A Summoner Reborn Enemy Stats and AI
Bonus Battles are now available. u/scytherman96 provided the raw data for today's Ultimate. Good luck -- there's not much time before Spring Festival!
Part One
Hill Gigas
| Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|
| 6 | 2426 | 37 | 24 | 24 | 7 | 10 | 100 | 100 | 70 |
Immune: Poison, Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Regen, Reraise, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap
*(*Vuln: Silence, Slow)
Once Hill Gigas has been brought under 51% HP for the first time, it will attempt to use Curaja (WHT: Factor 105 Heal - Targets ally with lowest HP%) on its next available turn. It will only do this once during the battle, but Interrupting the cast will cause Hill Gigas to try again until the spell is cast.
Each Turn:
- 42.9% (45/105) Knock Down (PHY: 150% Phys Dmg)
- 33.3% (35/105) Hiphop (PHY: 200% Phys Dmg)
- 23.8% (25/105) Earthquake (NAT: AoE - 210% Earth Magic Dmg)
Soulcage
Undead
| Stage | Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|---|
| Normal | 17 | 11407 | 55 | 32 | 55 | 30 | 36 | 100 | 100 | 46 |
| Burning | 17 | 11407 | 65 | 34 | 65 | 32 | 36 | 100 | 100 | 46 |
Weak: Fire, Holy
Resist: Dark
Immune: Poison, Silence, Paralysed, Confuse, Slow, Stop, Protect, Shell, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap
*(*Vuln: Blind)
While in Normal Form, Soulcage will react to any Fire-element ability by using Fire Blades (PHY: AoE/LR - 162% Fire Phys Dmg - Uncounterable) as an interrupt, and shifting immediately to Burning Form. Its ATB is reset when this occurs.
While in Burning Form, Soulcage will react to any Ice- or Water-element ability by shifting immediately to Normal Form. Its ATB is again reset when this occurs.
Normal Pattern:
- 30% <Attack> (PHY: 110% Phys Dmg)
- 30% Fira (BLK: 350% Fire Magic Dmg)
- 20% Leaf Swirl (PHY: AoE/LR - 99% NonElem Phys Dmg - Uncounterable)
- 10% Blast Wave (NAT: AoE/LR - 75% Phys Dmg)
- 10% Mustard Bomb (NAT: Auto-hit Sap - Targets random character without Sap)
Burning Pattern:
- 30% <Attack> (PHY: 110% Phys Dmg)
- 30% Fira (BLK: 350% Fire Magic Dmg)
- 20% Fire Blades (PHY: AoE/LR - 123% Fire Phys Dmg - Uncounterable)
- 10% Blast Wave (NAT: AoE/LR - 75% Phys Dmg)
- 10% Mustard Bomb (NAT: Auto-hit Sap - Targets random character without Sap)
Scarlet Hair
| Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|
| 25 | 17370 | 93 | 44 | 99 | 44 | 78 | 100 | 100 | 70 |
Immune: Poison, Paralysed, Confuse, Stop, Protect, Shell, Blind, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap
*(*Vuln: Silence, Slow)
50% chance of countering all abilities with <Attack> (PHY: 190% Phys Dmg) (Front Row only)
Scarlet Hair begins battle in the Front Row. He initially has a 20% (20/100) chance after each turn of changing to one of three positions: one in the Front Row, and two in the Back Row. If he chooses to change positions, it will always be to a new position (so Front Row has a 100% chance of changing to one of the Back Row positions, but each Back Row position only has a 50% chance of changing to Front Row). If he chooses to change to Front Row, he will announce it with the message "Here I go!". Every turn he chooses not to change position, his chance of doing so next turn will increase (20/99, 20/98, 20/97, etc.) until he finally does so. This chance resets back to 20% if he changes position, or if a melee-range ability is used on him when he is in the Back Row, prompting the "Out of reach" message.
While in the Back Row, Scarlet Hair gains the Faraway status, making him immune to PHY-type damaging attacks and stat-stealing abilities that are melee range. He will lose the Faraway status whenever he returns to Front Row.
Each Turn:
- 100% <Attack> (PHY: 190% Phys Dmg)
This battle is against 2x Mistodon. Both must be killed to win the battle.
Mistodon
| Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|
| 30 | 12628 | 112 | 42 | 97 | 39 | 71 | 100 | 100 | 110 |
Weak: Holy
Resist: Dark
Immune: Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Blink
*(*Vuln: Poison, Silence, Paralysed, Confuse, Slow, Stop, Blind, Sap)
Each Turn:
- Brsk/Conf: Mist (NAT: AoE - 150% Dark Magic Dmg, 18% chance of Sleep)
- 50% Head Attack (PHY: 110% Phys Dmg - Uncounterable)
- 25% Fira (BLK: 350% Fire Magic Dmg)
- 25% Mist (NAT: AoE - 150% Dark Magic Dmg, 18% chance of Sleep)
This battle is against 2x Ogre. Both must be killed to win the battle.
Ogre
| Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|
| 35 | 15462 | 110 | 50 | 113 | 53 | 105 | 100 | 100 | 70 |
Immune: Silence, Paralysed, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Sap
*(*Vuln: Poison)
Each Turn:
- 40% Knife (PHY: LR - 88% Phys Dmg - Uncounterable)
- 30% Trouble Knife (PHY: LR - 88% Phys Dmg, 18% chance of Confuse - Uncounterable)
- 30% Flamethrower (NAT: AoE - 210% Fire Magic Dmg)
Part Two
At the start of battle, for every non-FF9 character or empty slot in your party, Valia Pira will gain a Bloodstone. The number of Bloodstones it has dictates what stats and abilities it will have during the battle. Valia Pira is weakest when faced with a full 5-man party of FF9 characters, which would leave it with 0 Bloodstones.
Valia Pira
| Stage | Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 Bloodstones | 50 | 44103 | 164 | 84 | 125 | 87 | 99 | 100 | 100 | 86 |
| 1 Bloodstone | 50 | 44103 | 164 | 84 | 125 | 117 | 99 | 100 | 100 | 86 |
| 2 Bloodstones | 50 | 44103 | 164 | 114 | 125 | 117 | 99 | 100 | 100 | 86 |
| 3 Bloodstones | 50 | 44103 | 164 | 114 | 155 | 117 | 99 | 100 | 100 | 86 |
| 4-5 Bloodstones | 50 | 44103 | 164 | 114 | 155 | 117 | 99 | 100 | 100 | 172 |
Weak (0-4 Bloodstones only): Wind
Null (0-4 Bloodstones): Earth
Null (5 Bloodstones): Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, Bio
Immune: Poison, Silence, Paralysed, Confuse, Stop, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap
*(*Vuln: Slow, Blind, Sleep)
Each Turn (0-3 Bloodstones):
- 25% Firaga (BLK: 450% Fire Magic Dmg)
- 25% Blizzaga (BLK: 450% Ice Magic Dmg)
- 25% Thundaga (BLK: 450% Lightning Magic Dmg)
- 25% Reflect (WHT: Auto-hit Reflect - Targets random ally without Reflect)
Each Turn (4 Bloodstones):
- 20% Frost Blast (BLK: 228% chance of Stop - Targets random character without Stop)
- 20% Mustard Bomb (NAT: Auto-hit Sap - Targets random character without Sap)
- 15% Firaga (BLK: 450% Fire Magic Dmg)
- 15% Blizzaga (BLK: 450% Ice Magic Dmg)
- 15% Thundaga (BLK: 450% Lightning Magic Dmg)
- 15% Reflect (WHT: Auto-hit Reflect - Targets random ally without Reflect)
Each Turn (5 Bloodstones):
- 15% Flare (BLK: 650% NonElem Magic Dmg)
- 15% Holy (WHT: 650% Holy Magic Dmg - Targets character with lowest HP%)
- 15% Frost Blast (BLK: 228% chance of Stop - Targets random character without Stop)
- 15% Mustard Bomb (NAT: Auto-hit Sap - Targets random character without Sap)
- 10% Firaga (BLK: 450% Fire Magic Dmg)
- 10% Blizzaga (BLK: 450% Ice Magic Dmg)
- 10% Thundaga (BLK: 450% Lightning Magic Dmg)
- 10% Reflect (WHT: Auto-hit Reflect - Targets random ally without Reflect)
Worm Hydra
| Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|
| 65 | 62175 | 190 | 140 | 186 | 145 | 127 | 100 | 100 | 62 |
Weak: Ice
Resist: Fire
Immune: Silence, Paralysed, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Sap
*(*Vuln: Poison)
Each Turn:
- 20% Flamethrower (NAT: AoE - 210% Fire Magic Dmg)
- 20% Lightning (NAT: 190% Lightning Magic Dmg)
- 20% Aero Breath (NAT: 190% Wind Magic Dmg)
- 20% Cold Breath (NAT: 200% NonElem Magic Dmg, 18% chance of Stop - Targets random character without Stop)
- 20% Venom Breath (NAT: 225% chance of Poison - Targets random character without Poison)
Zorn and Thorn have identical stats, but only one of Zorn and Thorn must be defeated to win the battle.
Zorn / Thorn
| Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|
| 75 | 35602 | 206 | 175 | 200 | 185 | 214 | 500 | 100 | 70 |
Immune: Poison, Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Regen, Reraise, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap
*(*Vuln: Slow, Blind)
When Zorn is hit by Meteor Empower Zorn or Thorn is hit by Flare Empower Thorn, the one receiving the Empower will shift immediately into their Empowered Form without resetting their ATB. If they were in the middle of casting an Empower at this time, they will finish using that before waiting for their next turn.
Once in their Empowered Form, they will shift immediately back to their Normal Form if they are damaged by any attack or if they successfully cast the attack their Empowered Form grants. Their ATB will be reset completely after shifting back via either method, and they will return to using their normal pattern.
After choosing to cast an Empower, Zorn or Thorn will do nothing on each subsequent turn in Normal Form until they themselves are Empowered. This forces the next Empower to come from the one who was just Empowered, after they themselves return to Normal Form.
If Zorn or Thorn are Interrupted (forcing their ATB to reset) in Normal Form while in the middle of casting an Empower, they will assume that they have already cast the ability, and will do nothing further until they are Empowered themselves. It is therefore possible to get into a state where both Zorn and Thorn have decided they have used their Empower, but neither have entered Empowered Form, and so will do nothing further for the rest of the battle.
Zorn - Normal Pattern:
- 100% Flare Empower Thorn (NAT: Null Action - Targets any ally except caster)
Zorn - Empowered Pattern:
- 100% Meteorite (BLK: AoE - 300% NonElem Magic Dmg - Uncounterable)
Thorn - Normal Pattern:
- 100% Meteor Empower Zorn (NAT: Null Action - Targets any ally except caster)
Thorn - Empowered Pattern:
- 100% Light Flare (BLK: 300% Fire Magic Dmg - Uncounterable)
Meltigemini
| Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|
| 75 | 40002 | 216 | 195 | 210 | 205 | 214 | 100 | 100 | 70 |
Weak: Fire, Holy
Resist: Dark
Immune: Poison, Silence, Paralysed, Confuse, Slow, Stop, Sleep, Petrify, Doom, Death, Berserk, Regen, Reraise, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink
*(*Vuln: Blind, Sap)
On Meltigemini's 2nd turn, it will use Viral Smoke (NAT: AoE - Auto-hit Sap) as an interrupt instead of a normal ability.
Each Turn:
- 20% Bio (BLK: 350% Bio Magic Dmg)
- 30% Wings (PHY: AoE - 190% Phys Dmg) [Unlocks on Turn 3]
- 50% Bio (BLK: AoE - 210% Bio Magic Dmg) [Unlocks on Turn 5]
Ahriman
| Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|
| 90 | 56016 | 257 | 265 | 298 | 265 | 201 | 100 | 100 | 70 |
Weak: Wind, Water, Holy
Resist: Lightning, Dark
Null: Earth
Immune: Silence, Paralysed, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Sap
*(*Vuln: Poison)
Each Turn:
- 70% Claw (PHY: 110% Phys Dmg)
- 30% Blaster (NAT: 18% chance of Paralysed - Targets random character without Paralysed)
Cerberus
| Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|
| 90 | 66016 | 277 | 285 | 273 | 275 | 201 | 100 | 100 | 110 |
Immune: Silence, Paralysed, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Sap
*(*Vuln: Poison)
Each Turn:
- 40% Strike (PHY: 110% Phys Dmg)
- 40% Firaga (BLK: 450% Fire Magic Dmg)
- 20% Flamethrower (NAT: AoE - 210% Fire Magic Dmg)
Silver Dragon
| Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|
| 99 | 148904 | 349 | 342 | 352 | 351 | 192 | 250 | 100 | 62 |
Weak: Ice, Wind
Null: Earth
Immune: Poison, Paralysed, Confuse, Stop, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap
*(*Vuln: Silence, Slow, Blind, Sleep)
Each Turn:
- 65% Claw (PHY: 150% Phys Dmg)
- 15% Aerial Slash (PHY: AoE/LR - 110% Wind Phys Dmg - Uncounterable)
- 15% Twister (NAT: AoE - 270% Wind Magic Dmg)
- 5% Blast Wave (PHY: AoE/LR - 90% Phys Dmg)
Nature's Grasp +
Only one of the two bosses in the boss rush has appeared in this event up to now, so the details of both battles are given below.
At the start of battle, Plant Brain immediately casts Pollen (NAT: AoE - Auto-hit Blind) as an interrupt.
Plant Brain
| Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|
| 99 | 107123 | 339 | 324 | 342 | 333 | 209 | 250 | 100 | 62 |
Weak: Fire
Immune: Poison, Paralysed, Confuse, Stop, Petrify, Doom, Death, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap
*(*Vuln: Silence, Slow, Blind, Sleep, Berserk)
Break Resist: ATK, DEF, MAG, RES, MND, SPD
Each Turn:
- Brsk/Conf: Right Tentacle (PHY: 190% Phys Dmg)
- 40% Thunder (BLK: 120% Lightning Magic Dmg)
- 30% Left Tentacle (PHY: 190% Phys Dmg)
- 30% Right Tentacle (PHY: 190% Phys Dmg)
Soulcage
Undead
| Stage | Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|---|
| Normal | 99 | 130026 | 349 | 370 | 342 | 380 | 192 | 200 | 100 | 46 |
| Burning | 99 | 130026 | 369 | 380 | 362 | 390 | 192 | 200 | 100 | 46 |
Weak: Fire, Holy
Resist: Dark
Immune: Poison, Silence, Paralysed, Confuse, Slow, Stop, Protect, Shell, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap
*(*Vuln: Blind)
Break Resist: ATK, DEF, MAG, RES, MND, SPD
While in Normal Form, Soulcage will react to any Fire-element ability by using Fire Blades (PHY: AoE/LR - 162% Fire Phys Dmg - Uncounterable) as an interrupt, and shifting immediately to Burning Form. Its ATB is reset when this occurs.
While in Burning Form, Soulcage will react to any Ice- or Water-element ability by shifting immediately to Normal Form. Its ATB is again reset when this occurs.
Normal Pattern:
- 30% <Attack> (PHY: 110% Phys Dmg)
- 30% Fira (BLK: 350% Fire Magic Dmg)
- 20% Leaf Swirl (PHY: AoE/LR - 99% NonElem Phys Dmg - Uncounterable)
- 10% Blast Wave (NAT: AoE/LR - 75% Phys Dmg)
- 10% Mustard Bomb (NAT: Auto-hit Sap - Targets random character without Sap)
Burning Pattern:
- 30% <Attack> (PHY: 110% Phys Dmg)
- 30% Fira (BLK: 350% Fire Magic Dmg)
- 20% Fire Blades (PHY: AoE/LR - 123% Fire Phys Dmg - Uncounterable)
- 10% Blast Wave (NAT: AoE/LR - 75% Phys Dmg)
- 10% Mustard Bomb (NAT: Auto-hit Sap - Targets random character without Sap)
Guardian of the Castle ++
Taharka
| Stage | Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|---|
| Normal | 110 | 176026 | 375 | 385 | 390 | 435 | 213 | 350 | 100 | 62 |
| Flattened | 110 | 176026 | 375 | 1622 | 390 | 435 | 213 | 350 | 100 | 62 |
Weak: Fire, Wind
Resist: Ice
Null: Earth
Immune: Paralysed, Confuse, Stop, Blind, Petrify, Doom, Death, Berserk, Reraise, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap
*(*Vuln: Poison, Silence, Slow, Sleep)
Break Resist: ATK, DEF, MAG, RES, MND, SPD
Each time Taharka's ATB fills (with the exception of the first time), it has a 25% chance of shifting forms between Normal and Flattened. This does not reset its ATB, allowing it to start casting an attack from its new form immediately.
Normal Pattern:
- 50% Chop (PHY: 190% Phys Dmg)
- 30% Blizzaga (BLK: AoE - 300% Ice Magic Dmg) [Unlocks on Turn 3]
- 20% Blizzaga (BLK: 450% Ice Magic Dmg)
Flattened Pattern:
- 30% <Attack> (PHY: AoE - 150% Phys Dmg)
- 70% Lunge (PHY: 110% Phys Dmg)
Terran Dreadnought +++
Ark
| Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|
| 120 | 214801 | 435 | 548 | 400 | 548 | 232 | 400 | 100 | 86 |
Weak: Wind
Null: Earth
Immune: Poison, Paralysed, Confuse, Stop, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Blink, Sap
*(*Vuln: Silence, Slow, Blind, Sleep)
Break Resist: ATK, DEF, MAG, RES, MND, SPD
Each Turn:
- 40% <Attack> (PHY: 110% Phys Dmg)
- 20% Whirlwind (PHY: AoE - 138% Wind Phys Dmg - Uncounterable) [Unlocks on Turn 3]
- 15% Propeller Wind (NAT: AoE - 33% chance of Confuse)
- 15% Photon (NAT: Reduce HP to 1)
- 10% Boomerang (PHY: AoE/LR - 91% Phys Dmg - Uncounterable) [Unlocks on Turn 3]
Born of Terra (Ultimate)
Silver Dragon (Ultimate)
| Stage | Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|---|
| Aloft | 140 | 258428 | 507 | 2000 | 536 | 5000 | 310 | 650 | 100 | 70 |
| Grounded | 140 | 258428 | 507 | 800 | 536 | 2000 | 310 | 500 | 100 | 70 |
Weak: Ice, Wind
Null: Earth (Aloft Form only)
Immune: Poison, Silence, Paralysed, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap
*(*Vuln: ---)
Break Resist: ATK, DEF, MAG, RES, MND, SPD
15% chance of countering all abilities with Wing Gale (BLK: AoE - 303% chance of 20% MaxHP Dmg, resisted via Death - Uncounterable) (Grounded Form only)
Silver Dragon begins battle in Aloft Form. While Aloft, Silver Dragon gains the Faraway status, making it immune to PHY-type damaging attacks and stat-stealing abilities that are melee range.
If Silver Dragon is successfully damaged by a Jump-type attack while it is Aloft, it will immediately shift to Grounded Form and lose its Faraway status. If it is in the middle of casting an ability when this happens, it will abort its current cast, and immediately start casting an ability from its Grounded Form.
After taking four actions in Grounded Form, Silver Dragon will shift back to Aloft Form on the 5th turn as an interrupt, becoming Faraway again. A warning that this will occur is displayed immediately after it finishes its 4th turn.
Aloft Pattern:
- 25% Scratch (PHY: LR - 120% Phys Dmg)
- 25% Claw (PHY: LR - 152% Phys Dmg)
- 20% Blast Wave (PHY: AoE/LR - 114% Phys Dmg) [Unlocks on Turn 3]
- 20% Twister (NAT: AoE - 210% Wind Magic Dmg) [Unlocks on Turn 3]
- 10% Aerial Slash (PHY: AoE/LR - 138% Wind Phys Dmg) [Unlocks on Turn 3]
Grounded Pattern:
- 30% <Attack> (PHY: AoE/LR - 100% Phys Dmg)
- 25% Scratch (PHY: LR - 120% Phys Dmg)
- 25% Claw (PHY: LR - 152% Phys Dmg)
- 20% Blast Wave (PHY: AoE/LR - 114% Phys Dmg)
Posted Mar 13, 2016, 2:17 AM UTC · edited