Eternal Calm Enemy Stats and AI
Stats for the Bonus Battles are now available! u/fattybomchacha supplied the raw data so I could update this quickly (and if you're curious about what we have to use to translate a lot of this stuff, he posted an example in the comments).
Good luck against the Syndicate!
Part One
????
| Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|
| 6 | 3709 | 31 | 13 | 34 | 13 | 26 | 100 | 100 | 70 |
Immune: Silence, Paralysed, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap
*(*Vuln: Poison)
When choosing abilities, ???? will refuse to start casting Regen or Haste if she already has the appropriate status.
Each Turn:
- 40% Thunder (BLK: 250% Lightning Magic Dmg)
- 20% Absorb (NAT: 150% Phys Dmg, Absorb 100% Dmg as HP, 100% chance of reducing random Ability's uses by 10%)
- 20% Regen (WHT: Auto-hit Regen - Targets random ally without Regen)
- 20% Haste (WHT: Auto-hit Haste - Targets random ally without Haste)
This battle is against 2x Machina Ranger and 2x YAU-28. All four enemies must be defeated to win the battle.
Machina Ranger
| Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|
| 17 | 2852 | 36 | 23 | 29 | 10 | 36 | 100 | 100 | 86 |
Weak: Lightning
Immune: Poison, Silence, Blind, Sleep, Petrify, Doom, Death, Weak, Zombie, Mini, Toad, Blink
*(*Vuln: Paralysed, Confuse, Slow, Stop, Berserk, Sap)
Each Turn:
- Brsk/Conf: <Attack> (PHY: 110% Phys Dmg) (Upper Machina Ranger only)
- Brsk/Conf: Impale (PHY: 2% Phys Dmg, Ignores Def) (Lower Machina Ranger only)
- 60% <Attack> (PHY: 110% Phys Dmg)
- 40% Impale (PHY: 2% Phys Dmg, Ignores Def)
YAU-28
| Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|
| 17 | 2852 | 36 | 23 | 29 | 10 | 36 | 100 | 100 | 86 |
Weak: Fire, Water
Immune: Poison, Silence, Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Weak, Zombie, Mini, Toad, Blink
*(*Vuln: Slow, Berserk, Sap)
Each Turn:
- Brsk/Conf: Thrust Kick (PHY: LR - 150% Phys Dmg)
- 70% <Attack> (PHY: 110% Phys Dmg)
- 30% Thrust Kick (PHY: LR - 150% Phys Dmg)
Ormi
| Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|
| 30 | 13124 | 87 | 52 | 93 | 52 | 91 | 100 | 100 | 70 |
Immune: Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap
*(*Vuln: Poison, Slow, Blind)
If Ormi uses Pirouette Pitch Up, he will use Pirouette Pitch (NAT: LR/AutoHit - 184% Phys Dmg) on his next turn.
Each Turn:
- 60% <Attack> (PHY: 110% Phys Dmg)
- 40% Pirouette Pitch Up (NAT: Null Action - Self only)
Logos
| Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|
| 30 | 9504 | 109 | 42 | 116 | 42 | 91 | 100 | 100 | 70 |
Immune: Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap
*(*Vuln: Poison, Slow, Blind)
When choosing abilities, Logos will refuse to start casting Potion unless at least one of them is under 91% HP but still alive.
Each Turn:
- 40% <Attack> (PHY: LR - 110% Phys Dmg)
- 60% Potion (NAT: Factor 50 Heal - Targets ally with lowest HP%) [Unlocks on Turn 2]
Leblanc
| Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|
| 35 | 28462 | 126 | 60 | 133 | 60 | 105 | 100 | 100 | 70 |
Immune: Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap
*(*Vuln: Poison, Slow, Blind)
Each Turn:
- 60% <Attack> (PHY: 110% Phys Dmg)
- 40% Thunder (BLK: 250% Lightning Magic Dmg)
Part Two
This battle is against 5x Bomb. All enemies must be killed to win the battle.
Bomb
| Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|
| 50 | 10821 | 97 | 115 | 106 | 135 | 114 | 100 | 100 | 70 |
Weak: Ice, Water
Absorb: Fire
Immune: Confuse, Sleep, Berserk, Weak, Zombie, Mini, Toad, Blink, Sap
*(*Vuln: Poison, Silence, Paralysed, Slow, Stop, Blind, Petrify, Doom, Death)
Each Turn:
- 20% (40/200) <Attack> (PHY: 110% Phys Dmg)
- 20% (40/200) Fire (BLK: 250% Fire Magic Dmg)
- 10% (20/200) Fira (BLK: 350% Fire Magic Dmg)
- 50% (100/200) Self-Destruct (NAT: Kills self, converts HP to 100% Dmg) [Unlocks on Turn 10]
Leblanc
| Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|
| 60 | 26084 | 104 | 141 | 219 | 182 | 173 | 100 | 100 | 70 |
Immune: Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap
*(*Vuln: Poison, Slow, Blind)
When choosing abilities, Leblanc has a chance of refusing to start casting Love Tap equal to the probability that it would hit an already Hasted target.
Each Turn:
- 20% <Attack> (PHY: 110% Phys Dmg)
- 40% Thunder (BLK: 250% Lightning Magic Dmg)
- 20% Love Tap (NAT: Auto-hit Haste)
- 20% Sonic Fan (NAT: AoE - 270% Wind Magic Dmg) [Unlocks on Turn 3]
Ormi
| Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|
| 60 | 26084 | 166 | 182 | 175 | 182 | 173 | 100 | 100 | 70 |
Immune: Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap
*(*Vuln: Poison, Slow, Blind)
If Ormi uses Pirouette Pitch Up, he will use Pirouette Pitch (NAT: LR/AutoHit - 184% Phys Dmg) on his next turn.
Each Turn:
- 60% <Attack> (PHY: 110% Phys Dmg)
- 40% Pirouette Pitch Up (NAT: Null Action - Self only)
Logos
| Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|
| 60 | 26084 | 207 | 182 | 110 | 121 | 173 | 100 | 100 | 70 |
Immune: Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap
*(*Vuln: Poison, Slow, Blind)
When choosing abilities, Logos will refuse to start casting Potion unless at least one of them is under 91% HP but still alive.
Each Turn:
- 40% <Attack> (PHY: LR - 110% Phys Dmg)
- 60% Potion (NAT: Factor 50 Heal - Targets ally with lowest HP%) [Unlocks on Turn 2]
This battle is against 3x Nashorn. All enemies must be killed to win the battle.
Nashorn
| Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|
| 75 | 37041 | 226 | 225 | 183 | 176 | 169 | 100 | 100 | 110 |
Immune: Silence, Weak, Zombie, Mini, Toad, Blink
*(*Vuln: Poison, Paralysed, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Sap)
Each Turn:
- Brsk/Conf: Gore (PHY: 150% Phys Dmg) (Topmost Nashorn only)
- Brsk/Conf: <Attack> (PHY: 110% Phys Dmg) (Middle and Bottommost Nashorn only)
- 30% <Attack> (PHY: 110% Phys Dmg)
- 30% Gore (PHY: 150% Phys Dmg)
- 20% Stampede (PHY: LR - 190% Phys Dmg) [Unlocks on Turn 2]
- 20% Skewer (PHY: 2% Phys Dmg, Ignores Def) [Unlocks on Turn 2]
Boris
| Stage | Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|---|
| Normal | 99 | 93056 | 306 | 373 | 306 | 297 | 279 | 200 | 100 | 70 |
Weak: Fire, Ice
Immune: Poison, Silence, Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap
*(*Vuln: Slow)
On Boris's 3rd turn, it will use Sticky End (NAT: AoE/LR - 114% Phys Dmg, 15% chance of Stop) instead of a random action.
Once Boris has been brought under 61% HP, it will shift to Oversoul Form, detalis of which are listed below. This removes all statuses and breaks from Boris and fully recovers its HP. If Boris was in the middle of casting an ability when this happens, it will abort the cast and start in Oversoul Form with a full ATB.
Each Turn:
- 50% <Attack> (PHY: 2 hits - 99% Phys Dmg)
- 25% Nom Nom (PHY: 2% Phys Dmg, Ignores Def) [Unlocks on Turn 2]
- 25% Sticky End (NAT: AoE/LR - 114% Phys Dmg, 15% chance of Stop) [Unlocks on Turn 3]
Boris (Oversoul)
| Stage | Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|---|
| Stage 1 | 99 | 93056 | 326 | 373 | 326 | 297 | 279 | 250 | 100 | 70 |
| Stage 2 | 99 | 93056 | 346 | 373 | 346 | 297 | 279 | 250 | 100 | 70 |
| Stage 3 | 99 | 93056 | 366 | 373 | 366 | 297 | 279 | 250 | 100 | 70 |
| Stage 4 | 99 | 93056 | 386 | 373 | 386 | 297 | 279 | 300 | 100 | 70 |
| Stage 5 | 99 | 93056 | 406 | 373 | 406 | 297 | 279 | 300 | 100 | 70 |
Weak: Fire, Ice
Immune: Poison, Silence, Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap
*(*Vuln: Slow)
Break IMMUNE: ATK
Boris begins in Stage 1 Oversoul. On the first turn of Stage 1, Boris will use Power Catalyst (NAT: Null Action - Self only). On the second turn of Stage 1, Boris will use Tempus Laxit (NAT: AoE - 138% Phys Dmg, 15% chance of Stop), and then immediately shift to Stage 2 Oversoul.
Once Boris is in Stage 2, it will shift to the next highest stage after every turn until it reaches Stage 5. Boris will no longer become any stronger once in Stage 5 Oversoul.
Stage 2 Pattern:
- 70% <Attack> (PHY: 2 hits - 99% Phys Dmg)
- 30% Nom Nom (PHY: 2% Phys Dmg, Ignores Def)
Stage 3 Pattern:
- 60% <Attack> (PHY: 2 hits - 99% Phys Dmg)
- 25% Tempus Laxit (NAT: AoE - 138% Phys Dmg, 15% chance of Stop)
- 15% Nom Nom (PHY: 2% Phys Dmg, Ignores Def)
Stage 4 Pattern:
- 55% <Attack> (PHY: 2 hits - 99% Phys Dmg)
- 30% Tempus Laxit (NAT: AoE - 138% Phys Dmg, 15% chance of Stop)
- 15% Nom Nom (PHY: 2% Phys Dmg, Ignores Def)
Stage 5 Pattern:
- 50% <Attack> (PHY: 2 hits - 99% Phys Dmg)
- 35% Tempus Laxit (NAT: AoE - 138% Phys Dmg, 15% chance of Stop)
- 15% Nom Nom (PHY: 2% Phys Dmg, Ignores Def)
Gullwing Rivals +
The +/++/+++ Bonus Battles all involve bosses fought earlier in the event, but with higher stats and tweaked attack patterns. To reduce confusion, full details on each battle are given below, instead of consolidating them with the previous boss entries in this topic.
Ormi
| Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|
| 99 | 64678 | 268 | 297 | 282 | 297 | 279 | 100 | 100 | 70 |
Immune: Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap
*(*Vuln: Poison, Slow, Blind)
If Ormi uses Pirouette Pitch Up, he will use Pirouette Pitch (NAT: LR/AutoHit - 184% Phys Dmg) on his next turn.
Each Turn:
- 60% <Attack> (PHY: 180% Phys Dmg)
- 40% Pirouette Pitch Up (NAT: Null Action - Self only)
Logos
| Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|
| 99 | 54617 | 335 | 231 | 282 | 231 | 279 | 200 | 100 | 70 |
Immune: Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap
*(*Vuln: Poison, Slow, Blind)
When choosing abilities, Logos will refuse to start casting Potion unless at least one of them is under 91% HP but still alive.
Each Turn:
- 35% <Attack> (PHY: LR - 110% Phys Dmg)
- 15% <Attack> (PHY: 2 hits - 99% Phys Dmg)
- 35% Potion (NAT: Factor 50 Heal - Targets ally with lowest HP%) [Unlocks on Turn 2]
- 15% Hail of Bullets (PHY: 3 hits/LR/AutoHit - 110% Phys Dmg) [Unlocks on Turn 3]
Leblanc
| Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|
| 99 | 114983 | 335 | 267 | 372 | 357 | 279 | 300 | 100 | 70 |
Immune: Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap
*(*Vuln: Poison, Slow, Blind)
Each Turn:
- 50% Thundara (BLK: 350% Lightning Magic Dmg)
- 30% Thundara (BLK: AoE - 210% Lightning Magic Dmg) [Unlocks on Turn 3]
- 20% Sonic Fan (NAT: AoE - 270% Wind Magic Dmg) [Unlocks on Turn 3]
Impostor ++
????
| Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|
| 110 | 169935 | 532 | 329 | 480 | 329 | 309 | 400 | 100 | 70 |
Immune: Silence, Paralysed, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap
*(*Vuln: Poison)
Break Resist: ATK, DEF, MAG, RES, MND, SPD
When choosing abilities, ???? will refuse to start casting Regen or Haste if she already has the appropriate status.
Each Turn:
- 20% Absorb (NAT: 150% Phys Dmg, Absorb 100% Dmg as HP, 100% chance of reducing random Ability's uses by 10%)
- 20% Regen (WHT: Auto-hit Regen - Targets random ally without Regen)
- 20% Haste (WHT: Auto-hit Haste - Targets random ally without Haste)
- 15% Thundara (BLK: 350% Lightning Magic Dmg)
- 25% Thundara (BLK: AoE - 210% Lightning Magic Dmg) [Unlocks on Turn 3]
Guardian of the Sphere +++
Boris
| Stage | Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|---|
| Normal | 120 | 126395 | 400 | 446 | 400 | 358 | 336 | 250 | 100 | 70 |
Weak: Fire, Ice
Immune: Poison, Silence, Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap
*(*Vuln: Slow)
Break Resist: ATK, DEF, MAG, RES, MND, SPD
On Boris's 3rd turn, it will use Sticky End (NAT: AoE/LR - 114% Phys Dmg, 15% chance of Stop) instead of a random action.
Once Boris has been brought under 61% HP, it will shift to Oversoul Form, detalis of which are listed below. This removes all statuses and breaks from Boris and fully recovers its HP. If Boris was in the middle of casting an ability when this happens, it will abort the cast and start in Oversoul Form with a full ATB.
Each Turn:
- 50% <Attack> (PHY: 2 hits - 99% Phys Dmg)
- 25% Nom Nom (PHY: 2% Phys Dmg, Ignores Def) [Unlocks on Turn 2]
- 25% Sticky End (NAT: AoE/LR - 114% Phys Dmg, 15% chance of Stop) [Unlocks on Turn 3]
Boris (Oversoul)
| Stage | Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|---|
| Stage 1 | 120 | 126395 | 420 | 446 | 420 | 358 | 336 | 300 | 100 | 70 |
| Stage 2 | 120 | 126395 | 440 | 446 | 440 | 358 | 336 | 350 | 100 | 70 |
| Stage 3 | 120 | 126395 | 460 | 446 | 460 | 358 | 336 | 400 | 100 | 70 |
| Stage 4 | 120 | 126395 | 480 | 446 | 480 | 358 | 336 | 450 | 100 | 70 |
| Stage 5 | 120 | 126395 | 500 | 446 | 500 | 358 | 336 | 450 | 100 | 70 |
Weak: Fire, Ice
Immune: Poison, Silence, Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap
*(*Vuln: Slow)
Break Resist: DEF, MAG, RES, MND, SPD
Break IMMUNE: ATK
Boris begins in Stage 1 Oversoul. On the first turn of Stage 1, Boris will use Power Catalyst (NAT: Null Action - Self only). On the second turn of Stage 1, Boris will use Tempus Laxit (NAT: AoE - 138% Phys Dmg, 15% chance of Stop), and then immediately shift to Stage 2 Oversoul.
Once Boris is in Stage 2, it will shift to the next highest stage after every turn until it reaches Stage 5. Boris will no longer become any stronger once in Stage 5 Oversoul.
Stage 2 Pattern:
- 70% <Attack> (PHY: 2 hits - 99% Phys Dmg)
- 30% Nom Nom (PHY: 2% Phys Dmg, Ignores Def)
Stage 3 Pattern:
- 60% <Attack> (PHY: 2 hits - 99% Phys Dmg)
- 25% Tempus Laxit (NAT: AoE - 138% Phys Dmg, 15% chance of Stop)
- 15% Nom Nom (PHY: 2% Phys Dmg, Ignores Def)
Stage 4 Pattern:
- 55% <Attack> (PHY: 2 hits - 99% Phys Dmg)
- 30% Tempus Laxit (NAT: AoE - 138% Phys Dmg, 15% chance of Stop)
- 15% Nom Nom (PHY: 2% Phys Dmg, Ignores Def)
Stage 5 Pattern:
- 50% <Attack> (PHY: 2 hits - 99% Phys Dmg)
- 35% Tempus Laxit (NAT: AoE - 138% Phys Dmg, 15% chance of Stop)
- 15% Nom Nom (PHY: 2% Phys Dmg, Ignores Def)
Leblanc (Ultimate)
Leblanc (Ultimate)
| Stage | Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|---|
| Normal | 140 | 101318 | 375 | 502 | 493 | 612 | 650 | 200 | 100 | 70 |
| Weak | 140 | 101318 | 375 | 502 | 543 | 612 | 650 | 300 | 100 | 70 |
Immune: Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Sap
*(*Vuln: Poison, Slow, Blind)
Break Resist: ATK, DEF, RES, MND, SPD
Break IMMUNE: MAG
On her first turn, Leblanc will choose to cast Not-So-Mighty Guard (NAT: AoE - Auto-hit Protect/Shell) instead of a random action.
On every sixth turn, if both Logos and Ormi are still alive, Leblanc will choose to cast No Love Lost (NAT: AoE - 330% NonElem Magic Dmg, 100% chance each of curing Haste/Protect/Shell/Reflect/Regen/Triple/[Stat Buffs]) instead of a random action.
Once Leblanc has been brought under 51% HP, she will shift immediately to Weak Form. She will use Not-So-Mighty Guard (NAT: AoE - Auto-hit Protect/Shell) as an interrupt and reset her ATB when this occurs.
When choosing abilities, Leblanc has a chance of refusing to start casting Love Tap equal to the probability that it would hit an already Hasted target. She will also refuse to start casting White Wind if none of the currently alive members of the Syndicate are under 81% HP.
Normal Pattern:
- 30% Mach Fan (NAT: AoE - 210% Wind Magic Dmg) [Unlocks on Turn 3]
- 5% Fira (BLK: 350% Fire Magic Dmg)
- 5% Blizzara (BLK: 350% Ice Magic Dmg)
- 5% Thundara (BLK: 350% Lightning Magic Dmg)
- 5% Watera (BLK: 350% Water Magic Dmg)
- 30% Love Tap (NAT: Auto-hit Haste)
- 20% White Wind (NAT: AoE - Factor 48 Heal) [Unlocks on Turn 2]
Weak Pattern:
- 40% Mach Fan (NAT: AoE - 210% Wind Magic Dmg)
- 10% Firaga (BLK: 450% Fire Magic Dmg)
- 10% Blizzaga (BLK: 450% Ice Magic Dmg)
- 10% Thundaga (BLK: 450% Lightning Magic Dmg)
- 10% Waterga (BLK: 450% Water Magic Dmg)
- 10% Love Tap (NAT: Auto-hit Haste)
- 10% White Wind (NAT: AoE - Factor 48 Heal) [Unlocks on Turn 2]
Ormi (Ultimate)
| Stage | Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|---|
| Normal | 140 | 144739 | 403 | 622 | 419 | 622 | 391 | 200 | 100 | 70 |
| Weak | 140 | 144739 | 463 | 622 | 419 | 622 | 391 | 350 | 100 | 70 |
Immune: Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Sap
*(*Vuln: Poison, Slow, Blind)
Break Resist: ATK, MAG, MND, SPD
Break IMMUNE: DEF, RES
If Ormi uses Supercollider Spin Up, he will use Supercollider (NAT: LR/AutoHit - 216% Phys Dmg) on his next turn.
If Ormi uses Concussive Blast Charge, he will use Concussive Blast (NAT: AoE/LR/AutoHit - 270% Phys Dmg) on his next turn.
Once Ormi has been brought under 51% HP, he will shift immediately to Weak Form. If Ormi was in the middle of casting an ability when this happens, he will abort the cast and restart his current turn with a full ATB.
Damage from counterable abilities used on Leblanc or Logos has an 80% chance each of causing Ormi to counter with Draw Fire (NAT: Auto-hit Overwatch - Self only). As Leblanc and Logos are checked separately, counterable AoE attacks that damage both of them have a 96% chance of provoking Draw Fire instead. Once Ormi has used Draw Fire, he is unable to counter with it again until he has taken 5 regular turns.
Ormi's Overwatch status (applied by Draw Fire) has infinite duration and removes the Blind status when set. While under Overwatch, Ormi gains +200% DEF and RES, and will intercept single target PHY-, BLK- and WHT-type abilities that is targetted at Leblanc or Logos. Overwatch can only be removed by inflicting Blind status on Ormi.
Normal Pattern:
- 15% <Attack> (PHY: 110% Phys Dmg)
- 50% Huggles (PHY: 150% Phys Dmg)
- 35% Supercollider Spin Up (NAT: Null Action - Self only)
Weak Pattern:
- 25% Huggles (PHY: 150% Phys Dmg)
- 35% Supercollider Spin Up (NAT: Null Action - Self only)
- 40% Concussive Blast Charge (NAT: Null Action - Self only)
Logos (Ultimate)
| Stage | Lv | HP | ATK | DEF | MAG | RES | MND | SPD | ACC | EVA |
|---|---|---|---|---|---|---|---|---|---|---|
| Normal | 140 | 115792 | 469 | 502 | 394 | 502 | 391 | 200 | 100 | 70 |
| Weak | 140 | 115792 | 529 | 502 | 394 | 502 | 391 | 300 | 100 | 70 |
Immune: Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Float, Weak, Zombie, Mini, Toad, Slownumb, Sap
*(*Vuln: Poison, Slow, Blind)
Break Resist: DEF, MAG, RES, MND, SPD
Break IMMUNE: ATK
Once Logos has been brought under 51% HP, he will shift immediately to Weak Form. If Logos was in the middle of casting an ability when this happens, he will abort the cast and restart his current turn with a full ATB.
While in Weak Form, Logos will attack twice per turn: the first with normal cast time, and the second as an interrupt immediately after the first.
Normal Pattern:
- 45% <Attack> (PHY: LR - 110% Phys Dmg)
- 30% Hail of Bullets (PHY: 3 hits/LR/AutoHit - 110% Phys Dmg) [Unlocks on Turn 3]
- 5% Russian Roulette (NAT: LR - 150% Phys Dmg, 123% chance of Poison)
- 5% Russian Roulette (NAT: LR - 150% Phys Dmg, 123% chance of Confuse)
- 5% Russian Roulette (NAT: LR - 150% Phys Dmg, 123% chance of Slow)
- 5% Russian Roulette (NAT: LR - 150% Phys Dmg, 123% chance of Sleep)
- 5% Russian Roulette (NAT: LR - 150% Phys Dmg, 123% chance of Sap)
Weak Pattern:
- 15% <Attack> (PHY: LR - 110% Phys Dmg)
- 45% Hail of Bullets (PHY: 3 hits/LR/AutoHit - 110% Phys Dmg)
- 8% Russian Roulette (NAT: LR - 150% Phys Dmg, 123% chance of Poison)
- 8% Russian Roulette (NAT: LR - 150% Phys Dmg, 123% chance of Confuse)
- 8% Russian Roulette (NAT: LR - 150% Phys Dmg, 123% chance of Slow)
- 8% Russian Roulette (NAT: LR - 150% Phys Dmg, 123% chance of Sleep)
- 8% Russian Roulette (NAT: LR - 150% Phys Dmg, 123% chance of Sap)
Posted Mar 27, 2016, 2:25 AM UTC · edited