Eternal Calm Enemy Stats and AI

Guide/Analysis

Stats for the Bonus Battles are now available! u/fattybomchacha supplied the raw data so I could update this quickly (and if you're curious about what we have to use to translate a lot of this stuff, he posted an example in the comments).

Good luck against the Syndicate!

 


Part One


????

LvHPATKDEFMAGRESMNDSPDACCEVA
63709311334132610010070

Immune: Silence, Paralysed, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison)

When choosing abilities, ???? will refuse to start casting Regen or Haste if she already has the appropriate status.

Each Turn:

  • 40% Thunder (BLK: 250% Lightning Magic Dmg)
  • 20% Absorb (NAT: 150% Phys Dmg, Absorb 100% Dmg as HP, 100% chance of reducing random Ability's uses by 10%)
  • 20% Regen (WHT: Auto-hit Regen - Targets random ally without Regen)
  • 20% Haste (WHT: Auto-hit Haste - Targets random ally without Haste)

 


This battle is against 2x Machina Ranger and 2x YAU-28. All four enemies must be defeated to win the battle.

Machina Ranger

LvHPATKDEFMAGRESMNDSPDACCEVA
172852362329103610010086

Weak: Lightning

Immune: Poison, Silence, Blind, Sleep, Petrify, Doom, Death, Weak, Zombie, Mini, Toad, Blink

*(*Vuln: Paralysed, Confuse, Slow, Stop, Berserk, Sap)

Each Turn:

  • Brsk/Conf: <Attack> (PHY: 110% Phys Dmg) (Upper Machina Ranger only)
  • Brsk/Conf: Impale (PHY: 2% Phys Dmg, Ignores Def) (Lower Machina Ranger only)
  • 60% <Attack> (PHY: 110% Phys Dmg)
  • 40% Impale (PHY: 2% Phys Dmg, Ignores Def)

 

YAU-28

LvHPATKDEFMAGRESMNDSPDACCEVA
172852362329103610010086

Weak: Fire, Water

Immune: Poison, Silence, Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Weak, Zombie, Mini, Toad, Blink

*(*Vuln: Slow, Berserk, Sap)

Each Turn:

  • Brsk/Conf: Thrust Kick (PHY: LR - 150% Phys Dmg)
  • 70% <Attack> (PHY: 110% Phys Dmg)
  • 30% Thrust Kick (PHY: LR - 150% Phys Dmg)

 


Ormi

LvHPATKDEFMAGRESMNDSPDACCEVA
3013124875293529110010070

Immune: Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Slow, Blind)

If Ormi uses Pirouette Pitch Up, he will use Pirouette Pitch (NAT: LR/AutoHit - 184% Phys Dmg) on his next turn.

Each Turn:

  • 60% <Attack> (PHY: 110% Phys Dmg)
  • 40% Pirouette Pitch Up (NAT: Null Action - Self only)

 

Logos

LvHPATKDEFMAGRESMNDSPDACCEVA
30950410942116429110010070

Immune: Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Slow, Blind)

When choosing abilities, Logos will refuse to start casting Potion unless at least one of them is under 91% HP but still alive.

Each Turn:

  • 40% <Attack> (PHY: LR - 110% Phys Dmg)
  • 60% Potion (NAT: Factor 50 Heal - Targets ally with lowest HP%) [Unlocks on Turn 2]

 


Leblanc

LvHPATKDEFMAGRESMNDSPDACCEVA
3528462126601336010510010070

Immune: Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Slow, Blind)

Each Turn:

  • 60% <Attack> (PHY: 110% Phys Dmg)
  • 40% Thunder (BLK: 250% Lightning Magic Dmg)

 

 


Part Two


This battle is against 5x Bomb. All enemies must be killed to win the battle.

Bomb

LvHPATKDEFMAGRESMNDSPDACCEVA
50108219711510613511410010070

Weak: Ice, Water

Absorb: Fire

Immune: Confuse, Sleep, Berserk, Weak, Zombie, Mini, Toad, Blink, Sap

*(*Vuln: Poison, Silence, Paralysed, Slow, Stop, Blind, Petrify, Doom, Death)

Each Turn:

  • 20% (40/200) <Attack> (PHY: 110% Phys Dmg)
  • 20% (40/200) Fire (BLK: 250% Fire Magic Dmg)
  • 10% (20/200) Fira (BLK: 350% Fire Magic Dmg)
  • 50% (100/200) Self-Destruct (NAT: Kills self, converts HP to 100% Dmg) [Unlocks on Turn 10]

 


Leblanc

LvHPATKDEFMAGRESMNDSPDACCEVA
602608410414121918217310010070

Immune: Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Slow, Blind)

When choosing abilities, Leblanc has a chance of refusing to start casting Love Tap equal to the probability that it would hit an already Hasted target.

Each Turn:

  • 20% <Attack> (PHY: 110% Phys Dmg)
  • 40% Thunder (BLK: 250% Lightning Magic Dmg)
  • 20% Love Tap (NAT: Auto-hit Haste)
  • 20% Sonic Fan (NAT: AoE - 270% Wind Magic Dmg) [Unlocks on Turn 3]

 

Ormi

LvHPATKDEFMAGRESMNDSPDACCEVA
602608416618217518217310010070

Immune: Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Slow, Blind)

If Ormi uses Pirouette Pitch Up, he will use Pirouette Pitch (NAT: LR/AutoHit - 184% Phys Dmg) on his next turn.

Each Turn:

  • 60% <Attack> (PHY: 110% Phys Dmg)
  • 40% Pirouette Pitch Up (NAT: Null Action - Self only)

 

Logos

LvHPATKDEFMAGRESMNDSPDACCEVA
602608420718211012117310010070

Immune: Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Slow, Blind)

When choosing abilities, Logos will refuse to start casting Potion unless at least one of them is under 91% HP but still alive.

Each Turn:

  • 40% <Attack> (PHY: LR - 110% Phys Dmg)
  • 60% Potion (NAT: Factor 50 Heal - Targets ally with lowest HP%) [Unlocks on Turn 2]

 


This battle is against 3x Nashorn. All enemies must be killed to win the battle.

Nashorn

LvHPATKDEFMAGRESMNDSPDACCEVA
7537041226225183176169100100110

Immune: Silence, Weak, Zombie, Mini, Toad, Blink

*(*Vuln: Poison, Paralysed, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Sap)

Each Turn:

  • Brsk/Conf: Gore (PHY: 150% Phys Dmg) (Topmost Nashorn only)
  • Brsk/Conf: <Attack> (PHY: 110% Phys Dmg) (Middle and Bottommost Nashorn only)
  • 30% <Attack> (PHY: 110% Phys Dmg)
  • 30% Gore (PHY: 150% Phys Dmg)
  • 20% Stampede (PHY: LR - 190% Phys Dmg) [Unlocks on Turn 2]
  • 20% Skewer (PHY: 2% Phys Dmg, Ignores Def) [Unlocks on Turn 2]

 


Boris

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Normal999305630637330629727920010070

Weak: Fire, Ice

Immune: Poison, Silence, Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Slow)

On Boris's 3rd turn, it will use Sticky End (NAT: AoE/LR - 114% Phys Dmg, 15% chance of Stop) instead of a random action.

Once Boris has been brought under 61% HP, it will shift to Oversoul Form, detalis of which are listed below. This removes all statuses and breaks from Boris and fully recovers its HP. If Boris was in the middle of casting an ability when this happens, it will abort the cast and start in Oversoul Form with a full ATB.

Each Turn:

  • 50% <Attack> (PHY: 2 hits - 99% Phys Dmg)
  • 25% Nom Nom (PHY: 2% Phys Dmg, Ignores Def) [Unlocks on Turn 2]
  • 25% Sticky End (NAT: AoE/LR - 114% Phys Dmg, 15% chance of Stop) [Unlocks on Turn 3]

 

Boris (Oversoul)

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Stage 1999305632637332629727925010070
Stage 2999305634637334629727925010070
Stage 3999305636637336629727925010070
Stage 4999305638637338629727930010070
Stage 5999305640637340629727930010070

Weak: Fire, Ice

Immune: Poison, Silence, Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Slow)

Break IMMUNE: ATK

Boris begins in Stage 1 Oversoul. On the first turn of Stage 1, Boris will use Power Catalyst (NAT: Null Action - Self only). On the second turn of Stage 1, Boris will use Tempus Laxit (NAT: AoE - 138% Phys Dmg, 15% chance of Stop), and then immediately shift to Stage 2 Oversoul.

Once Boris is in Stage 2, it will shift to the next highest stage after every turn until it reaches Stage 5. Boris will no longer become any stronger once in Stage 5 Oversoul.

Stage 2 Pattern:

  • 70% <Attack> (PHY: 2 hits - 99% Phys Dmg)
  • 30% Nom Nom (PHY: 2% Phys Dmg, Ignores Def)

Stage 3 Pattern:

  • 60% <Attack> (PHY: 2 hits - 99% Phys Dmg)
  • 25% Tempus Laxit (NAT: AoE - 138% Phys Dmg, 15% chance of Stop)
  • 15% Nom Nom (PHY: 2% Phys Dmg, Ignores Def)

Stage 4 Pattern:

  • 55% <Attack> (PHY: 2 hits - 99% Phys Dmg)
  • 30% Tempus Laxit (NAT: AoE - 138% Phys Dmg, 15% chance of Stop)
  • 15% Nom Nom (PHY: 2% Phys Dmg, Ignores Def)

Stage 5 Pattern:

  • 50% <Attack> (PHY: 2 hits - 99% Phys Dmg)
  • 35% Tempus Laxit (NAT: AoE - 138% Phys Dmg, 15% chance of Stop)
  • 15% Nom Nom (PHY: 2% Phys Dmg, Ignores Def)

 

 


Gullwing Rivals +


The +/++/+++ Bonus Battles all involve bosses fought earlier in the event, but with higher stats and tweaked attack patterns. To reduce confusion, full details on each battle are given below, instead of consolidating them with the previous boss entries in this topic.

 

Ormi

LvHPATKDEFMAGRESMNDSPDACCEVA
996467826829728229727910010070

Immune: Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Slow, Blind)

If Ormi uses Pirouette Pitch Up, he will use Pirouette Pitch (NAT: LR/AutoHit - 184% Phys Dmg) on his next turn.

Each Turn:

  • 60% <Attack> (PHY: 180% Phys Dmg)
  • 40% Pirouette Pitch Up (NAT: Null Action - Self only)

 

Logos

LvHPATKDEFMAGRESMNDSPDACCEVA
995461733523128223127920010070

Immune: Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Slow, Blind)

When choosing abilities, Logos will refuse to start casting Potion unless at least one of them is under 91% HP but still alive.

Each Turn:

  • 35% <Attack> (PHY: LR - 110% Phys Dmg)
  • 15% <Attack> (PHY: 2 hits - 99% Phys Dmg)
  • 35% Potion (NAT: Factor 50 Heal - Targets ally with lowest HP%) [Unlocks on Turn 2]
  • 15% Hail of Bullets (PHY: 3 hits/LR/AutoHit - 110% Phys Dmg) [Unlocks on Turn 3]

 


Leblanc

LvHPATKDEFMAGRESMNDSPDACCEVA
9911498333526737235727930010070

Immune: Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Slow, Blind)

Each Turn:

  • 50% Thundara (BLK: 350% Lightning Magic Dmg)
  • 30% Thundara (BLK: AoE - 210% Lightning Magic Dmg) [Unlocks on Turn 3]
  • 20% Sonic Fan (NAT: AoE - 270% Wind Magic Dmg) [Unlocks on Turn 3]

 

 


Impostor ++


????

LvHPATKDEFMAGRESMNDSPDACCEVA
11016993553232948032930940010070

Immune: Silence, Paralysed, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

When choosing abilities, ???? will refuse to start casting Regen or Haste if she already has the appropriate status.

Each Turn:

  • 20% Absorb (NAT: 150% Phys Dmg, Absorb 100% Dmg as HP, 100% chance of reducing random Ability's uses by 10%)
  • 20% Regen (WHT: Auto-hit Regen - Targets random ally without Regen)
  • 20% Haste (WHT: Auto-hit Haste - Targets random ally without Haste)
  • 15% Thundara (BLK: 350% Lightning Magic Dmg)
  • 25% Thundara (BLK: AoE - 210% Lightning Magic Dmg) [Unlocks on Turn 3]

 

 


Guardian of the Sphere +++


Boris

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Normal12012639540044640035833625010070

Weak: Fire, Ice

Immune: Poison, Silence, Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Slow)

Break Resist: ATK, DEF, MAG, RES, MND, SPD

On Boris's 3rd turn, it will use Sticky End (NAT: AoE/LR - 114% Phys Dmg, 15% chance of Stop) instead of a random action.

Once Boris has been brought under 61% HP, it will shift to Oversoul Form, detalis of which are listed below. This removes all statuses and breaks from Boris and fully recovers its HP. If Boris was in the middle of casting an ability when this happens, it will abort the cast and start in Oversoul Form with a full ATB.

Each Turn:

  • 50% <Attack> (PHY: 2 hits - 99% Phys Dmg)
  • 25% Nom Nom (PHY: 2% Phys Dmg, Ignores Def) [Unlocks on Turn 2]
  • 25% Sticky End (NAT: AoE/LR - 114% Phys Dmg, 15% chance of Stop) [Unlocks on Turn 3]

 

Boris (Oversoul)

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Stage 112012639542044642035833630010070
Stage 212012639544044644035833635010070
Stage 312012639546044646035833640010070
Stage 412012639548044648035833645010070
Stage 512012639550044650035833645010070

Weak: Fire, Ice

Immune: Poison, Silence, Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Slow)

Break Resist: DEF, MAG, RES, MND, SPD

Break IMMUNE: ATK

Boris begins in Stage 1 Oversoul. On the first turn of Stage 1, Boris will use Power Catalyst (NAT: Null Action - Self only). On the second turn of Stage 1, Boris will use Tempus Laxit (NAT: AoE - 138% Phys Dmg, 15% chance of Stop), and then immediately shift to Stage 2 Oversoul.

Once Boris is in Stage 2, it will shift to the next highest stage after every turn until it reaches Stage 5. Boris will no longer become any stronger once in Stage 5 Oversoul.

Stage 2 Pattern:

  • 70% <Attack> (PHY: 2 hits - 99% Phys Dmg)
  • 30% Nom Nom (PHY: 2% Phys Dmg, Ignores Def)

Stage 3 Pattern:

  • 60% <Attack> (PHY: 2 hits - 99% Phys Dmg)
  • 25% Tempus Laxit (NAT: AoE - 138% Phys Dmg, 15% chance of Stop)
  • 15% Nom Nom (PHY: 2% Phys Dmg, Ignores Def)

Stage 4 Pattern:

  • 55% <Attack> (PHY: 2 hits - 99% Phys Dmg)
  • 30% Tempus Laxit (NAT: AoE - 138% Phys Dmg, 15% chance of Stop)
  • 15% Nom Nom (PHY: 2% Phys Dmg, Ignores Def)

Stage 5 Pattern:

  • 50% <Attack> (PHY: 2 hits - 99% Phys Dmg)
  • 35% Tempus Laxit (NAT: AoE - 138% Phys Dmg, 15% chance of Stop)
  • 15% Nom Nom (PHY: 2% Phys Dmg, Ignores Def)

 

 


Leblanc (Ultimate)


Leblanc (Ultimate)

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Normal14010131837550249361265020010070
Weak14010131837550254361265030010070

Immune: Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Sap

*(*Vuln: Poison, Slow, Blind)

Break Resist: ATK, DEF, RES, MND, SPD

Break IMMUNE: MAG

On her first turn, Leblanc will choose to cast Not-So-Mighty Guard (NAT: AoE - Auto-hit Protect/Shell) instead of a random action.

On every sixth turn, if both Logos and Ormi are still alive, Leblanc will choose to cast No Love Lost (NAT: AoE - 330% NonElem Magic Dmg, 100% chance each of curing Haste/Protect/Shell/Reflect/Regen/Triple/[Stat Buffs]) instead of a random action.

Once Leblanc has been brought under 51% HP, she will shift immediately to Weak Form. She will use Not-So-Mighty Guard (NAT: AoE - Auto-hit Protect/Shell) as an interrupt and reset her ATB when this occurs.

When choosing abilities, Leblanc has a chance of refusing to start casting Love Tap equal to the probability that it would hit an already Hasted target. She will also refuse to start casting White Wind if none of the currently alive members of the Syndicate are under 81% HP.

Normal Pattern:

  • 30% Mach Fan (NAT: AoE - 210% Wind Magic Dmg) [Unlocks on Turn 3]
  • 5% Fira (BLK: 350% Fire Magic Dmg)
  • 5% Blizzara (BLK: 350% Ice Magic Dmg)
  • 5% Thundara (BLK: 350% Lightning Magic Dmg)
  • 5% Watera (BLK: 350% Water Magic Dmg)
  • 30% Love Tap (NAT: Auto-hit Haste)
  • 20% White Wind (NAT: AoE - Factor 48 Heal) [Unlocks on Turn 2]

Weak Pattern:

  • 40% Mach Fan (NAT: AoE - 210% Wind Magic Dmg)
  • 10% Firaga (BLK: 450% Fire Magic Dmg)
  • 10% Blizzaga (BLK: 450% Ice Magic Dmg)
  • 10% Thundaga (BLK: 450% Lightning Magic Dmg)
  • 10% Waterga (BLK: 450% Water Magic Dmg)
  • 10% Love Tap (NAT: Auto-hit Haste)
  • 10% White Wind (NAT: AoE - Factor 48 Heal) [Unlocks on Turn 2]

 

Ormi (Ultimate)

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Normal14014473940362241962239120010070
Weak14014473946362241962239135010070

Immune: Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Sap

*(*Vuln: Poison, Slow, Blind)

Break Resist: ATK, MAG, MND, SPD

Break IMMUNE: DEF, RES

If Ormi uses Supercollider Spin Up, he will use Supercollider (NAT: LR/AutoHit - 216% Phys Dmg) on his next turn.

If Ormi uses Concussive Blast Charge, he will use Concussive Blast (NAT: AoE/LR/AutoHit - 270% Phys Dmg) on his next turn.

Once Ormi has been brought under 51% HP, he will shift immediately to Weak Form. If Ormi was in the middle of casting an ability when this happens, he will abort the cast and restart his current turn with a full ATB.

Damage from counterable abilities used on Leblanc or Logos has an 80% chance each of causing Ormi to counter with Draw Fire (NAT: Auto-hit Overwatch - Self only). As Leblanc and Logos are checked separately, counterable AoE attacks that damage both of them have a 96% chance of provoking Draw Fire instead. Once Ormi has used Draw Fire, he is unable to counter with it again until he has taken 5 regular turns.

Ormi's Overwatch status (applied by Draw Fire) has infinite duration and removes the Blind status when set. While under Overwatch, Ormi gains +200% DEF and RES, and will intercept single target PHY-, BLK- and WHT-type abilities that is targetted at Leblanc or Logos. Overwatch can only be removed by inflicting Blind status on Ormi.

Normal Pattern:

  • 15% <Attack> (PHY: 110% Phys Dmg)
  • 50% Huggles (PHY: 150% Phys Dmg)
  • 35% Supercollider Spin Up (NAT: Null Action - Self only)

Weak Pattern:

  • 25% Huggles (PHY: 150% Phys Dmg)
  • 35% Supercollider Spin Up (NAT: Null Action - Self only)
  • 40% Concussive Blast Charge (NAT: Null Action - Self only)

 

Logos (Ultimate)

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Normal14011579246950239450239120010070
Weak14011579252950239450239130010070

Immune: Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Sap

*(*Vuln: Poison, Slow, Blind)

Break Resist: DEF, MAG, RES, MND, SPD

Break IMMUNE: ATK

Once Logos has been brought under 51% HP, he will shift immediately to Weak Form. If Logos was in the middle of casting an ability when this happens, he will abort the cast and restart his current turn with a full ATB.

While in Weak Form, Logos will attack twice per turn: the first with normal cast time, and the second as an interrupt immediately after the first.

Normal Pattern:

  • 45% <Attack> (PHY: LR - 110% Phys Dmg)
  • 30% Hail of Bullets (PHY: 3 hits/LR/AutoHit - 110% Phys Dmg) [Unlocks on Turn 3]
  • 5% Russian Roulette (NAT: LR - 150% Phys Dmg, 123% chance of Poison)
  • 5% Russian Roulette (NAT: LR - 150% Phys Dmg, 123% chance of Confuse)
  • 5% Russian Roulette (NAT: LR - 150% Phys Dmg, 123% chance of Slow)
  • 5% Russian Roulette (NAT: LR - 150% Phys Dmg, 123% chance of Sleep)
  • 5% Russian Roulette (NAT: LR - 150% Phys Dmg, 123% chance of Sap)

Weak Pattern:

  • 15% <Attack> (PHY: LR - 110% Phys Dmg)
  • 45% Hail of Bullets (PHY: 3 hits/LR/AutoHit - 110% Phys Dmg)
  • 8% Russian Roulette (NAT: LR - 150% Phys Dmg, 123% chance of Poison)
  • 8% Russian Roulette (NAT: LR - 150% Phys Dmg, 123% chance of Confuse)
  • 8% Russian Roulette (NAT: LR - 150% Phys Dmg, 123% chance of Slow)
  • 8% Russian Roulette (NAT: LR - 150% Phys Dmg, 123% chance of Sleep)
  • 8% Russian Roulette (NAT: LR - 150% Phys Dmg, 123% chance of Sap)

 

Posted Mar 27, 2016, 2:25 AM UTC · edited

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