I love that it is possible to warp after people, even if you don't have the point unlocked.
gfycat.com/BruisedCleanArthropodsPosted Mar 30, 2016, 7:47 PM UTC
Posted Mar 30, 2016, 7:47 PM UTC
Sweet bokeh DOF
I don't think that means what you think it means.
it means blur... exactly what he said is what it means
bokeh and DOF are different things, while bokeh does refer to the blurry part DOF does not specifically refer to it.
Depth of field is directly related to focusing, and the not focused part is what looks blurry and creates the bokeh effect. So yeah, they're different things but related.
Then enlighten me
Bokeh and DOF are two separate things, though they do have some relation. Bokeh specifically refers to the blurry/out of focus parts of the image, either in front of the focal point or behind it. Depth of Field (DOF) is the distance from the closest to the furthest point in which objects are considered in focus, and this distance can be small (1mm or less) or large (several kilometers).
Your statement should have been either "Sweet bokeh" or "Sweet bokeh and (shallow) DOF."
That's nice to know, but everyone knows what I meant. "Bokeh DOF" was obviously an abbreviation, developers use it all the time.
See: https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/DepthOfField/index.html
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as far as i know you can quantum drive into any direction you just have to stop it manually..
The stopping manually part is the hard bit.
I took a rommie out with a friend, died in the cargo bay, and then tried to get back since they had no idea how to fly. Lots of stop starting to edge closer.
reminds of the time I quantum drove into crusader and crashed spectacularly into a milion pieces
There's nothing complicated about flying. You could have told your roommate to take command, press B and fly to the nearest point of interest. Would have been much faster.
How do you stop QD manually?
It's either whatever you have bound to pull up the QD nav points or what you have bound to initiate the jump. I forget which
I think its the nav points one (B by default). I always hit middle mouse (activate drive) and it never seems to do anything
On another note, I'm not sure why I found a constellation at the asteroid field, when the Cutlass was the one marked on my HUD.
I agree, but I think your ship should be equipped with the right kind of scanners to do so effectively. The game mechanic could involve your ship showing you the vector they traveled along. You have to align your ship with the vector and jump after them. When your scanners detect that you are in proximity of the other ship you automatically drop out of quantum. If you misalign the vector, you will quantum past the other ship and he escapes.
This would be a good mechanic! But maybe something else, too. Like a timer, and if you don't jump fast enough, you miss the chance of shoot off course.
Realistically, the computer would have zero problem duplicating the quantum trajectory, the hard part would be stopping at the right place, and of course, the longer you take to align and quantum, the more time he has to arrive, aim elsewhere, and jump again. No other mechanics are actually needed to add to the challenge.
How do you cancel the warp?
middle click
Never worked for me, at least it never used to.
I dropped out of quantum simply by pressing the engage quantum drives again. I have it mapped to my throttle quandrant. once I did jump to a POI but for some reason it might not have aligned completely. So 10 seconds after I overshot the location it started to dawn on me that I should cancel quantum. The second I pressed it though my ship blew up. Probably because I reached out of bounds or maybe a planet or satellite. But normally I just go and stop. Running away I never lock on onto a POI. I just point go and stop somewhere and then change direction and jump again.
Okay so I tested warp again just then, it's just a really late delay between clicking the button and stopping warp.
During the free flight recently, I had a pilot in a Connie open fire on me and got himself a wanted status. I was farting around in an M50 for the first time (and LOVING it).
I proceeded to pester the dog shit out of that pilot for a while before he QT'd out of there. Fortunately he just went somewhere I could follow (think it was the Probe). Where I proceeded to fly circles around him, non-stop pecking at his shields, all while never flying in front of his guns. He jumped a few more times, and I followed.
This went on for quite some time. I never got through his damn shields, but he never landed more than a couple hits on me either.
He eventually logged I think (because he simply poofed out of existence). I counted it as a win for the little M50 and was in love with that bird as a result.
Still, I'm no Han Solo, so I fear my blind jumping skills (or luck) would land me in the shit more often than not. I figure a ship with long range scanners or whatnot would be great for such things in the PU though.
You can jump in any random direction. I thought at least, I do it all the time to get away from people attacking me
That was some professional stopping there. I always overshoot it, 100% of the time.
Its a good thing my mic was off, because there was a audible squeal from my end when I managed to see the asteroids coming into view