Gief's Gym - Fuzzy Jump OS - Post patch OS that still functions nearly the same as before

MUSCLE POWER

Welcome back friends! I hope you all arrived ready to improve. Work on this Defensive Option Select to defend your Muscle Power. Get ready to build that muscle memory!

Note: Be sure that subreddit style is turned on in order to see input macros.


Defensive OS: Fuzzy Jump - Intermediate

The Workout – In training mode pick any character vs Ryu. Turn on Input Display so you can see exactly how your inputs are being read by the game. This workout requires a basic understanding of the record and playback functions in the training room. In the Dummy Settings, set the Dummy to “Playback Recording.” You will then record three different actions in Slots 1 - 3 in the “Action Recording Settings.”

Slot 1: Walk Forward > Sweep > Meaty cr.lk > cr.lk

Walk Forward > + > + > +

Slot 2: Walk Forward > Sweep > Meaty Throw

Walk Forward > + > +

Slot 3: Walk Forward > Sweep > Nothing

Walk Forward > + > Nothing

When all three actions are recorded, select “Action Playback Settings” and activate Slots 1 - 3, then get ready to control Player 1. Allow the Dummy to land the Sweep and do not quick rise. As you wake up, perform the following inputs in order to execute the Fuzzy Jump OS (db, ub + lp + lk, db):

> ++ >

The timing of this OS is such that you will initially be holding down back as your opponent attempts a meaty crouching light kick. If this is the case then your input of up back and throw would be during block stun and therefore nothing would happen. Then you return to crouch blocking and keep yourself safe from the follow up attack. If your opponent attempts to throw you on wake up the timing of your up back and throw should be near the end of the available throw escape window and you will tech the throw. If the Dummy does nothing, you will perform a jump back light kick or air throw depending on the character. If you are hit by the second crouch light kick or are thrown by the Dummy, you have performed the OS too slow. If you throw the Dummy as it does nothing, you have input the throw too early. Successfully tech 10 throws. If you are thrown or hit by the Dummy, start back at zero. Video Here

The Purpose – The oddly named Fuzzy Jump Option Select covers three defensive options. The first option is that it protects you from true meaties on wake up. The initial down back ensures that any low or mid hitting attack will be blocked. The well timed up back and throw input will protect you against a meaty throw. Remember that meaty throws are not truly meaty because of the 2 throw invulnerable frames during recovery but in the event that your opponent does attempt to throw you, you will still be able to escape the throw with late tech timing. Finally, if your opponent is attempting to bait a reversal the up back will cause you to jump back with a light kick or air throw. Jumping now has 4 grounded pre-jump frames which, while unthrowable, will still cause you to stay grounded if your opponent hits you during that time. This means that an untrue meaty attempt or a frame trap with a large enough gap will not be covered by this option select and your opponent will hurt you. Also, this will not keep you safe from meaty command grabs because command grabs cannot be teched. This OS does cause you to jump back as well if your opponent does not pressure you, so if you are in the corner or don’t want to give up that space, this might not be the best defensive option. To reiterate, the Fuzzy Jump OS covers:

True meaty -> blocked by the down back

Throw attempt -> Teched by the lp + lk input

Your opponent tries to bait a reversal or does nothing -> Jump back lk or air throw

Follow up attack if a meaty and hit confirm are attempted -> Blocked by the final down back


If you have any questions or need a spotter for this particular workout, leave a message in the comments.

Posted Mar 31, 2016, 12:16 PM UTC · edited

9739
Loading comments…