phys Dmg)
  • 40% Thunder (BLK: 120% Lightning Magic Dmg)
  • 30% Left Tentacle (PHY: 190% Phys Dmg)
  • 30% Right Tentacle (PHY: 190% Phys Dmg)

 


Soulcage

Undead

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Normal9913002634937034238019220010046
Burning9913002636938036239019220010046

Weak: Fire, Holy

Resist: Dark

Immune: Poison, Silence, Paralysed, Confuse, Slow, Stop, Protect, Shell, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Blind)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

While in Normal Form, Soulcage will react to any Fire-element ability by using Fire Blades (PHY: AoE/LR - 162% Fire Phys Dmg - Uncounterable) as an interrupt, and shifting immediately to Burning Form. Its ATB is reset when this occurs.

While in Burning Form, Soulcage will react to any Ice- or Water-element ability by shifting immediately to Normal Form. Its ATB is again reset when this occurs.

Normal Pattern:

  • 30% <Attack> (PHY: 110% Phys Dmg)
  • 30% Fira (BLK: 350% Fire Magic Dmg)
  • 20% Leaf Swirl (PHY: AoE/LR - 99% NonElem Phys Dmg - Uncounterable)
  • 10% Blast Wave (NAT: AoE/LR - 75% Phys Dmg)
  • 10% Mustard Bomb (NAT: Auto-hit Sap - Targets random character without Sap)

Burning Pattern:

  • 30% <Attack> (PHY: 110% Phys Dmg)
  • 30% Fira (BLK: 350% Fire Magic Dmg)
  • 20% Fire Blades (PHY: AoE/LR - 123% Fire Phys Dmg - Uncounterable)
  • 10% Blast Wave (NAT: AoE/LR - 75% Phys Dmg)
  • 10% Mustard Bomb (NAT: Auto-hit Sap - Targets random character without Sap)

 

 


Guardian of the Castle ++


Taharka

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Normal11017602637538539043521335010062
Flattened110176026375162239043521335010062

Weak: Fire, Wind

Resist: Ice

Null: Earth

Immune: Paralysed, Confuse, Stop, Blind, Petrify, Doom, Death, Berserk, Reraise, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Poison, Silence, Slow, Sleep)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

Each time Taharka's ATB fills (with the exception of the first time), it has a 25% chance of shifting forms between Normal and Flattened. This does not reset its ATB, allowing it to start casting an attack from its new form immediately.

Normal Pattern:

  • 50% Chop (PHY: 190% Phys Dmg)
  • 30% Blizzaga (BLK: AoE - 300% Ice Magic Dmg) [Unlocks on Turn 3]
  • 20% Blizzaga (BLK: 450% Ice Magic Dmg)

Flattened Pattern:

  • 30% <Attack> (PHY: AoE - 150% Phys Dmg)
  • 70% Lunge (PHY: 110% Phys Dmg)

 

 


Terran Dreadnought +++


Ark

LvHPATKDEFMAGRESMNDSPDACCEVA
12021480143554840054823240010086

Weak: Wind

Null: Earth

Immune: Poison, Paralysed, Confuse, Stop, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap

*(*Vuln: Silence, Slow, Blind, Sleep)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

Each Turn:

  • 40% <Attack> (PHY: 110% Phys Dmg)
  • 20% Whirlwind (PHY: AoE - 138% Wind Phys Dmg - Uncounterable) [Unlocks on Turn 3]
  • 15% Propeller Wind (NAT: AoE - 33% chance of Confuse)
  • 15% Photon (NAT: Reduce HP to 1)
  • 10% Boomerang (PHY: AoE/LR - 91% Phys Dmg - Uncounterable) [Unlocks on Turn 3]

 

 


Born of Terra (Ultimate)


Silver Dragon (Ultimate)

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Aloft1402584285072000536500031065010070
Grounded140258428507800536200031050010070

Weak: Ice, Wind

Null: Earth (Aloft Form only)

Immune: Poison, Silence, Paralysed, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: ---)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

15% chance of countering all abilities with Wing Gale (BLK: AoE - 303% chance of 20% MaxHP Dmg, resisted via Death - Uncounterable) (Grounded Form only)

Silver Dragon begins battle in Aloft Form. While Aloft, Silver Dragon gains the Faraway status, making it immune to PHY-type damaging attacks and stat-stealing abilities that are melee range.

If Silver Dragon is successfully damaged by a Jump-type attack while it is Aloft, it will immediately shift to Grounded Form and lose its Faraway status. If it is in the middle of casting an ability when this happens, it will abort its current cast, and immediately start casting an ability from its Grounded Form.

After taking four actions in Grounded Form, Silver Dragon will shift back to Aloft Form on the 5th turn as an interrupt, becoming Faraway again. A warning that this will occur is displayed immediately after it finishes its 4th turn.

Aloft Pattern:

  • 25% Scratch (PHY: LR - 120% Phys Dmg)
  • 25% Claw (PHY: LR - 152% Phys Dmg)
  • 20% Blast Wave (PHY: AoE/LR - 114% Phys Dmg) [Unlocks on Turn 3]
  • 20% Twister (NAT: AoE - 210% Wind Magic Dmg) [Unlocks on Turn 3]
  • 10% Aerial Slash (PHY: AoE/LR - 138% Wind Phys Dmg) [Unlocks on Turn 3]

Grounded Pattern:

  • 30% <Attack> (PHY: AoE/LR - 100% Phys Dmg)
  • 25% Scratch (PHY: LR - 120% Phys Dmg)
  • 25% Claw (PHY: LR - 152% Phys Dmg)
  • 20% Blast Wave (PHY: AoE/LR - 114% Phys Dmg)

 

Posted Mar 13, 2016, 2:17 AM UTC · edited

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