r/swtor•
erdevs

Your endgame ideas?

Discussion

I'm curious what endgame ideas people have. If you were in charge of SWTOR, what would you to add for players to stick around month after month and have fun?

Note: let's just put it down as fact that lots of people would like more group PvE endgame in Ops/Raids. Lots of players were sold on SWTOR being a traditional progression raid-oriented endgame MMO, and many players understandably have left or are upset that that promise is no longer apparently being fulfilled.

Given that we are all well aware of that, this thread is about what other types of endgame content you might enjoy. Is there any kind of endgame content you'd like to see added to SWTOR, beyond Ops/Raids?

I'm curious to hear people's ideas. Please feel free to be as detailed as you want in terms of endgame design, or just to post some high-level concepts.

Posted Mar 21, 2016, 1:05 AM UTC

018
IamBlackMumbaLegacy Item Expert / RPer @EH•

I'd love to see them add new dailies with rep, with relevant vendor.

I would enjoy seeing a few New flashpoints, in the vein of the forged alliance ones.

Expanding on star fortresses, with new exarchs and loot.

Some New heroics for each planet, available to 60 and up.

A raid or PvP goes without saying at this point.

There's a ton to get retention. I'm sure I've only scratched the surface.

4
erdevsOP•

I like all these ideas. I definitely feel like Star Fortresses are underutilized at the moment, and think they could be expanded. (From the sounds of it, the Eternal Championship won't be repeatable enough either.)

And would love to see new Flashpoints, Ops, Heroics, and Dailies of course.

-1
IamBlackMumbaLegacy Item Expert / RPer @EH•

To further expand on this, as I was only on my mobile for that post:

  • A new daily area in the vein of Oricon, Rishi, Yavin or even CZ-198. A sizable area in which you might explore, collect new datacrons, codex entries, or even new titles. Hey, add an Odessen daily area, have a certain achievement grant you the 'Wild Once' title, perhaps?

  • New flashpoints that tie into the story would go a long way, and making them have a solo, tactical and hard mode would be spectacular. Sure, Blood Hunt is a killer, but boy howdy it's a good challenge, something many feel we are really lacking with.

  • Expand on the Star Fortresses. Add a few new ones with real differences between them. I get lay outs of stations would be closely similar, but make them different stations, maybe? Smaller or bigger ones with different functions, aside from an orbital death star. Make the heroic versions more appealing, as right now, they only provide a few nifty titles, a slim chance at a mount, 208 mk-2 gear, and 1 stabilized isotope, with 3 chances at decos, where the story version can drop 4 decos. Perhaps make it so 2 isotopes and 216 mk-3 drops from last boss? And obviously, more loot for the tables.

  • New heroics that you gain access to at 60 or up, where you can get the choice of a locked supply crate, or a token item, where you accumulate a certain number that you can turn into a vendor on Odessen for nifty armors, pets, mounts, and other vanity items. Don't have to be too fancy, but a little bit of work for my gear never hurts.

  • Won't elaborate on the Ops or PVP. They just need more. But! I will say if they want to make the HK-55 and other rewards BoP, and Kallig's Lightsaber now bound to Legacy? Make [this badboy] (http://tor-fashion.com/karaggas-unyielding-helm/) legacy bound. I'd run the crap out of KP again to get it, if it were a new item like the Kallig weapons are.

2
SupRunnerJedi Covenant (Tank Life)•

I've won the hat 3 or 4 times on greed rolls. I only use it on one character. It does look good in the right situations though.

1
SirUrzaThe Shadowlands•

If I were a SWTOR dev in Austin...

Zakuul dailies area with a rep grind for items.. wait what am I thinking, we need to put those items in cartel packs with 0.05% drop rates.

Operations.... wait what am I thinking, our metrics show people really want story.

Flashpoints.. wait what am I thinking, our metrics show people want to run that solo.

Warzones... wait what am I thinking, our metrics show people haven't wanted PvP content since we switched ranked to 4v4.

If I were an armchair developer...

Zakuul Dailies w/Rep system, flashpoint, operations, all pvp rated/ranked (so the 8v8 objective queue has it's own ranking system separate from the 4v4 deathmatch, no more unranked play), PvP discipline for all classes, 2018 required expertise to queue for pvp (returning the basic blue pvp gear set for fresh 65s)... oh and a REAL EXPANSION, no more of this piecemeal expansion nonsense that's stretched out over $180 of sub time with "rewards" released every month to hold that sub money hostage from the people afraid they'll "miss out" if they don't stay subbed.

3
ricojes•

I thoroughly welcome new reputation for more of the earlier planets.

1
Any-sao•

I made an elaborate plan for a liberation of Coruscant operation. Starts with the Alliance putting you down in the ruined Jedi Temple, ends with a battle with Arcann in the Senate building. Had it all planned out, including backstory and a cliff hanger ending.

2
erdevsOP•

Some day you should write it up and share it. :)

2
Swtor_Fan456•

New GSF everything and bring back open world pvp.

1
xcurtx•

content.

1
Adamskie123•

I would like some flashpoints where empire players and republic players are in one group, because the alliance is actually a mix of both sides.

1
sfjoellen•

space something like 'Jump to Lightspeed' in SWG.

1
[deleted]•

If I was in charge of SWTOR. I would push this KOTFE crap out and stop kidding themselves that people actually want this crap. Specially the HK subscriber rewards they keep saying people want when the chat next to the live stream says "stop with HK crap." /end rant

In a serious note i'd do something like they did with SoR with Revan having a solo mode and ToS version with the KOTFE main characters. Arcaan, Valkorian, Vaylin. I'm sure they could make tough boss encounters with that and other Zakuul themed fights. I'd add some Flashpoints in because those are stale as hell at the moment too.

I would then start working on class balancing instead of just posting on forums "NO class balancing this patch." I would rework PvP to stop how 8 mans most of the time now are death matches no objectives.. no offense pvpers but PvP is a shitshow at the moment.

The reality of what we can look forward to at the moment is overloaded with HK themed rewards they say we want constantly. 30 minutes or less (no space-baring) of story time and half the game broken with said patches. When things are broken like raid bosses that are currently in game they push it back because to them it's not an MMO it's a single player RPG.

0
GloriosanSWTOR is stronger than ever. You can thank the Story for that.•

They could do 4 and 8 man Horde Mode for PvE. Set up a series of maps with random spawn points for Skytroopers, Knights, Praetorian Droids, Paladins, etc. that become more nasty with a progression of five tiers. Story wise, there really isn't anything bigger than the Eternal Empire even after the events of Ch. 16 from what I've seen. What Operations would there really be besides taking on the Eternal Empire's forces?

There could be Normal and Hard Mode, with Hard Mode being the new operations progression - there would have to be a Tank, Healer, and two DPS and they're going to have to be awesome to get through HM consistently.

If it does really well, they could do a nightmare mode for an even more hardcore challenge, assuming that participation and business growth is high enough to justify that kind of additional work.

For PvP, I think they should just make this cross-factional thing baseline for all upcoming maps. Technically, you could say that Huttball is already cross-factional. Hutt neutrality and all that. They could actually tell a story through PvP, with the maps being a progression of the Alliance's military strength as new ones come out.

Training in a facility like the Odessen warzone could then evolve into Alliance Wargames, simulating Eternal Empire tactics on one side, and the Alliance on the other.

Whatever they do, it should be sustainable and profitable so that it can be committed to long term.

-1
erdevsOP•

I like these ideas as well. Cross-faction PvP in general would be good, and I like the 4 and 8-person Horde progression idea too.

1
GloriosanSWTOR is stronger than ever. You can thank the Story for that.•

I personally think ME3's multiplayer is strong enough to import here. It's not a 3PS, but given how ridiculously popular ME3 multiplayer was and still is, Horde Mode makes sense.

2
erdevsOP•

Just to chime in with my own thoughts here. I'd personally love to see more raids, but given that that may not be in the cards, here are some other ideas.

  1. I'd love to see SWTOR implement something akin to Diablo 3's Rifts and Greater Rifts system. A system where you can, both solo or in groups, take on increasing levels of PvE dungeons and boss fights, with no limit to the difficulty level, for special rewards. (Eg set pieces, special enhancements, special cosmetic items, etc.) Perhaps Star Fortresses could be enhanced to accommodate this... with difficulty tier settings and a "challenge" mode or something where you see what difficulty level you can clear without dying. This seems nicely repeatable, if the rewards work well in the overall gear economy (see more below).

  2. I'd love to see a survival arena or horde mode, where surviving as long as possible (either solo or in groups) against waves of increasingly difficult enemies and bosses results in rewards of increasing scale. I think this would be a fun mode that'd have a lot of replayability, as you get more gear or get in better groups, you can last longer and longer in the arena and gain more gear/enhancements, more titles and achievements, more materials, and more cosmetic items.

  3. I'd love to see some truly experiment and player-driven crafting, where you can actually try to modify items (destroying them in the process if you fail) to create unique things. Creating unique/crafted versions of items could add special abilities to your gear, or increase stats asymptotically, or provide other special bonuses. If "experimental crafting" required components from Ops or other endgame activities (like the two suggestions above), it'd encourage more endgame activity from players. And adding the element of risk with destruction through researching would also add more repeatability (destroy that fancy new piece of gear you just earned or purchased by having someone do research on it, and you'll have to go acquire it again).

I'd also love to see more world pvp and a reason to do it, as well as more world boss fights, and a reason to do them. But my thoughts here aren't very fleshed out.

As for a gearing economy, I think SWTOR could encourage a lot of replayability by introducing means of adding custom abilities and enhanced stats to your gear.

Rather than simply having gear tiers and set bonuses, it could potentially work well to add things like ability mods that can be dropped or crafted. Ability mods could add special, unique abilities to your gear.

In addition, it'd be great to add an infinite stat progression to gears, where increasing stats above the default level takes an exponentially or geometrically increasing set of resources for an asymptotically increasing set of rewards. This way, people that really want to min-max could go all out trying to increase the stats on their gear, but they wouldn't have a huge advantage in PvE or PvP (and in fact, PvP stats could be totally separate, if this were a concern).

All together, I think systems like this could encourage a lot more repeat play, as well as provide incentives for players to participate in the endgame activities (be they Ops, SFs, Heroics, or ideas like the above).

-3
GodMustBeAFK•

As for number two, due to engine limitations, I don't know if that would work. The reason large scale PvP battles never happen is because the fps drops to the single digits because of everything happening on the screen. I'm sure it would be the same if there were a lot of NPC enemies on screen.

3