By Stone Revealed Enemy Stats and AI

Guide/Analysis

Short event, but one we've been waiting for for a very long time. All done with the Bonus Battles now -- thanks to u/scytherman96 for providing the raw data for Belias.

Enjoy, and good luck!

 


Argath is accompanied by 2x Black Mage. Only Argath must be killed to win the battle.

Argath

LvHPATKDEFMAGRESMNDSPDACCEVA
2311542864092407210010070

Immune: Silence, Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Slow)

30% chance of countering all abilities with Auto-Potion (NAT: Factor 30 Heal - Self only)

Each Turn:

  • 70% <Attack> (PHY: 190% Phys Dmg)
  • 30% Rend Armor (NAT: 30% chance of DEF Buff [-30% rate, 20s duration])

 

Black Mage

LvHPATKDEFMAGRESMNDSPDACCEVA
2350487237107487811010070

Immune: Confuse, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Silence, Paralysed, Slow, Stop)

All of the Black Mages' attacks are treated as interrupts, meaning that they require no Cast Time to use anything.

There is a 10% chance when casting either version of Fire that a Black Mage will recite a spell quote immediately before it. This does not affect the time it takes for them to cast the spell.

Each Turn:

  • 10% <Attack> (PHY: 110% Phys Dmg)
  • 50% Fire (BLK: 250% Fire Magic Dmg)
  • 40% Fire (BLK: AoE - 150% Fire Magic Dmg)

 

 


This battle is against three waves of enemies. The waves are set up as follows:

  • Wave 1: 2x Knight, 1x Black Mage
  • Wave 2: 1x Knight, 1x Time Mage, 1x White Mage
  • Wave 3: 1x Knight, 1x Black Mage, 1x White Mage

When all of a wave is defeated, the next wave appears with fully randomized ATBs. Defeating all enemies in Wave 3 wins the battle.

 

Knight

LvHPATKDEFMAGRESMNDSPDACCEVA
50126101671121328214610010070

Immune: Confuse, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Silence, Paralysed, Slow, Stop)

20% chance of countering Physical abilities with Counter Tackle (PHY: 150% Phys Dmg)

Each Turn (Wave 1/Wave 3):

  • 70% <Attack> (PHY: 150% Phys Dmg)
  • 30% Rend Armor (NAT: 30% chance of DEF Buff [-30% rate, 20s duration])

Each Turn (Wave 2):

  • 63.6% (70/110) <Attack> (PHY: 150% Phys Dmg)
  • 36.4% (40/110) Rend Armor (NAT: 30% chance of DEF Buff [-30% rate, 20s duration])

 

Black Mage

LvHPATKDEFMAGRESMNDSPDACCEVA
5070041249119112115911010070

Immune: Confuse, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Silence, Paralysed, Slow, Stop)

All of the Black Mage's attacks are treated as interrupts, meaning that they require no Cast Time to use anything.

There is a 10% chance when casting Fire or Fira that a Black Mage will recite a spell quote immediately before it. This does not affect the time it takes for them to cast the spell.

Each Turn:

  • 5% <Attack> (PHY: 110% Phys Dmg)
  • 55% Fira (BLK: 350% Fire Magic Dmg)
  • 40% Fira (BLK: AoE - 210% Fire Magic Dmg)

 

Time Mage

LvHPATKDEFMAGRESMNDSPDACCEVA
5070041329117712115915010070

Immune: Confuse, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Silence, Paralysed, Slow, Stop)

All of the Time Mage's attacks are treated as interrupts, meaning that they require no Cast Time to use anything.

There is a 15% chance when casting Haste and Slow, 20% when casting Stop and 25% when casting Slowja that a Time Mage will recite a spell quote immediately before it. This does not affect the time it takes for them to cast the spell.

Each Turn:

  • 5% <Attack> (PHY: 110% Phys Dmg)
  • 30% Haste (WHT: Auto-hit Haste - Targets random ally without Haste)
  • 30% Slow (WHT: 36% chance of Slow - Targets random character without Slow)
  • 20% Stop (BLK: 36% chance of Stop - Targets random character without Stop)
  • 15% Slowja (BLK: AoE - 21% chance of Slow)

 

White Mage

LvHPATKDEFMAGRESMNDSPDACCEVA
5070041389117712117310010070

Immune: Confuse, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Silence, Paralysed, Slow, Stop)

All of the White Mage's attacks are treated as interrupts, meaning that they require no Cast Time to use anything.

There is a 10% chance when casting Cure and Wall and 15% when casting Regen that a White Mage will recite a spell quote immediately before it. This does not affect the time it takes for them to cast the spell.

Each Turn:

  • 5% <Attack> (PHY: 110% Phys Dmg)
  • 40% Cure (WHT: Factor 30 Heal - Targets ally with lowest HP%) [Unlocks on Turn 2]
  • 35% Wall (WHT: Auto-hit Protect/Shell - Uncounterable, Targets random ally without Protect)
  • 20% Regen (WHT: Auto-hit Regen - Targets random ally without Regen)

 


Gaffgarion is accompanied by a Knight and a Time Mage. Only Gaffgarion must be defeated to win the battle.

Gaffgarion

LvHPATKDEFMAGRESMNDSPDACCEVA
756546727624027024021410010070

Immune: Silence, Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Slow)

15% chance of countering Physical abilities with Counter Tackle (PHY: 150% Phys Dmg) (Front Row only)

Gaffgarion begins in the Front Row.

If Gaffgarion uses Draw Back, he will switch rows to the Back Row, using Shadowblade (NAT: LR/AutoHit - 190% Phys Dmg, Absorb 100% Dmg as HP) as an interrupt as he does so. This also gives him the Faraway status, making him immune to PHY-type damaging attacks and stat-stealing abilities that are melee range.

On his 3rd turn in the Back Row, Gaffgarion will use Approach (NAT: Null Action - Self only) with normal cast time, followed by Shadowblade (NAT: LR/AutoHit - 190% Phys Dmg, Absorb 100% Dmg as HP) as an interrupt. This moves him back to the Front Row, removing the Faraway status. He will then be unable to use Draw Back again for the next two turns.

Gaffgarion has a 20% chance of reciting a spell quote for Shadowblade but only when changing rows. This has no gameplay effect.

If both Ramza and Agrias are in the party, Gaffgarion will have extra dialogue on the 1st and 4th times his ATB fills. This does not delay his actions, but can be used as a reference for how long his next will be.

Front Row Pattern:

  • 40% <Attack> (PHY: 110% Phys Dmg)
  • 40% Shadowblade (NAT: LR/AutoHit - 190% Phys Dmg, Absorb 100% Dmg as HP) [Unlocks on Turn 2]
  • 20% Draw Back (NAT: Null Action - Self only) [Unlocks on Turn 4]

Back Row Pattern:

  • 100% Shadowblade (NAT: LR/AutoHit - 190% Phys Dmg, Absorb 100% Dmg as HP)

 

Knight

LvHPATKDEFMAGRESMNDSPDACCEVA
752476525122121816221410010070

Immune: Confuse, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Silence, Paralysed, Slow, Stop)

Each Turn:

  • 70% <Attack> (PHY: 150% Phys Dmg)
  • 30% Rend Armor (NAT: 30% chance of DEF Buff [-30% rate, 20s duration])

 

Time Mage

LvHPATKDEFMAGRESMNDSPDACCEVA
752024321918129624023412010070

Immune: Confuse, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Silence, Paralysed, Slow, Stop)

On the Time Mage's first turn, they will choose to cast Haste (WHT: Auto-hit Haste) on Gaffgarion instead of a random action.

All of the Time Mage's attacks are treated as interrupts, meaning that they require no Cast Time to use anything.

There is a 25% chance when casting Haste and Slow and 30% when casting Stop that the Time Mage will recite a spell quote immediately before it. This does not affect the time it takes for them to cast the spell.

Each Turn:

  • 5% <Attack> (PHY: 110% Phys Dmg)
  • 40% Haste (WHT: Auto-hit Haste - Targets random ally without Haste)
  • 35% Slow (WHT: 36% chance of Slow - Targets random character without Slow)
  • 20% Stop (BLK: 36% chance of Stop - Targets random character without Stop)

 


Wiegraf is accompanied by a Knight and a White Mage. If the Knight is killed, a Time Mage will immediately join the battle. If the White Mage is killed, a Black Mage will immediately join the battle. Only Wiegraf must be defeated to win the battle.

Wiegraf

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Front Row9910524433534035234027920010070
Back Row9910524430534035234027920010070

Immune: Poison, Silence, Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Slow)

30% chance of countering Physical abilities with Attack (PHY: 120% Phys Dmg) (Front Row only)

Wiegraf begins in the Front Row.

If Wiegraf uses Draw Back, he will switch rows to the Back Row, using Hallowed Bolt (NAT: LR - 250% Phys Dmg, 21% chance of Silence) as an interrupt as he does so. This also gives him the Faraway status, making him immune to PHY-type damaging attacks and stat-stealing abilities that are melee range.

On his 2nd turn in the Back Row, Wiegraf will use Approach (NAT: Null Action - Self only) with normal cast time, followed by <Attack> (PHY: 110% Phys Dmg) as an interrupt. This moves him back to the Front Row, removing the Faraway status. He will then be unable to use Draw Back again for the next two turns.

Aurablast, Judgment Blade and Hallowed Bolt will always be used as interrupts, meaning that Wiegraf has no cast time when choosing to use them. He has a 25% chance of reciting a spell quote immediately before using them. This does not affect the time it takes for him to cast the spell.

If Ramza is in the party, Wiegraf will have extra dialogue the 1st time his ATB fills. This does not delay his actions, but can be used as a reference for how long his next will be.

Front Row Pattern:

  • 10% <Attack> (PHY: 110% Phys Dmg)
  • 35% Aurablast (NAT: LR - 150% Phys Dmg)
  • 35% Judgment Blade (NAT: LR - 230% Phys Dmg, 21% chance of Stop) [Unlocks on Turn 2]
  • 20% Draw Back (NAT: Null Action - Self only) [Unlocks on Turn 4]

Back Row Pattern:

  • 100% Hallowed Bolt (NAT: LR - 250% Phys Dmg, 21% chance of Silence)

 

Knight

LvHPATKDEFMAGRESMNDSPDACCEVA
992909726431919624527910010070

Immune: Confuse, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Silence, Paralysed, Slow, Stop)

15% chance of countering Physical abilities with Counter Tackle (PHY: 150% Phys Dmg)

Each Turn:

  • 60% <Attack> (PHY: 150% Phys Dmg)
  • 40% Rend Armor (NAT: 30% chance of DEF Buff [-30% rate, 20s duration])

 

White Mage

LvHPATKDEFMAGRESMNDSPDACCEVA
992229223927427934932210010070

Immune: Confuse, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

On the White Mage's first turn, they will choose to cast Wall (WHT: Auto-hit Protect/Shell - Uncounterable) on Wiegraf instead of a random action.

All of the White Mage's attacks are treated as interrupts, meaning that they require no Cast Time to use anything.

There is a 10% chance when casting Cura and Wall and 15% when casting Regen that a White Mage will recite a spell quote immediately before it. This does not affect the time it takes for them to cast the spell.

*(*Vuln: Poison, Silence, Paralysed, Slow, Stop)

Each Turn:

  • 5% <Attack> (PHY: 110% Phys Dmg)
  • 40% Cura (WHT: Factor 55 Heal - Targets ally with lowest HP%) [Unlocks on Turn 2]
  • 35% Wall (WHT: Auto-hit Protect/Shell - Uncounterable, Targets random ally without Protect)
  • 20% Regen (WHT: Auto-hit Regen - Targets random ally without Regen)

 

Time Mage

LvHPATKDEFMAGRESMNDSPDACCEVA
992229222427427934930112010070

Immune: Confuse, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Silence, Paralysed, Slow, Stop)

The Time Mage will enter battle immediately after the Knight is killed.

On the Time Mage's first turn, they will choose to cast Haste (WHT: Auto-hit Haste) on Wiegraf instead of a random action.

All of the Time Mage's attacks are treated as interrupts, meaning that they require no Cast Time to use anything.

There is a 10% chance when casting Haste and Slow, 15% when casting Stop and 20% when casting Slowja that the Time Mage will recite a spell quote immediately before it. This does not affect the time it takes for them to cast the spell.

Each Turn:

  • 5% <Attack> (PHY: 110% Phys Dmg)
  • 30% Slow (WHT: 36% chance of Slow - Targets random character without Slow)
  • 30% Haste (WHT: Auto-hit Haste - Targets random ally without Haste)
  • 20% Stop (BLK: 36% chance of Stop - Targets random character without Stop)
  • 15% Slowja (BLK: AoE - 21% chance of Slow)

 

Black Mage

LvHPATKDEFMAGRESMNDSPDACCEVA
992229221027427934930111010070

Immune: Confuse, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Silence, Paralysed, Slow, Stop)

The Black Mage will enter battle immediately after the White Mage is killed.

All of the Black Mage's attacks are treated as interrupts, meaning that they require no Cast Time to use anything.

There is a 10% chance when casting either version of Firaga that the Black Mage will recite a spell quote immediately before it. This does not affect the time it takes for them to cast the spell.

Each Turn:

  • 5% <Attack> (PHY: 110% Phys Dmg)
  • 55% Firaga (BLK: 450% Fire Magic Dmg)
  • 40% Firaga (BLK: AoE - 270% Fire Magic Dmg)

 

 


Lionel Castle - Gate


Gaffgarion

LvHPATKDEFMAGRESMNDSPDACCEVA
11016993539439839039430940010070

Immune: Silence, Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Slow)

Break Resist: ATK, DEF, MAG, RES

30% chance of countering Physical abilities with Counter Tackle (PHY: 150% Phys Dmg)

45% chance of countering Black/White Magic abilities with Shadowblade (NAT: LR/AutoHit - 230% Phys Dmg, Absorb 100% Dmg as HP)

Each Turn:

  • 5% <Attack> (PHY: 110% Phys Dmg)
  • 5% <Attack> (PHY: 2 hits - 190% Phys Dmg)
  • 10% Shadowblade (NAT: LR/AutoHit - 230% Phys Dmg, Absorb 100% Dmg as HP) [Unlocks on Turn 2]
  • 15% <Attack> (PHY: AoE - 150% Phys Dmg - Uncounterable) [Unlocks on Turn 3]
  • 10% <Attack> (PHY: 3 hits - 190% Phys Dmg) [Unlocks on Turn 3]
  • 30% <Attack> (PHY: AoE - 180% Phys Dmg - Uncounterable) [Unlocks on Turn 5]
  • 25% <Attack> (PHY: 4 hits - 190% Phys Dmg) [Unlocks on Turn 6]

 

 


Riovanes Castle - Keep


Wiegraf

LvHPATKDEFMAGRESMNDSPDACCEVA
12022018141844342442933640010070

Immune: Poison, Silence, Paralysed, Confuse, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Slow)

Break Resist: ATK, DEF, MAG, RES

 

    Front Row Counters

30% chance of countering Physical abilities with Judgment Blade (NAT: LR - 230% Phys Dmg, 21% chance of Stop)

45% chance of countering Black/White Magic abilities with Judgment Blade (NAT: LR - 230% Phys Dmg, 21% chance of Stop)

    Back Row Counters

30% chance of countering Physical abilities with Aurablast (NAT: LR - 150% Phys Dmg)

45% chance of countering Black/White Magic abilities with Hallowed Bolt (NAT: LR - 250% Phys Dmg, 21% chance of Silence)

 

Wiegraf begins in the Front Row.

If Wiegraf uses Draw Back, he will switch rows to the Back Row, using Hallowed Bolt (NAT: LR - 250% Phys Dmg, 21% chance of Silence) as an interrupt as he does so. This also gives him the Faraway status, making him immune to PHY-type damaging attacks and stat-stealing abilities that are melee range.

On his 2nd turn in the Back Row, Wiegraf will use Approach (NAT: Null Action - Self only) with normal cast time, followed by <Attack> (PHY: 150% Phys Dmg) as an interrupt. This moves him back to the Front Row, removing the Faraway status. He will then be unable to use Draw Back again for the next two turns.

Aurablast and Hallowed Bolt will always be used as interrupts, meaning that Wiegraf has no cast time when choosing to use them. He has a 40% chance of reciting a spell quote immediately before using them, except when used as a counter. This does not affect the time it takes for him to cast the spell.

Front Row Pattern:

  • 5% <Attack> (PHY: 150% Phys Dmg)
  • 40% <Attack> (PHY: AoE - 180% Phys Dmg - Uncounterable) [Unlocks on Turn 2]
  • 25% <Attack> (PHY: 4 hits - 190% Phys Dmg) [Unlocks on Turn 3]
  • 5% Aurablast (NAT: LR - 150% Phys Dmg)
  • 5% Judgment Blade (NAT: LR - 230% Phys Dmg, 21% chance of Stop) [Unlocks on Turn 2]
  • 20% Draw Back (NAT: Null Action - Self only) [Unlocks on Turn 3]

Back Row Pattern:

  • 100% Hallowed Bolt (NAT: LR - 250% Phys Dmg, 21% chance of Silence)

 

 


Riovanes Castle - Keep (Ultimate)


Belias is accompanied by 3x Archaeodaemon. Only Belias must be killed to win the battle.

Belias, the Gigas (Ultimate)

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Normal13023564755547850066328840010070
Weak13023564755547850066328850010070

Immune: Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Slow, Blind)

Break Resist: ATK, DEF, MAG, RES

Once Belias has been brought under 51% HP, he will shift permanently to Weak Form. If Belias was in the middle of casting an ability when this happens, he will abort the cast and start in Weak Form with a full ATB.

Belias has a 10% chance of reciting a spell quote immediately before finishing the casting of Titan, Lich, Befuddle, Aphony and Petrify, and a 20% chance of doing so when casting Cyclops. This does not affect the time it takes for him to cast the spell, and the spells are used with normal cast time even with spell quotes.

Normal Pattern:

  • 15% <Attack> (PHY: 150% Phys Dmg)
  • 15% <Attack> (PHY: AoE - 150% Phys Dmg - Uncounterable) [Unlocks on Turn 2]
  • 30% Titan (NAT: AoE - 240% Earth Magic Dmg) [Unlocks on Turn 3]
  • 20% Lich (NAT: 303% chance of 40% MaxHP Dmg, resisted via Death)
  • 10% Befuddle (NAT: 30% chance of Confuse) [Unlocks on Turn 2]
  • 5% Aphony (NAT: 30% chance of Silence) [Unlocks on Turn 2]
  • 5% Petrify (NAT: 21% chance of Petrify) [Unlocks on Turn 2]

Weak Pattern:

  • 40% Titan (NAT: AoE - 240% Earth Magic Dmg)
  • 30% Lich (NAT: 303% chance of 40% MaxHP Dmg, resisted via Death)
  • 30% Cyclops (NAT: AoE - 390% NonElem Magic Dmg)

 

Archaeodaemon

LvHPATKDEFMAGRESMNDSPDACCEVA
1303820944538948554028815010070

Weak: Holy

Immune: Silence, Paralysed, Confuse, Stop, Sleep, Petrify, Doom, Death, Berserk, Slownumb, Sap

*(*Vuln: Poison, Slow, Blind)

20% chance of countering Physical abilities with Attack (PHY: 120% Phys Dmg)

When choosing abilities, Archaeodaemon will refuse to cast Karma if they're still at full HP.

Karma and Unholy Darkness will always be used as interrupts, meaning that the Archaeodaemons have no cast time when choosing to use them. They have a 5% chance of reciting a spell quote immediately before using them. This does not affect the time it takes for them to cast the spell.

Each Turn:

  • 45% <Attack> (PHY: 110% Phys Dmg)
  • 20% Karma (NAT: 303% chance of inflicting x% CurHP Dmg equal to Caster's % of lost HP, resisted via Death)
  • 20% Unholy Darkness (NAT: 270% Dark Magic Dmg) [Unlocks on Turn 2]
  • 15% Gigaflare (NAT: AoE - 210% NonElem Magic Dmg) [Unlocks on Turn 3]

 

Posted Apr 5, 2016, 10:49 AM UTC · edited

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