r/Paladins•
fattbeard

Mega turrets range is completely ridiculous.

Seriously it shoots halfway across a map and does so much damage it's just crazy how far it shoots.

Posted Mar 23, 2016, 6:18 PM UTC

46
ComradBlack•

It's also a fixed deploy-able that can be avoided with terrain cover, or mitigated with shield/healing/stealth. If it's near a point, flank the point and take out the Barik and/or the turret.

There are many aspects of Barik's balancing I find problematic, but the mega turret takes a legendary card and has counter-play. The pros that can't counter it fairly easily outside of killing the Barik (say, Androxus) arguably shouldn't be able to, since they excel so strongly in other areas.

Field deploy does make it a bit shitty mid-fight, but that's an issue with field deploy, not mega turret.

5
IzSynergyI got you in my sights•

Turrets aren't the problem, barricade preventing you from dealing any damage to barik or turrets at a safe range is the problem.

1
FearTheBeast•

Idk man. It's hard to take out the turrets if he has the mega turret plus the hp upgrade for them. To hit it most of the time, you'll be in its line of sight. If you're a dps, you can't exactly tank it while killing it. Even 1 on 1 with the tower it'll easily do half a dps' hp. As a barik main, I've seen countless Cassie's and Skye's kill themselves trying to take out my tower.

1
IsThisTheRealLife•

The downside is that it shoots slow rockets at a low rate.

0
spunkki୧༼ ͡◕ д ◕͡ ༽୨ •

did you mean nearly instant rockets and fast?

2
IsThisTheRealLife•

Not compared to the default turret.

1